@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Samara to Volgograd
6 fighters and 1 tactical_bomber moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Samara to Volgograd
6 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 artillery and 2 infantry moved from Samara to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun and 4 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 aaGun and 4 infantry
EDIT: Turning off Edit Mode
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Kweichow
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 bomber moved from Manchuria to 36 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 4 fighters and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 battleships, 5 carriers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Japan
3 destroyers placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,6,3,3,2,6
Japanese collect 52 PUs (11 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
3 bombers and 1 fighter moved from Guam to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 transports moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
4 fighters moved from Wake Island to 35 Sea Zone
2 fighters moved from Korea to 35 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 127 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
All right here is the battle of the game– Phi
You have 6 Kamikazes
Right now I am at about 65% without the Kamikazes factored in – a couple hits form them can even it up.
I assume max defense?
2 kamizake on each of the 3 cruisers thanks, for losses I would like to go round by round thanks so I would appreciate if you could post, I’ll be available for the next hour so we should finish it up quick.
1 hit with sub and 5 others
OOL?
that was a terrible roll for me. :x :x :x :x
you’ve won, but lets go on
1 hit on each battleship and then 1 hit on the carriers thanks
wow, 10 hits r2…. maybe I’m going to make it! (Probably not)
you got 8 hit last time, so I took out all my carriers and a dd
you got all your hit points out but 1
current state of affairs
carriers and tacts thanks
ok 5h round r3… you got your bbs and 6 ftrs
2 ships and 3 planes thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
3 bombers and 1 fighter moved from Guam to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 transports moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
4 fighters moved from Wake Island to 35 Sea Zone
2 fighters moved from Korea to 35 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 127 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Germans defend with 2 destroyers
Americans win with 1 bomber, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 4 transports
Japanese defend with 2 battleships, 5 carriers, 6 fighters, 4 tactical_bombers and 5 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
4 transports owned by the Americans retreated to 21 Sea Zone
Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 battleships, 5 carriers, 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 submarine
Battle in Normandy Bordeaux
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 bomber moved from 127 Sea Zone to Urals
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
3 fighters placed in Korea
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 110 Sea Zone
1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Iraq
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
Combat - British
Battle in Holland Belgium
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Non Combat Move - British
1 bomber moved from Iraq to Egypt
Place Units - British
1 carrier and 2 destroyers placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
well, it is a dice game.
You hit with 1 Kamikaze, so the odds were still 60%+ and the dice still fuckked me.
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 4 transports
Japanese defend with 2 battleships, 5 carriers, 6 fighters, 4 tactical_bombers and 5 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
4 transports owned by the Americans retreated to 21 Sea Zone
Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 battleships, 5 carriers, 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 submarine
The most insulting was the last roll where it was my BB vs your ftr and I missed.
Actually according to the bcalculator once you lost a cruiser to a kami you were only a 35% chance, I think it actually worked out very well for you to kill as much as you did
really? Just losing a cc could swing it that much???
hmm, I will check