@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
carriers and tacts thanks
ok 5h round r3… you got your bbs and 6 ftrs
2 ships and 3 planes thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
3 bombers and 1 fighter moved from Guam to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 transports moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
4 fighters moved from Wake Island to 35 Sea Zone
2 fighters moved from Korea to 35 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 127 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Germans defend with 2 destroyers
Americans win with 1 bomber, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 4 transports
Japanese defend with 2 battleships, 5 carriers, 6 fighters, 4 tactical_bombers and 5 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
4 transports owned by the Americans retreated to 21 Sea Zone
Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 battleships, 5 carriers, 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 submarine
Battle in Normandy Bordeaux
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 bomber moved from 127 Sea Zone to Urals
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
3 fighters placed in Korea
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 110 Sea Zone
1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Iraq
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
Combat - British
Battle in Holland Belgium
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Non Combat Move - British
1 bomber moved from Iraq to Egypt
Place Units - British
1 carrier and 2 destroyers placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
well, it is a dice game.
You hit with 1 Kamikaze, so the odds were still 60%+ and the dice still fuckked me.
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 4 transports
Japanese defend with 2 battleships, 5 carriers, 6 fighters, 4 tactical_bombers and 5 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
4 transports owned by the Americans retreated to 21 Sea Zone
Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 battleships, 5 carriers, 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 submarine
The most insulting was the last roll where it was my BB vs your ftr and I missed.
Actually according to the bcalculator once you lost a cruiser to a kami you were only a 35% chance, I think it actually worked out very well for you to kill as much as you did
really? Just losing a cc could swing it that much???
hmm, I will check
Hmm, DS Kelly says it wold swing to 47 for me… geeze, hard to believe…
well, you won this game when I forgot to move my Brit dd to block your fleet from taking India… that was an inexplicable error by me
also, I am stating to come of the opinion that the game needs reforming. The US went all in against Japan and still could not break them even by R7. That is crazy. A 12 bid is too low. I should have gone for 20.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians repair 0 damage on 2 factory_minors; Remaining resources: 25 PUs;
Italians buy 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Bryansk to Samara
Italians take Samara from Russians
1 bomber moved from Iraq to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Poland
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Ya I agree 12 can be very tough, I’m thinking 18 may be the right number
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New Zealand to 21 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Yenisey to Urals
1 fighter moved from Yenisey to Russia
Non Combat Move - ANZAC
1 fighter moved from Korea to 21 Sea Zone
1 fighter moved from Korea to Guam
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
3 infantry moved from Libya to Tobruk
Combat - French
Battle in Trans-Jordan
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Volgograd
2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
2 bombers moved from Bryansk to Urals
Combat - Germans
Battle in Urals
Germans attack with 2 bombers
ANZAC defend with 1 fighter; Americans defend with 1 bomber
Russians win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 2 bombers
Casualties for Americans: 1 bomber
Battle in Volgograd
Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 fighter moved from Western Germany to Bryansk
2 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Baltic States to Bryansk
1 armour moved from Karelia to Novgorod
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 bombers moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Southern Italy to Bryansk
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
1 destroyer and 2 fighters placed in 112 Sea Zone
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
4 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Archangel
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Archangel from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 aaGun moved from Smolensk to Russia
4 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Tambov to Russia
2 mech_infantrys moved from Russia to Urals
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from Kwangsi to 21 Sea Zone
1 tactical_bomber moved from Kwangtung to 21 Sea Zone
1 tactical_bomber moved from Kwangsi to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 bomber and 2 fighters moved from Japan to 21 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain