1942 2nd E. Captaxis (Axis) vs Seawolf (Allies +9) Game 3
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 artillery moved from Egypt to 17 Sea Zone
1 infantry moved from Egypt to 17 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to France
1 artillery moved from 14 Sea Zone to France
11 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
3 artilleries moved from Persia to Caucasus
7 armour moved from Persia to Caucasus
3 armour moved from India to Caucasus
2 infantry moved from Szechwan to Kazakh S.S.R.
2 artilleries moved from Szechwan to Kazakh S.S.R.
2 infantry moved from Yunnan to Szechwan
2 armour moved from Yunnan to Kazakh S.S.R.
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 armour moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Yunnan
2 armour moved from 61 Sea Zone to Yunnan
1 bomber moved from Japan to Kazakh S.S.R.
4 fighters moved from Persia to 14 Sea Zone
3 fighters moved from Persia to Germany
2 bombers moved from Persia to Russia
3 bombers moved from Persia to FranceCombat - Japanese
Battle in France
Japanese attack with 1 artillery, 3 bombers and 1 infantry
British defend with 2 armour and 1 artillery
Japanese roll dice for 2 battleships in France, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in France, round 2 : 1/5 hits
British roll dice for 2 armour and 1 artillery in France, round 2 : 2/3 hits
2 armour owned by the British, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 artillery owned by the Japanese lost in France
Japanese win with 3 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 armour and 1 artillery
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 2,3 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 2/7 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 bombers moved from France to Germany
2 bombers moved from Russia to Szechwan
1 bomber moved from Kazakh S.S.R. to SzechwanPlace Units - Japanese
3 armour placed in India
2 armour, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs totalProduction/PUs Summary :
Russians : 17 / 23
Germans : 28 / 37
British : 29 / 30
Japanese : 51 / 52
Americans : 43 / 47 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 2 artilleries and 5 infantry moved from Eastern Canada to 10 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 8 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 8 Sea Zone to France
5 transports moved from 3 Sea Zone to 10 Sea Zone
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 cruiser moved from 3 Sea Zone to 10 Sea Zone
1 carrier moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Belorussia to Germany
11 artilleries and 13 infantry moved from Karelia S.S.R. to Baltic States
4 artilleries and 6 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Belorussia to Baltic States
3 fighters moved from Belorussia to Baltic States
5 artilleries and 5 infantry moved from Eastern United States to Eastern Canada
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 10 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in Baltic States
Americans attack with 11 artilleries, 4 fighters and 13 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 11 artilleries, 4 fighters and 13 infantry in Baltic States, round 2 : 11/28 hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Baltic States
Americans win, taking Baltic States from Germans with 11 artilleries, 4 fighters and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Baltic States to 8 Sea Zone
3 fighters moved from Baltic States to Russia
1 bomber moved from Germany to RussiaPlace Units - Americans
5 artilleries, 1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs totalProduction/PUs Summary :
Russians : 17 / 23
Germans : 26 / 37
British : 29 / 30
Japanese : 51 / 52
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 3 damage on 1 factory; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 artilleries moved from Russia to Kazakh S.S.R.
3 armour moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 armour, 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 2 armour, 2 artilleries and 2 infantry
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 3 infantry in Kazakh S.S.R., round 2 : 3/10 hits
Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 0/6 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
3 infantry owned by the Russians, 3 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalProduction/PUs Summary :
Russians : 18 / 18
Germans : 26 / 37
British : 29 / 30
Japanese : 50 / 52
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 35 PUs;
Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bulgaria Romania to Germany
1 infantry moved from Italy to Germany
1 infantry moved from Poland to Germany
1 infantry moved from Bulgaria Romania to Germany
1 infantry moved from Italy to Germany
1 infantry moved from Poland to Germany
2 armour moved from Egypt to PersiaCombat - Germans
Non Combat Move - Germans
Place Units - Germans
1 armour, 2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 26 PUs; end with 26 PUs totalProduction/PUs Summary :
Russians : 18 / 18
Germans : 26 / 26
British : 29 / 30
Japanese : 50 / 52
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ukraine S.S.R. to Poland
British take Poland from Germans
1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
British take Bulgaria Romania from Germans
3 artilleries moved from Ukraine S.S.R. to Bulgaria Romania
4 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
4 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
3 artilleries moved from 8 Sea Zone to France
4 armour and 3 infantry moved from Libya to Egypt
British take Egypt from Japanese
2 armour moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 armour moved from Egypt to Anglo-Egyptian Sudan
2 fighters moved from Ukraine S.S.R. to 8 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Russians : 18 / 18
Germans : 22 / 26
British : 35 / 35
Japanese : 48 / 52
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory; Remaining resources: 51 PUs;
Japanese buy 4 armour, 5 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
3 armour moved from India to Caucasus
2 infantry moved from Szechwan to Kazakh S.S.R.
