2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Variance(Allies +12) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 6 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
3 submarines moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
2 bombers moved from Malaya to Philippines
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Ukraine to Iraq
2 armour moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Shensi
2 armour and 1 mech_infantry moved from Shensi to Sikang
2 artilleries and 1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Hopei to Kiangsu
Japanese take Kiangsu from Chinese
1 fighter and 2 tactical_bombers moved from Hopei to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 aaGun; Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Tsinghai from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
4 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in India
3 destroyers placed in 36 Sea Zone
3 destroyers placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs (10 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 9 fighters, 4 submarines and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java -
Ooops hang on a second. Let me try that again.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 9 fighters, 4 submarines and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java -
Once again it all comes down to the dice……
scramble and OOL orders?
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I’ll assume you scramble 3 fighters and roll the first round. Then you can give me your OOL
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damn I forgot about the kamikazes. I guess I need kamikaze orders too :-P
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I’m here, hang on.
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Yes scramble 3 Fighters. For Kamis, I’ll send 1 to each Cruiser, and 1 to two of the Destroyers, leaving one in reserve for later. I’ll let you know the OOL after we resolve the kamis.
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Oh, and if you’d rather just do your turn entirely differently, that is of course fine as well.
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No Kamikaze hits. Round 1 I scored 11 hits. What’s your OOL?
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Hang on, you only rolled one die for Destroyer and one for a Cruiser. I wanted to attack two destroyers and three Cruisers total.
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No, I rolled for 3 cruisers and 2 destroyers.
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Here is what it says in the Game History:
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 -
Ah, I see. it nests the emails for that sort of thing. My mistake.
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Yeah its because the emails are identical. Anyway where would you like those 11 hits?
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Wow, some pretty poor luck there. OK, so I’ll go full defense.
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SO in this case, that’s 5 hits on the ACs, and 6 on the subs.
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OK so at the end of round 1 you have:
9 subs, 5 damaged carriers, 5 tacs, 8 fighters, 8 transportsI have:
2 subs, 5 destroyers, 3 cruisers, 9 fighters, 3 tacs, 1 battleship -
Round 2 I scored 12 hits. Where would you like them?