To be absolutely realistic, nobody should ever be able to build units at a captured factory; this never happened in the war. Industrial complexes need a large, willing workforce to be put into production.
_Even liberated factories are questionable; when France was liberated its new army was entirely equipped with American weapons and kit.
What would be more realistic is if captured factories are simply removed, and the captor gets a cash bonus to represent asset stripping (sending production equipment back to their own factories).
Under some circumstances, specifically Soviets in retreat from Germany, entire factories might be transported to safer tts, but this should be a costly undertaking.
The old multiple dip cash grab is one of the game’s more absurd anomalies, easily fixed by moving collect income to the start of a player’s turn. Thereby, tts which exchange hands due to combat generate less income, not more, which makes a lot more sense._
Good point Flash…but don’t forget Germany used french,belgium and Netherlands factory for their own and If i’m not wrong Japanese used some in China But you’re right about USSR, Germany shouldn’t used the Russian factories.