TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber moved from West India to India
7 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 armour and 2 infantry moved from Egypt to Alexandria
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Kenya to Egypt
Combat - British
Battle in India
British attack with 1 armour, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
British win, taking India from Japanese with 1 armour, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for British: 6 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Persia
3 aaGuns moved from West India to India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Gibraltar to Alexandria
Place Units - British
1 factory_minor, 1 fighter and 1 tactical_bomber placed in Egypt
British undo move 1.
1 fighter and 1 tactical_bomber placed in Egypt
1 factory_minor placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total