Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
Patchman123.
[/quoteSee, everyone! It’s not so bad. There’s Historical Board Gaming for that.
http://www.historicalboardgaming.com/Battle-Pieces–US-Exp--P-47-Thunderbolt-Fighter-x5_p_2090.html
http://www.historicalboardgaming.com/Battle-Pieces--Allies--P40-Warhawk-Early-War-Fighter-x5_p_1168.htmlIf anyone’s interested.
7.1 questions
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@ tigerman - so is there going to be a 7.2 now? the only other rule I saw that was unclear was about fortresses being every round but it’s only the 1st round.
it would be nice if Italy started with a couple of their special units too, but we don’t want to get into that on here.
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No 7.2 right now….lets just make this an official change. When a 7.2 does come it will be noted. Officially: Treat the Baltic states just like Eastern Poland.
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Last game we played US sent 20 icp’s for 4 turns in a row and Axis got 40 icp’s and 40 icp’s went to bank. So it does happen.
Thanks Tigerman for Baltic States update.
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The last game i played was out of 80 sent, 50 was lost to the bank.
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Lend-Lease seems too unreliable unless you use optional/house rules.
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it may be against the odds but it is possible to roll several 1’s in a row, despite how unlikely. in my current game with my brother, he took norway and when he rolled for the navy i got 1 battleship, 1 destroyer, and 1 sub. that’s over half the Norwegian navy. the last battleship and destroyer was scuttled. needless to say he was very upset. it gave the U.K. a much needed naval boost. the british navy is no longer contested in the atlantic.
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Ok 20 , 30 , 40 don’t matter. Axis shouldn’t get it.
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Can you make an “Official 7.1 clarification thread”? Thanks.
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Ill do this tonight.
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@SS:
Last game we played US sent 20 icp’s for 4 turns in a row and Axis got 40 icp’s and 40 icp’s went to bank. So it does happen.
Thanks Tigerman for Baltic States update.
Of the 5 times we have tried lend lease, 3 have ended up in axis hands, 1 was nothing, and the 5th was only 50% or whatever.
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When we play the US sends 50% of their income every single turn (to people in the war). It’s usually 20/10/10/10 Russia/Uk/India/Anzac unless someone is in trouble. That means 4 separate rolls every turn to spread the risk. We never send more than 20 due to interception. We always send Russia 20 every turn and Anzac gets the least amount. Most of the money ends up making it into allied hands. Every third turn or so the Axis end up intercepting. Sometimes they intercept 20 IPC from Russia, but sometimes they only intercept 6 ipc from Anzac.
Basically every turn 1 empire gets nothing from lend lease, 1 gets about 1/2 the lend lease, 1 gets all the lend lease, and one roll can go any which way (statistically (some) money makes it to the allies most of the time).
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Is 7.1 released?
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Gargantua,
Isn’t the Subs in convoy boxes modifying lend-lease part of an optional rule? I believe lend-lease as written a 1 goes to the Axis, 2-4 lost, 5-7 50% lost, and 8 or higher 100% passed through.
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There is a rule for lend lease in the Optional Rules for convoy raiding boxes on page 36.
I believe that rule is to strong. IMO -
i like the convoy zone optional rule, however i believe there should be a qualification that the axis still only gain the income on an actual roll of a 1. this would represent the fact that subs can’t steal cargo, their sole goal was to destroy merchant ships not seize them.