@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Suprise Attack vs Axis-dominion A&A WWII
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 9 armour, 2 artilleries, 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
AA fire in Romania : 1/1 hits
1 fighter owned by the Italians lost in Romania
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 2 : 3/7 hits
Russians roll dice for 1 aaGun, 9 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 7/20 hits
2 infantry owned by the Russians, 2 artilleries owned by the Italians, 1 aaGun owned by the Russians, 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Romania
Russians win with 9 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 4 infantryNon Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.393
Median : 3.500
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 bomber moved from Kiangsi to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to RomaniaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
3 artilleries moved from Yugoslavia to Romania
1 artillery and 6 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Germany to Poland
2 armour moved from Germany to Romania
2 bombers moved from Western Germany to Romania
1 fighter moved from Yugoslavia to Romania
1 fighter moved from Western Germany to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
3 artilleries moved from Yugoslavia to Romania
1 artillery and 6 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Germany to Poland
2 armour moved from Germany to Romania
2 bombers moved from Western Germany to Romania
1 fighter moved from Yugoslavia to Romania
1 fighter moved from Western Germany to RomaniaCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 4 artilleries, 2 bombers, 2 fighters and 9 infantry
ANZAC defend with 1 fighter; British defend with 1 tactical_bomber; Russians defend with 9 armour, 2 artilleries, 1 factory_minor, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters and 9 infantry in Romania, round 2 : 8/19 hits
Russians roll dice for 9 armour, 2 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 8/19 hits
2 armour owned by the Russians, 8 infantry owned by the Germans, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Romania
Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters and 1 infantry in Romania, round 3 : 3/11 hits
Russians roll dice for 7 armour, 2 fighters and 2 tactical_bombers in Romania, round 3 : 7/11 hits
3 armour owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 4 artilleries owned by the Germans lost in Romania
retreated to Romania
Russians win with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour, 4 artilleries and 9 infantry
Casualties for Russians: 5 armour, 2 artilleries and 4 mech_infantrysNon Combat Move - Germans
2 bombers moved from Romania to Western Germany
1 fighter moved from Romania to Western Germany
1 fighter moved from Romania to Slovakia Hungary
1 aaGun moved from Yugoslavia to Bulgaria
4 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Germany
1 armour, 1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.500
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 64Germans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.212
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.548
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31 -
I’m getting the snot knocked out of me, next game I’ll play better
Tanks -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Baltic States to Poland
1 mech_infantry moved from Novgorod to Poland
1 tactical_bomber moved from Romania to Poland
3 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Manchuria to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
retreated to Poland
Germans win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Norway
Russians attack with 3 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Norway from Germans with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour
Germans defend with 1 aaGun
Russians win, taking Bulgaria from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Karelia to Finland
1 fighter moved from Poland to Novgorod
1 armour moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to RomaniaPlace Units - Russians
1 aaGun and 2 infantry placed in Romania
1 carrier and 1 destroyer placed in 127 Sea Zone
3 mech_infantrys placed in Ukraine
3 infantry placed in Western Ukraine
1 fighter placed in Novgorod
Russians undo move 4.
Russians undo move 4.
1 infantry placed in Novgorod
1 fighter and 2 infantry placed in Western Ukraine
Russians undo move 5.
1 fighter placed in Russia
2 infantry placed in Western UkraineTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 76 PUs -
if you hit romania with the italians, don’t take the aa gun as a casualty, as i want it around for when the germans attack. thanks :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Japan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 6 Sea Zone to Amur
1 submarine moved from 45 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Japan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 6 Sea Zone to Amur
1 submarine moved from 45 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Kwangtung
Battle in Amur
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Amur, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Kwangtung from UK_Pacific, taking Amur from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Amur to 6 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour, 1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 34 PUs; end with 34 PUs totalDice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
No problem bro
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Eastern United States to 102 Sea Zone
1 battleship moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to 102 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 battleship and 1 submarine
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 89 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Southeast Mexico
1 tactical_bomber moved from 102 Sea Zone to 89 Sea Zone
1 bomber moved from 102 Sea Zone to Gibraltar
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kiangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
2 artilleries and 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - British
1 battleship moved from 63 Sea Zone to 54 Sea Zone
5 armour and 1 mech_infantry moved from Yunnan to Sikang
2 infantry moved from India to BurmaPlace Units - UK_Pacific
1 battleship and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in 39 Sea Zone change ownership: 1 battleship and 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria, round 2 : 1/6 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine; British loiter and taunt with
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Alexandria to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Poland to Baltic States
Germans take Baltic States from Russians
4 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Poland to Baltic States
Germans take Baltic States from Russians
4 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Western Germany
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Western Germany to Greater Southern Germany
1 armour moved from Germany to Greater Southern Germany
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalDice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1