@Tyzoq good catch can you edit it?
14L G40 FuzzyKittens (Axis) vs Cyanight (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland BelgiumCombat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Southern France
22 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
3 aaGuns moved from Normandy Bordeaux to Southern FrancePlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 1 infantry moved from France to Holland Belgium
1 bomber and 3 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 1 infantry moved from France to Holland Belgium
1 bomber and 3 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 armour, 3 artilleries and 6 infantry moved from France to Northern Italy
4 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Holland Belgium to Northern Italy
3 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,3,5
Italians collect 8 PUs (4 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Kenya to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 82 PUs;
Germans buy 1 artillery, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from Iraq to Syria
Germans take Syria from French
1 bomber moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 82 PUs;
Germans buy 1 artillery, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from Iraq to Syria
Germans take Syria from French
1 bomber moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 97 Sea Zone
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Archangel to Belarus
1 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery and 3 infantry moved from Rostov to Volgograd
3 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Northwest Persia to Volgograd
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns, 8 artilleries and 4 infantry moved from France to Northern Italy
4 artilleries and 6 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Yugoslavia
2 mech_infantrys moved from France to Western Germany
11 mech_infantrys moved from France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to NovgorodPlace Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Rostov
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,5,5
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
1 armour, 18 artilleries, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 bomber moved from Russia to Volgograd
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 18 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 18 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Volgograd to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from Iraq to Egypt
1 infantry moved from West India to 79 Sea Zone
1 mech_infantry moved from West India to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries, 6 infantry and 2 mech_infantrys moved from West India to 79 Sea Zone
2 artilleries, 3 carriers, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries moved from Persia to 80 Sea Zone
4 artilleries, 3 carriers, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 80 Sea Zone to 81 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Japan to 8 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Evenkiyskiy to Timguska
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from Iraq to Egypt
1 infantry moved from West India to 79 Sea Zone
1 mech_infantry moved from West India to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries, 6 infantry and 2 mech_infantrys moved from West India to 79 Sea Zone
2 artilleries, 3 carriers, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries moved from Persia to 80 Sea Zone
4 artilleries, 3 carriers, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 80 Sea Zone to 81 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Japan to 8 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Evenkiyskiy to Timguska
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC, taking 6 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
ANZAC win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Union of South Africa
Battle in Egypt
Japanese attack with 4 artilleries, 12 fighters, 6 infantry, 2 mech_infantrys and 7 tactical_bombers
ANZAC defend with 2 infantry; French defend with 4 infantry; British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
Japanese win, taking Union of South Africa from British, taking Egypt from British with 4 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 6 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 4 infantry
Casualties for British: 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
10 fighters and 6 tactical_bombers moved from Egypt to Iraq
1 fighter moved from 8 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Burma to IndiaPlace Units - Japanese
1 carrier, 4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
Good Game! I don’t think I can get out of this one. Very fun though.
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It definitely was a challenge, I was always worrying about an allied surprise assault. Seeing the German army in Russia disappear completely was a real shock. Good game!