2 armour moved from Kazakh S.S.R. to Caucasus
2 armour moved from Yunnan to Kazakh S.S.R.
2 infantry moved from Yunnan to Szechwan
3 bombers moved from Szechwan to Russia
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 armour moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Yunnan
2 armour moved from 61 Sea Zone to Yunnan
1 bomber moved from Japan to Caucasus
2 carriers moved from 14 Sea Zone to 8 Sea Zone
3 bombers moved from Germany to 8 Sea Zone
3 fighters moved from Germany to 8 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
2 battleships moved from 14 Sea Zone to 8 Sea Zone
1 cruiser moved from 14 Sea Zone to 8 Sea Zone
4 fighters moved from 14 Sea Zone to 8 Sea Zone
2 transports moved from 14 Sea Zone to 17 Sea ZoneCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,1,4 and causes: 8 damage to unit: factory
Bombing raid in Russia causes 8 damage total.
Battle in 8 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 7 fighters and 1 submarine
Russians defend with 1 submarine; British defend with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 4 transports; Americans defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Americans roll dice for 3 submarines in 8 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 3 bombers and 7 fighters in 8 Sea Zone, round 2 : 7/10 hits
Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 8 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 9 transports in 8 Sea Zone, round 2 : 9/14 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Russians, 1 submarine owned by the British, 4 fighters owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the British lost in 8 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser and 3 fighters in 8 Sea Zone, round 3 : 6/9 hits
Americans roll dice for 1 cruiser, 6 fighters and 9 transports in 8 Sea Zone, round 3 : 4/7 hits
2 fighters owned by the Americans, 1 cruiser owned by the British, 1 cruiser owned by the Japanese, 3 fighters owned by the British and 3 fighters owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 battleships and 3 bombers in 8 Sea Zone, round 4 : 2/5 hits
Americans roll dice for 1 fighter and 9 transports in 8 Sea Zone, round 4 : 1/1 hits
1 transport owned by the British, 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 8 Sea Zone
3 transports owned by the British and 5 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 1 battleship and 3 bombers remaining. Battle score for attacker is 91
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 7 fighters and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 4 transports
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 5 transportsNon Combat Move - Japanese
3 bombers moved from 8 Sea Zone to Germany
3 bombers moved from Russia to CaucasusPlace Units - Japanese
2 artilleries and 2 infantry placed in Caucasus
Japanese undo move 1.
