14L snake11eyes (axis) v karl7 (allies +12)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New Zealand to 21 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 22 Sea Zone to 21 Sea Zone
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Yenisey to Urals
                1 fighter moved from Yenisey to Russia

    Non Combat Move - ANZAC
                1 fighter moved from Korea to 21 Sea Zone
                1 fighter moved from Korea to Guam
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                3 infantry moved from Libya to Tobruk

    Combat - French
                Battle in Trans-Jordan
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    French win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Trans-Jordan to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                4 bombers moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Bryansk to Volgograd
                2 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
                2 bombers moved from Bryansk to Urals

    Combat - Germans
                Battle in Urals
                    Germans attack with 2 bombers
                    ANZAC defend with 1 fighter; Americans defend with 1 bomber
                    Russians win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 bomber
                Battle in Volgograd
                    Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Western Germany to Bryansk
                2 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 armour moved from Baltic States to Bryansk
                1 armour moved from Karelia to Novgorod
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                4 bombers moved from Normandy Bordeaux to Southern Italy
                3 fighters moved from Southern Italy to Bryansk
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 destroyer and 2 fighters placed in 112 Sea Zone
                3 armour placed in Novgorod
                1 artillery and 2 infantry placed in France
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                4 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Samara
                4 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Archangel
                    Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 3 infantry
                    Russians win, taking Archangel from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 artillery
                    Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                    Russians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 aaGun moved from Smolensk to Russia
                4 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Tambov to Russia
                2 mech_infantrys moved from Russia to Urals

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Kwangsi to 21 Sea Zone
                1 tactical_bomber moved from Kwangtung to 21 Sea Zone
                1 tactical_bomber moved from Kwangsi to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 bomber and 2 fighters moved from Japan to 21 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain


  • Scramble?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yes, max defense


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Kwangsi to 21 Sea Zone
                1 tactical_bomber moved from Kwangtung to 21 Sea Zone
                1 tactical_bomber moved from Kwangsi to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 bomber and 2 fighters moved from Japan to 21 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain

    Combat - Japanese
                Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in New Britain
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 artillery, 1 infantry and 4 transports
                    Japanese win, taking New Britain from ANZAC with 1 bomber and 2 fighters remaining. Battle score for attacker is 59
                    Casualties for Japanese: 2 fighters and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 artillery, 1 infantry and 4 transports
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 21 Sea Zone to Japan
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Burma to India
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 destroyers moved from 39 Sea Zone to 37 Sea Zone
                4 transports moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 21 Sea Zone to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 transport placed in 39 Sea Zone
                1 artillery placed in India
                3 infantry placed in Manchuria
                1 fighter placed in Japan
                1 destroyer placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,5,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,1,5,3,1,1
                Japanese collect 53 PUs (13 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • That’s probably the nail in the coffin, you wanna play it out?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 1 carrier and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                3 fighters moved from Korea to Amur
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Amur
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 submarines moved from 19 Sea Zone to 6 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Amur to Korea
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Western United States to Korea
                1 carrier, 1 destroyer and 1 fighter moved from 103 Sea Zone to 110 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone

    Place Units - Americans
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 airfield placed in Korea
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Sikang to Hopei
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    No, the nail in coffin was not blocking your fleet against Indai many rounds ago.

    Interesting game, if India hadn’t fallen I may have had a chance here.

    GG

    I will see you next league!

    :-D


  • Ya that one had you backpeddling early, well played otherwise:)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Well, even if India hand’t fallen, not sure US can “defeat” Japan when it does what you did which is buy planes and just counter the US.  Very effective.  I’ve seen this across many games now by good Axis players. Makes KJF almost impossible.


  • Ya I prefer it to wasting money all on navy makes Japan a lot more flexible in their attacks and forces the us to cover too much ground with their income.

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