TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
2 bombers moved from Japan to 45 Sea Zone
1 fighter moved from Japan to 45 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Hunan
1 artillery moved from Kwangsi to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 45 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 45 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship and 2 fighters in 45 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 battleship in 45 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 45 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 45 Sea Zone and was removed
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from 45 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 23 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.912
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1