3 artilleries placed in Caucasus
3 armour placed in India
2 artilleries and 2 infantry placed in Japan
1 armour placed in Caucasus
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
4 artilleries placed in Caucasus
3 armour placed in India
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
1 unit repaired.Production/PUs Summary :
Russians : 18 / 18
Germans : 22 / 26
British : 35 / 35
Japanese : 48 / 49
Americans : 45 / 45 -
Thought I had it now, but with Japan sinking the whole allied fleet and 9 transports its gonna be tougher :x
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
5 artilleries and 5 infantry moved from Eastern Canada to 10 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from France to Italy
Americans take Italy from Germans
6 infantry moved from Karelia S.S.R. to Baltic States
4 artilleries moved from Karelia S.S.R. to Baltic States
1 bomber moved from Russia to Germany
3 fighters moved from Russia to Baltic States
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 8 Sea Zone
Americans attack with 5 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 5 transports
Japanese defend with 1 battleship
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 8 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship in 8 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 8 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
1 bomber moved from Germany to Baltic StatesPlace Units - Americans
2 destroyers and 2 transports placed in 11 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 5 artilleries, 5 infantry and 5 transports
EDIT: Adding units owned by Americans to 8 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to France: 5 artilleries and 5 infantry
EDIT: Turning off Edit Mode
2 destroyers and 2 transports placed in 11 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 49 PUs total
1 unit repaired.Production/PUs Summary :
Russians : 18 / 18
Germans : 19 / 26
British : 35 / 35
Japanese : 48 / 49
Americans : 48 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 4 artilleries, 2 fighters and 15 infantry moved from Russia to Archangel
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to ArchangelPlace Units - Russians
1 armour and 1 bomber placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalProduction/PUs Summary :
Russians : 19 / 19
Germans : 19 / 26
British : 35 / 35
Japanese : 47 / 49
Americans : 48 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 24 PUs;
Germans buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Persia to CaucasusCombat - Germans
Non Combat Move - Germans
Place Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 19 PUs; end with 19 PUs totalProduction/PUs Summary :
Russians : 19 / 19
Germans : 19 / 19
British : 35 / 35
Japanese : 47 / 49
Americans : 48 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo-Egyptian Sudan to French West Africa
British take French Equatorial Africa from Germans
British take French West Africa from Germans
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
British take Belgian Congo from Germans
1 armour moved from Belgian Congo to Union of South Africa
British take Union of South Africa from Germans
1 armour moved from Anglo-Egyptian Sudan to Italian East Africa
British take Italian East Africa from Germans
1 armour moved from Italian East Africa to Rhodesia
British take Rhodesia from Germans
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Japanese
1 infantry moved from Bulgaria Romania to Southern Europe
British take Southern Europe from Germans
2 artilleries moved from Bulgaria Romania to Poland
1 artillery moved from Northwestern Europe to FranceCombat - British
Non Combat Move - British
1 infantry moved from Russia to West Russia
4 infantry moved from Russia to Archangel
1 aaGun moved from Russia to ArchangelPlace Units - British
1 destroyer and 3 transports placed in 8 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 45 PUs totalProduction/PUs Summary :
Russians : 19 / 19
Germans : 10 / 19
British : 45 / 45
Japanese : 46 / 49
Americans : 48 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Japanese captures 19PUs while taking Russians capital
1 destroyer and 2 transports moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
15 armour, 5 artilleries and 9 infantry moved from Caucasus to Russia
Japanese take Russia from Russians
3 bombers moved from Germany to United Kingdom
2 bombers moved from Caucasus to Karelia S.S.R.
2 bombers moved from Caucasus to Italy
3 armour moved from India to Trans-Jordan
1 infantry moved from Kazakh S.S.R. to Russia
1 artillery moved from Kazakh S.S.R. to Russia
2 armour moved from Kazakh S.S.R. to Russia
2 infantry moved from Szechwan to Sinkiang
2 infantry moved from Yunnan to Szechwan
2 armour moved from Yunnan to Kazakh S.S.R.Combat - Japanese
Battle in West Russia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the British lost in West Russia
Japanese win, taking West Russia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
British roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Ukraine S.S.R.
