Good luck and have fun!
Axis-dominion (axis) vs variance (allies +12)
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in the sz 72 battle, i kept your sub in to fight, assuming you wanted maximum defense. if that’s not what you would’ve done, feel free to put it back in. I don’t mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 6 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in JavaNon Combat Move - Americans
1 destroyer and 3 submarines moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Hawaiian Islands to Queensland
1 armour and 4 mech_infantrys moved from Southeast Mexico to Eastern United States
1 aaGun and 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 125 Sea Zone to NorwayCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 submarine and 3 transports
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in NorwayNon Combat Move - British
1 fighter moved from Iceland to United Kingdom
1 fighter moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
2 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 carrier placed in 71 Sea Zone
1 fighter placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5,5,4,3,6
British collect 28 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 bomber moved from Southern Italy to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from BritishCombat - Italians
Battle in Belgian Congo
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Belgian Congo from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 armour and 1 infantry
British defend with 2 mech_infantrys
Italians win, taking Tanganyika Territory from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in 125 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer, 1 submarine and 3 transports
retreated to 125 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 13
Casualties for British: 1 destroyer and 3 transports
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - Italians
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 aaGun, 1 artillery and 3 mech_infantrys moved from Belarus to Bryansk
1 aaGun and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea ZonePlace Units - Italians
1 airfield, 1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
2 infantry moved from Queensland to South Australia
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 70 Sea Zone to 68 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Libya
1 cruiser and 1 destroyer moved from 123 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Germany to Ukraine
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to AlexandriaCombat - Germans
Battle in Alexandria
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Alexandria from British, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 22 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Baltic States to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Ukraine to Eastern Poland
1 aaGun and 8 infantry moved from Novgorod to Belarus
4 fighters moved from Egypt to Bryansk
1 fighter moved from Western Germany to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 submarine and 2 transports placed in 112 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
7 infantry moved from Samara to Russia
2 infantry moved from Volgograd to Samara
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Suiyuyan to Kansu
1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Philippines to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 72 Sea Zone to 71 Sea Zone
1 destroyer and 1 submarine moved from 77 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
2 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
2 bombers and 1 tactical_bomber moved from Anglo Egyptian Sudan to 71 Sea Zone
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Kweichow to Chahar
4 infantry moved from Hopei to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports
British defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 71 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is 17
Casualties for Japanese: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 carrier, 2 destroyers and 2 fighters
Battle in Union of South Africa
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Japanese win, taking Union of South Africa from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 11 fighters, 4 submarines and 6 tactical_bombers
ANZAC defend with 1 cruiser and 1 fighter; Americans defend with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Japanese: 2 carriers, 2 destroyers, 6 fighters, 4 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters and 2 transportsNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Kwangsi
3 tactical_bombers moved from 42 Sea Zone to Malaya
3 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
2 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from Hopei to Jehol
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 bombers and 1 fighter moved from 71 Sea Zone to Belgian Congo
3 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 fighters and 3 tactical_bombers placed in Japan
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total -
That was one bloody round.
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Looks like game over to me. Congrats. :-)
I will post in the results thread.
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Ok thank you and GG for sue. let me know if you wanna flip sides and play axis.





