Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
did you mean to block in SZ 16 with the Japanese?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor and 12 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Manchuria to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Japanese win, taking French Indo China from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from Chahar to Manchuria
3 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Malaya to Shan State
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
1 factory_minor placed in Kiangsu
3 infantry placed in Manchuria
1 artillery and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 55 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
did you mean to block in SZ 16 with the Japanese?
I still have kamikazes, which would have made it a high risk battle for both of us, but I see that putting the mandatory destroyer would be best to prevent any of that :P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 transports moved from 117 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
Place Units - Americans
2 infantry placed in Eastern United States
2 tactical_bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine and 2 transports
Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 tactical_bombers
United Kingdom : 1 armour, 2 bombers and 1 infantry
Holland Belgium : 1 flag, 1 infantry
101 Sea Zone : 1 submarine and 3 transports
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 38 / 47
Russians : 42 / 55
Japanese : 55 / 64
Americans : 53 / 74
Chinese : 9 / 16
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 17 / 32
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
7 infantry moved from Szechwan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Yunnan : 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 fighter and 11 infantry
Anhwe : 2 infantry
Production/PUs Summary :
Germans : 38 / 47
Russians : 42 / 55
Japanese : 53 / 64
Americans : 53 / 74
Chinese : 11 / 18
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 17 / 32
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Szechwan to French Indo China
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to Kweichow
1 infantry moved from India to Burma
1 armour, 3 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Persia to Iraq
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 2 mech_infantrys placed in Iraq
1 infantry placed in Union of South Africa
3 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour
Territory Summary for British and UK_Pacific :
Kweichow : 1 bomber
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 22 infantry and 1 mech_infantry
54 Sea Zone : 1 destroyer
Eastern United States : 1 artillery and 1 infantry
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour, 3 artilleries, 2 fighters, 14 infantry, 3 mech_infantrys and 2 tactical_bombers
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
106 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 38 / 47
Russians : 42 / 55
Japanese : 53 / 64
Americans : 53 / 74
Chinese : 11 / 18
British : 34 / 34
UK_Pacific : 6 / 6
Italians : 14 / 32
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 artillery, 3 fighters and 7 infantry
Egypt : 1 flag, 2 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
98 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 38 / 47
Russians : 42 / 55
Japanese : 53 / 64
Americans : 53 / 74
Chinese : 11 / 18
British : 34 / 34
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3,000
Median : 2,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3,250
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 38 / 47
Russians : 42 / 55
Japanese : 53 / 64
Americans : 53 / 74
Chinese : 11 / 18
British : 34 / 34
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 38 / 47
Russians : 42 / 55
Japanese : 53 / 64
Americans : 53 / 74
Chinese : 11 / 18
British : 34 / 34
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 10 infantry and 1 mech_infantry moved from Poland to Eastern Poland
11 artilleries and 30 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Germany to Holland Belgium
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 11 artilleries, 40 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 9 armour, 11 artilleries, 40 infantry and 1 mech_infantry in Eastern Poland, round 2 : 17/61 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 11 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 artillery moved from Normandy Bordeaux to France
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 tactical_bombers moved from 92 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 4 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
10 infantry moved from Germany to Poland
3 bombers moved from Holland Belgium to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 3 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Egypt : 4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 5 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 16 infantry
Poland : 10 infantry
Germany : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
Holland Belgium : 2 infantry
Eastern Poland : 1 flag, 2 aaGuns, 9 armour, 11 artilleries, 39 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 2 carriers, 1 cruiser, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 43 / 48
Russians : 41 / 55
Japanese : 53 / 64
Americans : 50 / 74
Chinese : 11 / 18
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3,559
Median : 3,500
Variance : 0,269
Standard Deviation : 0,518
Total rolls : 68
Germans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3,576
Median : 3,500
Variance : 0,215
Standard Deviation : 0,464
Total rolls : 66
Russians Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 armour, 4 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
3 artilleries and 1 infantry moved from Bryansk to Belarus
4 artilleries and 2 infantry moved from Russia to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 12 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 mech_infantrys moved from Sikang to Kweichow
1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in Ukraine
2 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Territory Summary for Russians :
Kweichow : 1 armour, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Amur : 2 aaGuns and 14 infantry
Romania : 1 flag, 1 mech_infantry
Norway : 1 flag
Belarus : 4 aaGuns, 2 armour, 12 artilleries, 1 fighter, 33 infantry and 2 mech_infantrys
Baltic States : 1 infantry
Bryansk : 1 armour, 9 artilleries, 14 infantry and 1 mech_infantry
Rostov : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 40 / 48
Russians : 44 / 58
Japanese : 53 / 64
Americans : 50 / 74
Chinese : 11 / 18
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
3 fighters moved from Manchuria to Anhwe