Japanese win, taking Ukraine S.S.R. from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Buryatia S.S.R., round 2 : 2/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/2 hits
Bombing raid in Karelia S.S.R. rolls: 2,4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Strategic bombing raid in Italy
AA fire in Italy : 0/2 hits
Bombing raid in Italy rolls: 3,5 and causes: 6 damage to unit: factory
Bombing raid in Italy causes 6 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 4,1,2 and causes: 7 damage to unit: factory
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Japanese
3 bombers moved from United Kingdom to Germany
2 bombers moved from Italy to Germany
2 bombers moved from Karelia S.S.R. to GermanyPlace Units - Japanese
4 artilleries placed in Caucasus
3 armour placed in India
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 76 PUs totalProduction/PUs Summary :
Russians : 7 / 0
Germans : 14 / 19
British : 42 / 45
Japanese : 57 / 76
Americans : 48 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Americans repair 0 damage on 1 factory; Remaining resources: 43 PUs;
Americans buy 1 armour, 3 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Italy to Germany
15 artilleries, 1 bomber, 3 fighters and 18 infantry moved from Baltic States to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from France to 8 Sea Zone
1 artillery moved from France to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 battleship moved from 8 Sea Zone to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
3 armour, 6 artilleries and 8 infantry moved from France to Germany
1 artillery moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
4 transports moved from 8 Sea Zone to 10 Sea Zone
2 destroyers and 2 transports moved from 11 Sea Zone to 10 Sea Zone
6 infantry moved from Eastern United States to Eastern Canada
6 artilleries moved from Eastern United States to Eastern CanadaCombat - Americans
Battle in Germany
Americans attack with 3 armour, 22 artilleries, 2 bombers, 3 fighters and 28 infantry
Japanese defend with 7 bombers; Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 43 infantry
AA fire in Germany : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 1/2 hits
Americans roll dice for 3 armour, 22 artilleries, 2 bombers, 3 fighters and 28 infantry in Germany, round 2 : 22/58 hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 7 bombers, 2 fighters and 43 infantry in Germany, round 2 : 20/57 hits
15 infantry owned by the Germans, 7 bombers owned by the Japanese, 1 aaGun owned by the Germans and 20 infantry owned by the Americans lost in Germany
Americans roll dice for 3 armour, 22 artilleries, 2 bombers, 3 fighters and 8 infantry in Germany, round 3 : 14/38 hits
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 28 infantry in Germany, round 3 : 12/35 hits
4 artilleries owned by the Americans, 14 infantry owned by the Germans and 8 infantry owned by the Americans lost in Germany
Americans roll dice for 3 armour, 18 artilleries, 2 bombers and 3 fighters in Germany, round 4 : 7/26 hits
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 14 infantry in Germany, round 4 : 7/21 hits
7 artilleries owned by the Americans and 7 infantry owned by the Germans lost in Germany
Americans roll dice for 3 armour, 11 artilleries, 2 bombers and 3 fighters in Germany, round 5 : 7/19 hits
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 7 infantry in Germany, round 5 : 7/14 hits
7 artilleries owned by the Americans and 7 infantry owned by the Germans lost in Germany
Americans roll dice for 3 armour, 4 artilleries, 2 bombers and 3 fighters in Germany, round 6 : 5/12 hits
Germans roll dice for 3 armour, 2 artilleries and 2 fighters in Germany, round 6 : 2/7 hits
2 artilleries owned by the Americans, 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Germany
Americans roll dice for 3 armour, 2 artilleries, 2 bombers and 3 fighters in Germany, round 7 : 6/10 hits
Germans roll dice for 2 fighters in Germany, round 7 : 2/2 hits
2 artilleries owned by the Americans and 2 fighters owned by the Germans lost in Germany
Americans captures 19PUs while taking Germans capital
Americans win, taking Germany from Germans with 3 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 92
Casualties for Japanese: 7 bombers
Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries, 2 fighters and 43 infantry
Casualties for Americans: 22 artilleries and 28 infantryNon Combat Move - Americans
2 bombers moved from Germany to Karelia S.S.R.
3 fighters moved from Germany to Karelia S.S.R.Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Italy
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 79 PUs totalProduction/PUs Summary :
Russians : 7 / 0
Germans : 4 / 0
British : 42 / 45
Japanese : 57 / 76
Americans : 58 / 79 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Archangel to West Russia
2 fighters moved from Archangel to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West Russia
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Karelia S.S.R.
