@Baron:
What happen after a Sealion?
It will takes 1 turn to built a Factory and another turn to produce only 3 units.
It is doomed to be recaptured hastily.
And after?
Uk must built an IC to produce on another turn?
It seems wrong.
@Young:
I can’t change the names either, we spent 3 pages on this in Halifax rules and came full circle. KNP who came up with the idea of a mid level IC likes the names as they are as do others. Of course, all these things can be house ruled to fit your own games as you like. As for removing the British IC after sealion, that’s the penalty for losing your capital, and if it’s taken with 1 tabk left, good luck suppling it to defend from liberation. If I were Germany, I would be more worried about losing Western Germany’s IC… can’t rebuild anything there because there’s no VC.
Are you sure of doing this thing as you said?
Is it really the sole way to hinder Axis via production units?
It seems you will slow down the game a lot. A game which is already very time consuming OOB.
That’s why I suggested to fully damage ICs, instead. And downgraded it also.
It allows to keep the pace but the conqueror must pay around the same price to make it works at the beginning of the next turn.
There is probably other ways to make Axis pay more to produce units which can fit your intent.
But I really think that destroying IC (turn 1) -rebuilding IC (turn 2) -producing from IC (turn 3) are too much steps and will not be an interesting playing experience.
That’s my main concern here.