14L snake11eyes (axis) v karl7 (allies +12)


  • Scramble?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yes, max defense


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Kwangsi to 21 Sea Zone
                1 tactical_bomber moved from Kwangtung to 21 Sea Zone
                1 tactical_bomber moved from Kwangsi to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 bomber and 2 fighters moved from Japan to 21 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain

    Combat - Japanese
                Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in New Britain
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 artillery, 1 infantry and 4 transports
                    Japanese win, taking New Britain from ANZAC with 1 bomber and 2 fighters remaining. Battle score for attacker is 59
                    Casualties for Japanese: 2 fighters and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 artillery, 1 infantry and 4 transports
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 21 Sea Zone to Japan
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Burma to India
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 destroyers moved from 39 Sea Zone to 37 Sea Zone
                4 transports moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 21 Sea Zone to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 transport placed in 39 Sea Zone
                1 artillery placed in India
                3 infantry placed in Manchuria
                1 fighter placed in Japan
                1 destroyer placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,5,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,1,5,3,1,1
                Japanese collect 53 PUs (13 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • That’s probably the nail in the coffin, you wanna play it out?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 1 carrier and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                3 fighters moved from Korea to Amur
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Amur
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 submarines moved from 19 Sea Zone to 6 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Amur to Korea
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Western United States to Korea
                1 carrier, 1 destroyer and 1 fighter moved from 103 Sea Zone to 110 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone

    Place Units - Americans
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 airfield placed in Korea
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Sikang to Hopei
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    No, the nail in coffin was not blocking your fleet against Indai many rounds ago.

    Interesting game, if India hadn’t fallen I may have had a chance here.

    GG

    I will see you next league!

    :-D


  • Ya that one had you backpeddling early, well played otherwise:)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Well, even if India hand’t fallen, not sure US can “defeat” Japan when it does what you did which is buy planes and just counter the US.  Very effective.  I’ve seen this across many games now by good Axis players. Makes KJF almost impossible.


  • Ya I prefer it to wasting money all on navy makes Japan a lot more flexible in their attacks and forces the us to cover too much ground with their income.

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