2 aaGuns, 3 armour, 4 artilleries and 13 infantry moved from Archangel to Karelia S.S.R.Turn Complete - Russians
Production/PUs Summary :
Russians : 9 / 0
Germans : 2 / 0
British : 42 / 45
Japanese : 57 / 76
Americans : 58 / 79 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Combat Move - Germans
2 armour moved from Caucasus to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turn Complete - Germans
Production/PUs Summary :
Russians : 7 / 0
Germans : 4 / 0
British : 42 / 45
Japanese : 57 / 76
Americans : 58 / 79 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 factory; Remaining resources: 38 PUs;
British buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 armour moved from Rhodesia to Anglo-Egyptian Sudan
1 armour moved from Union of South Africa to Anglo-Egyptian Sudan
4 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Germany
1 artillery moved from 5 Sea Zone to Germany
1 armour moved from 5 Sea Zone to Germany
1 infantry moved from Northwestern Europe to Germany
1 armour, 4 artilleries and 4 infantry moved from France to Germany
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Germany
1 artillery moved from Poland to Germany
1 infantry moved from Southern Europe to Germany
3 infantry moved from Archangel to Karelia S.S.R.Combat - British
Battle in Ukraine S.S.R.
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 artillery in Ukraine S.S.R., round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 armour and 2 infantry
Japanese defend with 2 armour
British roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Trans-Jordan
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Archangel to Karelia S.S.R.Place Units - British
3 armour, 1 artillery and 3 infantry placed in United Kingdom
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 45 PUs totalProduction/PUs Summary :
Russians : 7 / 0
Germans : 2 / 0
British : 45 / 45
Japanese : 56 / 76
Americans : 58 / 79 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory; Remaining resources: 65 PUs;
Japanese buy 5 armour, 4 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Kazakh S.S.R. to Trans-Jordan
3 armour moved from India to Trans-Jordan
4 artilleries moved from Caucasus to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Russia to Archangel
1 armour moved from Russia to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Russia
1 infantry moved from Sinkiang to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Szechwan to Kazakh S.S.R.
3 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 destroyer, 3 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
3 infantry moved from 64 Sea Zone to AlaskaCombat - Japanese
Battle in Archangel
Japanese attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Archangel
Japanese win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Trans-Jordan
Japanese attack with 5 armour
British defend with 1 armour and 1 infantry
Japanese roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 2/2 hits
1 infantry owned by the British, 1 armour owned by the British and 2 armour owned by the Japanese lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 3 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 artilleries and 2 infantry placed in Caucasus
3 armour placed in India
2 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs totalProduction/PUs Summary :
Russians : 2 / 0
Germans : 2 / 0
British : 44 / 45
Japanese : 64 / 65
Americans : 56 / 79 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 7 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Karelia S.S.R. to Russia
3 armour moved from Germany to Karelia S.S.R.
1 transport moved from 5 Sea Zone to 8 Sea Zone
6 artilleries and 6 infantry moved from Eastern Canada to 10 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to Northwestern Europe
6 artilleries moved from 8 Sea Zone to Northwestern Europe
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
1 artillery moved from Italy to Germany
1 armour moved from Italy to Germany
1 infantry moved from Italy to Germany
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern CanadaCombat - Americans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Russia to Karelia S.S.R.Place Units - Americans
1 artillery and 4 infantry placed in Western United States
5 artilleries and 5 infantry placed in Germany
3 armour placed in Italy
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs totalProduction/PUs Summary :
Russians : 2 / 0
Germans : 2 / 0
British : 44 / 45
Japanese : 64 / 65
Americans : 56 / 56 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to Russia
2 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Archangel
Russians win, taking Archangel from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 armour
Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 2 armour in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.Non Combat Move - Russians
2 fighters moved from West Russia to Karelia S.S.R.Turn Complete - Russians
Production/PUs Summary :
Russians : 5 / 0
Germans : 0 / 0
British : 44 / 45
Japanese : 63 / 65
Americans : 56 / 56 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Turn Complete - Germans
Production/PUs Summary :
Russians : 5 / 0
Germans : 0 / 0
British : 44 / 45
Japanese : 63 / 65
Americans : 56 / 56