2 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
2 bombers moved from Hunan to Yunnan
1 infantry moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 infantry moved from Shan State to Yunnan
Combat - Japanese
Battle in Anhwe
Japanese attack with 5 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 7/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
3 infantry moved from Malaya to Shan State
2 fighters moved from Anhwe to Kwangtung
1 aaGun, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to Manchuria
2 bombers moved from Yunnan to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 fighter moved from Anhwe to Manchuria
1 fighter and 2 tactical_bombers moved from Anhwe to Kwangtung
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 4 infantry
Kiangsi : 1 flag, 1 artillery and 4 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters and 9 infantry
Yunnan : 1 flag, 2 infantry
Hunan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 5 artilleries and 3 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag, 1 harbour
Sumatra : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports
19 Sea Zone : 1 carrier, 3 destroyers and 4 transports
Production/PUs Summary :
Germans : 40 / 48
Russians : 44 / 58
Japanese : 56 / 61
Americans : 50 / 74
Chinese : 8 / 18
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,000
Median : 3,000
Variance : 1,227
Standard Deviation : 1,108
Total rolls : 23
Japanese Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2,842
Median : 3,000
Variance : 1,722
Standard Deviation : 1,312
Total rolls : 19
Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,750
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 bombers moved from United Kingdom to Germany
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Morocco
Battle in Sumatra
Battle in Borneo
Non Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Germany to Novgorod
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Eastern United States to Western United States
Place Units - Americans
3 infantry placed in Western United States
1 carrier, 4 submarines and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
2 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Kweichow to Yunnan
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 tactical_bombers moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Belgian Congo to Kenya
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 58 Sea Zone
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Yunnan
2 armour moved from India to Yunnan
3 aaGuns, 1 artillery and 22 infantry moved from India to Burma
1 infantry moved from Burma to Yunnan
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
Place Units - British
1 fighter placed in Persia
2 mech_infantrys placed in Persia
3 artilleries placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,2,3,2,5
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Egypt to Morocco
1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from Gibraltar to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Morocco
1 artillery and 7 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 3 fighters and 7 infantry
British defend with 1 armour, 3 fighters, 4 infantry and 1 mech_infantry; Americans defend with 2 armour, 4 infantry and 2 mech_infantrys
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 7 infantry in Morocco, round 2 : 4/12 hits
Americans roll dice for 3 armour, 3 fighters, 8 infantry and 3 mech_infantrys in Morocco, round 2 : 8/17 hits
1 infantry owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 bomber and 3 fighters in Morocco, round 3 : 2/4 hits
Americans roll dice for 3 armour, 3 fighters, 3 infantry and 3 mech_infantrys in Morocco, round 3 : 4/12 hits
2 infantry owned by the British, 3 fighters owned by the Italians and 1 bomber owned by the Italians lost in Morocco
Americans win with 3 armour, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -46
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery, 1 bomber, 3 fighters and 7 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Egypt
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 1 mech_infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Southern France : 4 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun
Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 38 / 48
Russians : 44 / 58
Japanese : 47 / 61
Americans : 55 / 75
Chinese : 9 / 15
British : 34 / 33
UK_Pacific : 10 / 10
Italians : 14 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3,688
Median : 4,000
Variance : 0,809
Standard Deviation : 0,899
Total rolls : 48
Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,588
Median : 3,000
Variance : 0,688
Standard Deviation : 0,829
Total rolls : 17
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3,690
Median : 4,000
Variance : 0,607
Standard Deviation : 0,779
Total rolls : 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Queensland
1 fighter moved from India to Burma
1 fighter moved from Burma to Yunnan
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 38 / 48
Russians : 44 / 58
Japanese : 43 / 61
Americans : 55 / 75
Chinese : 9 / 15
British : 34 / 33
UK_Pacific : 10 / 10
Italians : 14 / 22
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Morocco : 1 fighter
French Equatorial Africa : 1 infantry
Production/PUs Summary :
Germans : 38 / 48
Russians : 44 / 58
Japanese : 43 / 61
Americans : 55 / 75
Chinese : 9 / 15
British : 34 / 33
UK_Pacific : 10 / 10
Italians : 14 / 22
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 45 PUs;
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
4 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Romania
11 artilleries and 36 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
4 artilleries, 2 carriers, 1 cruiser, 1 infantry, 1 submarine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
3 bombers, 2 fighters and 2 tactical_bombers moved from Gibraltar to Morocco
4 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
French defend with 1 fighter; British defend with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry; Americans defend with 2 armour and 2 mech_infantrys
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Morocco, round 2 : 8/15 hits
Americans roll dice for 3 armour, 4 fighters, 1 infantry and 3 mech_infantrys in Morocco, round 2 : 7/11 hits
1 infantry owned by the British, 1 armour owned by the British, 2 mech_infantrys owned by the Americans, 4 infantry owned by the Germans, 1 mech_infantry owned by the British, 2 armour owned by the Americans, 2 fighters owned by the British and 3 artilleries owned by the Germans lost in Morocco
Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Morocco, round 3 : 4/8 hits
Americans roll dice for 2 fighters in Morocco, round 3 : 1/2 hits
1 fighter owned by the British, 1 fighter owned by the French and 1 artillery owned by the Germans lost in Morocco
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for French: 1 fighter
Casualties for British: 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armour and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Anglo Egyptian Sudan, round 2 : 7/8 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 11 artilleries and 37 infantry
Russians defend with 1 infantry
Germans roll dice for 11 artilleries and 37 infantry in Western Ukraine, round 2 : 5/48 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 11 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 5 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 1 infantry in Bessarabia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 4 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/6 hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
2 aaGuns, 2 artilleries and 8 infantry moved from Germany to Poland
1 infantry moved from Poland to Eastern Poland
2 fighters and 2 tactical_bombers moved from Morocco to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from France to Southern France
3 infantry moved from France to Western Germany
2 infantry moved from Holland Belgium to Western Germany
11 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
3 bombers moved from Morocco to Egypt
3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Anglo Egyptian Sudan : 1 flag, 2 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 8 infantry
Romania : 4 armour, 1 infantry and 1 mech_infantry
Poland : 2 aaGuns, 2 artilleries and 17 infantry
Germany : 1 factory_major and 23 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 5 armour and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 11 artilleries and 37 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 44 / 49
Russians : 39 / 58
Japanese : 43 / 61
Americans : 55 / 75
Chinese : 9 / 15
British : 33 / 33
UK_Pacific : 10 / 10
Italians : 14 / 22
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 20 times
5 was rolled 27 times
6 was rolled 14 times
Average roll : 3,615
Median : 4,000
Variance : 1,065
Standard Deviation : 1,032
Total rolls : 109
Germans Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3,674
Median : 4,000
Variance : 0,659
Standard Deviation : 0,812
Total rolls : 92
Russians Combat
5 was rolled 3 times
Average roll : 5,000
Median : 5,000
Variance : 4,500
Standard Deviation : 2,121
Total rolls : 3
British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2,846
Median : 3,000
Variance : 0,750
Standard Deviation : 0,866
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Yunnan
1 fighter moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Russia
2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
2 armour moved from Belarus to Bryansk
3 aaGuns moved from Belarus to Bryansk
5 artilleries moved from Belarus to Bryansk
16 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kweichow to Yunnan
1 aaGun, 7 artilleries and 13 infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
Place Units - Russians
1 mech_infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
1 infantry and 1 mech_infantry placed in Novgorod
1 fighter placed in Novgorod
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Territory Summary for Russians :
Yunnan : 1 armour, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Amur : 2 aaGuns and 14 infantry
Norway : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 6 armour, 22 artilleries, 52 infantry and 6 mech_infantrys
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 5 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 49
Russians : 40 / 46
Japanese : 42 / 61
Americans : 55 / 75
Chinese : 10 / 15
British : 33 / 33
UK_Pacific : 10 / 10
Italians : 14 / 22
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 11 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries, 2 fighters and 9 infantry moved from Manchuria to Amur
2 bombers moved from Kwangtung to Amur
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
8 infantry moved from 5 Sea Zone to Amur
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 2 fighters and 17 infantry
Russians defend with 2 aaGuns and 14 infantry
AA fire in Amur : 0/4 hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 17 infantry in Amur, round 2 : 1/23 hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 5/14 hits
5 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 12 infantry in Amur, round 3 : 7/18 hits
Russians roll dice for 1 aaGun and 14 infantry in Amur, round 3 : 7/14 hits
6 infantry owned by the Russians, 7 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 5 infantry in Amur, round 4 : 6/11 hits
Russians roll dice for 8 infantry in Amur, round 4 : 4/8 hits
6 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 infantry in Amur, round 5 : 5/7 hits
Russians roll dice for 2 infantry in Amur, round 5 : 2/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 17 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
2 bombers and 2 fighters moved from Amur to Manchuria
1 aaGun moved from Manchuria to Amur
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 aaGun and 4 infantry moved from Kiangsu to Anhwe
1 artillery and 4 infantry moved from Kiangsi to Anhwe
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to Siam
5 artilleries and 3 infantry moved from Shan State to Malaya
1 carrier and 2 destroyers moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Kwangtung
Japanese undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 5 fighters, 3 infantry and 4 tactical_bombers
EDIT: Adding units owned by Japanese to Kiangsi: 4 fighters, 3 infantry and 5 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag, 5 fighters, 3 infantry and 4 tactical_bombers
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Siam : 2 infantry
Manchuria : 1 flag, 2 bombers, 1 factory_minor, 2 fighters and 3 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 1 artillery and 10 infantry
Shan State : 1 flag
Malaya : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Amur : 1 flag, 1 aaGun and 1 artillery
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 4 transports
6 Sea Zone : 2 destroyers and 2 submarines
Production/PUs Summary :
Germans : 43 / 49
Russians : 39 / 46
Japanese : 47 / 46
Americans : 55 / 75
Chinese : 10 / 15
British : 33 / 33
UK_Pacific : 6 / 10
Italians : 14 / 22
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3,336
Median : 3,000
Variance : 0,716
Standard Deviation : 0,846
Total rolls : 110
Null / Other
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3,621
Median : 4,000
Variance : 0,523
Standard Deviation : 0,723
Total rolls : 66
Russians Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,000
Median : 3,000
Variance : 1,024
Standard Deviation : 1,012
Total rolls : 42
UK_Pacific Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1