@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Persia to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 2 armour, 1 bomber and 1 infantry
Japanese defend with 4 artilleries, 1 infantry and 1 mech_infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is -12
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 bomber and 1 infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,6,3,1,2,5,4,1,4
British collect 28 PUs (4 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber and 4 fighters moved from Western Germany to Normandy Bordeaux
Scramble fighter in Normandy?
No intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber and 4 fighters moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Air Battle in Normandy Bordeaux
Italians attacks with 5 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Normandy Bordeaux causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Holland Belgium to France
4 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
4 aaGuns, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,3,6
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 71 PUs;
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 6 tactical_bombers moved from Western Germany to 110 Sea Zone
Scramble SZ 110?
Also OOL?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 71 PUs;
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 6 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Do you have an order of loss you’d like to use?
save the DD until the subs are gone or last. Other than that tilt the CVs first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 71 PUs;
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 6 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports; Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 149
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Non Combat Move - Germans
1 bomber, 5 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
13 mech_infantrys moved from Western Germany to France
1 infantry moved from Ukraine to Bryansk
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Rostov
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 artillery
EDIT: Adding units owned by Germans to Rostov: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,1
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 71 PUs;
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Northwest Persia to Iraq
Germans take Iraq from British
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 6 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports; Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 6 tactical_bombers in 110 Sea Zone, round 2 : 10/20 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 11 fighters and 11 transports in 110 Sea Zone, round 2 : 8/21 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans, 2 carriers owned by the Americans, 2 carriers owned by the Germans, 2 destroyers owned by the Germans, 1 carrier owned by the British, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 6 submarines in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 9 fighters and 6 tactical_bombers in 110 Sea Zone, round 3 : 10/18 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters and 11 transports in 110 Sea Zone, round 3 : 9/17 hits
5 fighters owned by the Americans, 1 cruiser owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the British, 1 battleship owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the Germans and 6 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 8 fighters and 6 tactical_bombers in 110 Sea Zone, round 4 : 9/15 hits
Americans roll dice for 5 fighters and 11 transports in 110 Sea Zone, round 4 : 5/5 hits
1 fighter owned by the Americans, 3 transports owned by the British, 2 tactical_bombers owned by the Germans, 1 transport owned by the Americans, 4 fighters owned by the British and 3 fighters owned by the Germans lost in 110 Sea Zone
7 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 149
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Non Combat Move - Germans
1 bomber, 5 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
13 mech_infantrys moved from Western Germany to France
1 infantry moved from Ukraine to Bryansk
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Rostov
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 artillery
EDIT: Adding units owned by Germans to Rostov: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,1
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 32 times
3 was rolled 36 times
4 was rolled 18 times
5 was rolled 32 times
6 was rolled 29 times
Average roll : 3.596
Median : 3.000
Variance : 1.697
Standard Deviation : 1.303
Total rolls : 166
Null / Other
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.560
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 50
Germans Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.652
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 66
Americans Combat
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.560
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
98 infantry moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
18 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 18 artilleries, 1 bomber, 3 fighters, 104 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour, 28 artilleries, 3 fighters, 35 infantry, 28 mech_infantrys and 3 tactical_bombers
Russians win, taking Bryansk from Germans with 1 armour, 18 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 145
Casualties for Germans: 2 aaGuns, 9 armour, 28 artilleries, 3 fighters, 35 infantry, 28 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 100 infantry and 1 tactical_bomber
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Had to edit my mech in Africa
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Eastern Persia to Persia
2 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
9 fighters and 6 tactical_bombers moved from Kazakhstan to Persia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Eastern Persia to Persia
2 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
9 fighters and 6 tactical_bombers moved from Kazakhstan to Persia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in Persia
Japanese attack with 2 artilleries, 12 fighters and 7 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 factory_minor
Japanese win, taking Aleutian Islands from Americans, taking Persia from British with 2 artilleries, 12 fighters and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from Persia to Iraq
2 carriers, 1 destroyer, 1 submarine and 4 transports moved from 80 Sea Zone to 79 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from India to West India
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 harbour placed in West India
1 transport placed in 79 Sea Zone
2 infantry placed in West India
3 mech_infantrys placed in India
1 fighter placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
Japanese undo move 9.
1 destroyer and 1 submarine placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 8 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from Midway to 25 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern Italy
4 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 bomber moved from Egypt to Southern Italy
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Americans creates battle in territory 97 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 54 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 armour, 5 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 4 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Southern Italy rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 11 damage total. Damaged units is as follows: airfield = 5, factory_minor = 6
Non Combat Move - Americans
1 bomber moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 tactical_bomber moved from Southern France to Algeria
1 infantry moved from Tanganyika Territory to Rhodesia
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Aleutian Islands to Alaska
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
1 artillery moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
5 infantry placed in Central United States
2 infantry placed in Central United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier and 6 transports placed in 101 Sea Zone
8 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs