Suprise Attack vs Axis-dominion A&A WWII


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
                1 infantry moved from 83 Sea Zone to French West Africa
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 2 cruisers
                    British defend with 1 destroyer
                        Italians roll dice for 2 cruisers in 96 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    British defend with 1 carrier, 2 cruisers, 2 fighters and 1 transport
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 98 Sea Zone, round 2 :  2/5 hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the British, 1 fighter owned by the Italians and 1 bomber owned by the Italians lost in 98 Sea Zone
                    British win with 2 fighters and 1 transport remaining. Battle score for attacker is 0
                    Casualties for British: 1 carrier and 2 cruisers
                    Casualties for Italians: 1 bomber, 1 destroyer and 2 fighters
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        French roll dice for 2 infantry in Morocco, round 3 :  1/2 hits
                        1 artillery owned by the Italians lost in Morocco
                    French win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in French West Africa
                    2 fighters owned by the British forced to land in Egypt

    Non Combat Move - Italians
                1 armour moved from Greece to Romania
                1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy
                1 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.292
            Median : 3.000
            Variance : 0.783
            Standard Deviation : 0.885
            Total rolls : 24

    French Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter and 1 infantry moved from Shan State to Yunnan
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 61 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 3 artilleries and 8 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 carrier moved from 112 Sea Zone to 111 Sea Zone


  • AIR RAID!!!
    Any intercept orders


  • yes all plz


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 3 artilleries and 8 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 carrier moved from 112 Sea Zone to 111 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    British launches 4 interceptors out of United Kingdom
                        Attackers Fire,  :  1/4 hits
                        Defenders Fire,  :  0/4 hits
                    1 fighter owned by the French lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/3 hits
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 6 and causes: 2 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: harbour = 2, factory_major = 7
                Battle in Scotland
                    Germans attack with 1 armour, 3 artilleries and 8 infantry
                    British defend with 1 airfield, 1 artillery and 1 infantry
                        Germans roll dice for 1 cruiser in Scotland, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 3 artilleries and 8 infantry in Scotland, round 2 :  4/12 hits
                        British roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 119 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    French defend with 1 destroyer; British defend with 1 transport
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the French lost in 98 Sea Zone
                    Germans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 transport
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 119 Sea Zone to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 artillery and 1 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Slovakia Hungary
                4 armour moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from Western Germany to Slovakia Hungary
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Finland to Norway
                1 infantry moved from Finland to Norway

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                4 infantry placed in Western Germany
                1 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany
                1 artillery and 1 infantry placed in Normandy Bordeaux
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.327
            Median : 3.000
            Variance : 0.510
            Standard Deviation : 0.714
            Total rolls : 52

    Null / Other
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.190
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    Germans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.190
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    French Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 19 infantry moved from Belarus to Eastern Poland
                2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                5 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                5 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Ukraine
                1 mech_infantry moved from Sikang to Yunnan
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 armour placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 37 Sea Zone to Malaya
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 4 infantry moved from Kweichow to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Kiangsu to Kwangtung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to Yunnan
                2 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 37 Sea Zone to Malaya
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 4 infantry moved from Kweichow to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Kiangsu to Kwangtung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to Yunnan
                2 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 45 Sea Zone
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 :  4/4 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 2 :  1/3 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 4 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
                    ANZAC defend with 1 fighter and 1 infantry; Russians defend with 1 mech_infantry; British defend with 3 aaGuns, 7 infantry and 2 mech_infantrys
                        AA fire in Yunnan :  1/6 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 tactical_bombers in Yunnan, round 2 :  7/15 hits
                        Chinese roll dice for 3 aaGuns, 1 fighter, 8 infantry and 3 mech_infantrys in Yunnan, round 2 :  4/12 hits
                        4 infantry owned by the British, 4 infantry owned by the Japanese and 3 aaGuns owned by the British lost in Yunnan
                        Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 3 :  6/11 hits
                        Chinese roll dice for 1 fighter, 4 infantry and 3 mech_infantrys in Yunnan, round 3 :  4/8 hits
                        3 infantry owned by the British, 1 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 artilleries owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Yunnan, round 4 :  4/7 hits
                        Chinese roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 4 :  1/2 hits
                        1 mech_infantry owned by the Russians, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 artilleries, 1 fighter and 6 infantry
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 3 aaGuns, 7 infantry and 2 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Celebes

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                1 artillery moved from Kiangsu to Shantung
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Kiangsu to Kiangsi
                1 aaGun moved from Shantung to Kiangsu
                2 infantry moved from 6 Sea Zone to Korea
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 battleship moved from 43 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 artillery and 4 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 11 times
                3 was rolled 16 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 3.435
            Median : 3.000
            Variance : 0.298
            Standard Deviation : 0.546
            Total rolls : 85

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.633
            Median : 4.000
            Variance : 0.104
            Standard Deviation : 0.323
            Total rolls : 49

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.238
            Standard Deviation : 1.113
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                2 fighters moved from Eastern United States to 102 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 bomber placed in Eastern United States
                1 submarine and 1 transport placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 tactical_bomber placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
                British buy 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 cruiser
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                    British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Shan State to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 infantry moved from West India to India
                1 infantry moved from Eastern Persia to Persia
                1 armour and 2 artilleries moved from Alexandria to Egypt
                1 bomber moved from 92 Sea Zone to Malta
                1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 battleship moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from Tanganyika Territory to Rhodesia
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 22 PUs (5 lost to blockades); end with 22 PUs total

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Burma: 3 infantry
                EDIT: Adding units owned by UK_Pacific to Yunnan: 3 infantry
                EDIT: Turning off Edit Mode
                1 aaGun, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,1,5,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Units Change Ownership
                    Some Units in Yunnan change ownership: 3 infantry
                    Some Units in India change ownership: 1 aaGun, 3 infantry and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 :  1/3 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  1/2 hits
                        French roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 transport placed in 97 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 fighter moved from New South Wales to Queensland
                1 cruiser moved from 52 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,1,4,4,6,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                Reseting Bonus Movement of Units
                6 transports moved from 111 Sea Zone to 112 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 armour, 2 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                3 artilleries and 8 infantry moved from Scotland to United Kingdom
                2 armour moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 armour moved from Scotland to United Kingdom
                3 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 armour and 5 infantry moved from Romania to Eastern Poland
                5 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                4 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 fighter moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                Reseting Bonus Movement of Units
                6 transports moved from 111 Sea Zone to 112 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 armour, 2 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                3 artilleries and 8 infantry moved from Scotland to United Kingdom
                2 armour moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 armour moved from Scotland to United Kingdom
                3 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 armour and 5 infantry moved from Romania to Eastern Poland
                5 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                4 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 fighter moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 7 armour, 3 artilleries, 1 bomber, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 3 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber
                        AA fire in Eastern Poland :  0/2 hits
                        Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  12/34 hits
                        Russians roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  15/37 hits
                        8 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
                        Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 :  9/19 hits
                        Russians roll dice for 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber in Eastern Poland, round 3 :  12/29 hits
                        9 infantry owned by the Russians, 5 infantry owned by the Germans, 2 armour owned by the Germans, 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                    5 armour owned by the Germans retreated to Romania
                    Russians win with 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 17 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 armour, 6 artilleries, 3 fighters, 15 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
                        AA fire in United Kingdom :  1/6 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 3 armour, 6 artilleries, 2 fighters, 15 infantry and 3 tactical_bombers in United Kingdom, round 2 :  12/29 hits
                        British roll dice for 5 aaGuns, 2 artilleries, 3 fighters, 18 infantry and 1 mech_infantry in United Kingdom, round 2 :  8/24 hits
                        5 infantry owned by the British, 2 infantry owned by the French, 8 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 3 armour, 6 artilleries, 2 fighters, 7 infantry and 3 tactical_bombers in United Kingdom, round 3 :  6/21 hits
                        British roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 :  8/17 hits
                        6 infantry owned by the British, 7 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 5 artilleries, 2 fighters and 3 tactical_bombers in United Kingdom, round 4 :  4/13 hits
                        British roll dice for 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 4 :  4/11 hits
                        4 infantry owned by the British and 4 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 1 artillery, 2 fighters and 3 tactical_bombers in United Kingdom, round 5 :  7/9 hits
                        British roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 5 :  4/7 hits
                        1 infantry owned by the British, 2 armour owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 3 fighters owned by the British, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                    Germans captures 22PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 armour, 6 artilleries, 2 fighters and 15 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 2 artilleries, 3 fighters, 16 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 tactical_bomber moved from Eastern Poland to Germany
                1 bomber moved from Eastern Poland to Western Germany
                2 infantry moved from Western Germany to Germany
                1 artillery and 1 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                1 armour and 1 infantry placed in Western Germany
                1 destroyer and 1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 54 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 52 times
                2 was rolled 39 times
                3 was rolled 44 times
                4 was rolled 50 times
                5 was rolled 36 times
                6 was rolled 44 times
            Average roll : 3.419
            Median : 3.000
            Variance : 0.716
            Standard Deviation : 0.846
            Total rolls : 265

    Germans Combat
                1 was rolled 23 times
                2 was rolled 21 times
                3 was rolled 22 times
                4 was rolled 24 times
                5 was rolled 19 times
                6 was rolled 21 times
            Average roll : 3.446
            Median : 3.000
            Variance : 0.140
            Standard Deviation : 0.374
            Total rolls : 130

    British Combat
                1 was rolled 14 times
                2 was rolled 6 times
                3 was rolled 13 times
                4 was rolled 16 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.338
            Median : 3.000
            Variance : 1.328
            Standard Deviation : 1.152
            Total rolls : 65

    Russians Combat
                1 was rolled 15 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 15 times
            Average roll : 3.443
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 70


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Eastern Poland to Romania
                12 infantry moved from Amur to Korea
                6 infantry moved from Timguska to Kansu
                1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bessarabia
                5 infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
                    Germans defend with 5 armour; Italians defend with 2 armour, 1 artillery and 2 infantry
                    Russians win, taking Romania from Germans with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 6 infantry
                    Casualties for Italians: 2 armour, 1 artillery and 2 infantry
                Battle in Kansu
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 7 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 3 infantry
                    Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                2 fighters and 1 tactical_bomber moved from Romania to Novgorod
                2 infantry moved from Belarus to Novgorod
                5 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Russia to Bryansk
                1 submarine moved from 117 Sea Zone to 106 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,1,5,1,3,6
                Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

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