scramble all 3 planes to 115
Suprise Attack vs Axis-dominion A&A WWII
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from Kweichow to French Indo China
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 mech_infantrys moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to French Indo China
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Anhwe
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 aaGun moved from Burma to Shan State
1 fighter moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 armour moved from Iraq to Eastern Persia
1 battleship moved from 83 Sea Zone to 86 Sea ZonePlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour -
had to edit the battle in 104 cuz i accidentally clicked submerge on my subs in the last round of combat. so i took out my sub instead of the bomber to correct the mistake.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 destroyer moved from 95 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 armour, 2 artilleries and 2 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Russians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from New South Wales to Shan State
1 fighter moved from Queensland to Shan State
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 bomber moved from Southern France to Albania
1 bomber moved from Southern France to Romania
2 tactical_bombers moved from Greater Southern Germany to Romania
5 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Germany to Romania
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 transports moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 bomber moved from Southern France to Albania
1 bomber moved from Southern France to Romania
2 tactical_bombers moved from Greater Southern Germany to Romania
5 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Germany to Romania
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 transports moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 2 tactical_bombers
British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 2 armour, 1 factory_minor, 6 infantry and 4 mech_infantrys
AA fire in Romania : 2/3 hits
2 tactical_bombers owned by the Germans lost in Romania
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Romania, round 2 : 1/9 hits
Russians roll dice for 1 aaGun, 2 armour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/13 hits
3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Romania
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Romania, round 3 : 2/6 hits
Russians roll dice for 2 armour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 5/13 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Romania
retreated to Romania
Russians win with 2 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -40
Casualties for Germans: 1 armour, 2 artilleries, 5 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Albania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Albania, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Albania
Germans win, taking Albania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Albania to Western Germany
1 bomber moved from Romania to Western Germany
1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Poland to Slovakia HungaryPlace Units - Germans
1 artillery and 6 infantry placed in Germany
1 armour, 1 fighter and 2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.708
Median : 4.000
Variance : 0.723
Standard Deviation : 0.851
Total rolls : 48Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.111
Median : 5.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.467
Median : 3.500
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun, 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Belarus to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
3 armour moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Novgorod
2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Hopei to AnhwePlace Units - Russians
1 aaGun and 2 artilleries placed in Romania
3 infantry placed in Western Ukraine
3 armour placed in Ukraine
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in NovgorodTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs -
Bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Borneo to 45 Sea Zone
1 bomber moved from Philippines to Anhwe
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Borneo to 45 Sea Zone
1 bomber moved from Philippines to Anhwe
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Russians defend with 3 infantry; British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 3/4 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Japanese
2 bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from 45 Sea Zone to Dutch New GuineaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TARNATION!!!
THEM WUS SUM BAD DICE.
Was busy this weekend with my daughters 14th Birthday -
No problem and happy birthday to your daughter!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 97 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone
1 bomber moved from Northern Territory to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Borneo
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 97 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport
Americans win with 4 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 transport
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 bomberNon Combat Move - Americans
4 bombers moved from 97 Sea Zone to Romania
1 fighter moved from Gibraltar to Malta
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 46 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
3 artilleries and 3 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Jehol
3 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter and 1 tactical_bomber moved from Hunan to 19 Sea ZoneCombat - British
Battle in 19 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 destroyers and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -13
Casualties for Japanese: 1 destroyer
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from India to Kiangsi
1 armour moved from India to Yunnan
1 armour moved from Eastern Persia to India
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 battleship moved from 86 Sea Zone to 66 Sea ZonePlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour -
If you attack Romania with Italy or Germany, please do not take out the bombers first. Leave them for the very last. Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Greece to Bulgaria
Italians take Bulgaria from Russians
1 armour moved from Bulgaria to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 4 bombers
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Romania, round 2 : 3/5 hits
Russians roll dice for 1 aaGun, 5 armour, 2 artilleries, 4 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 10/22 hits
2 infantry owned by the Russians, 1 artillery owned by the Italians, 1 aaGun owned by the Russians, 2 armour owned by the Italians and 2 infantry owned by the Italians lost in Romania
Russians win with 5 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Italians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 infantry moved from Greece to Bulgaria
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.074
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Russians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.136
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Shan State to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
1 bomber moved from 19 Sea Zone to Kiangsi
1 fighter moved from Shan State to Eastern PersiaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total