@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Suprise Attack vs Axis-dominion A&A WWII
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Romania
4 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Romania
4 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 2 artilleries, 2 bombers, 1 fighter and 5 infantry
British defend with 1 tactical_bomber; Russians defend with 5 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 4 bombers
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 5 infantry in Romania, round 2 : 3/10 hits
Russians roll dice for 5 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 5/20 hits
2 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
2 artilleries owned by the Germans retreated to Yugoslavia
Russians win with 5 armour, 2 artilleries, 4 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Romania to Western Germany
1 fighter moved from Romania to Yugoslavia
1 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
1 armour and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 armour, 1 artillery and 6 infantry placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.100
Median : 4.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20 -
My Axis are taking a beating
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun, 1 carrier, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
Russians take British Somaliland from Italians
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 armour moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Novgorod
2 infantry moved from Egypt to Alexandria
2 infantry moved from Anhwe to KiangsiPlace Units - Russians
1 aaGun and 2 infantry placed in Romania
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
1 carrier and 1 transport placed in 127 Sea Zone
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vyborg: 1 infantry
EDIT: Removing units owned by Russians from Karelia: 1 infantry
EDIT: Adding units owned by Russians to Finland: 2 infantry
EDIT: Removing units owned by Russians from Novgorod: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Finland: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Adding units owned by Russians to Karelia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kiangsu to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kiangsu to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shantung
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Philippines
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 6 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
Average roll : 1.750
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
DANG!
Some bad rolls for me -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 battleships, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Hawaiian Islands to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
4 bombers moved from Romania to 112 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 4 bombers
Germans defend with 5 transports
Americans win with 4 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 5 transports
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 2 submarines
Americans win, taking 1 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
1 bomber moved from 1 Sea Zone to Western United States
1 fighter moved from Malta to Romania
4 bombers moved from 112 Sea Zone to FinlandPlace Units - Americans
1 battleship placed in 101 Sea Zone
2 battleships and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 battleship and 1 submarine placed in 10 Sea Zone
1 battleship placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 6 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 infantry
Chinese win, taking Kiangsu from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun, 1 armour and 2 infantry
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
2 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from India to Yunnan
1 infantry moved from Siam to Shan State
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan StateNon Combat Move - British
1 aaGun moved from Malaya to Shan State
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kiangsi to India
1 battleship moved from 66 Sea Zone to 63 Sea ZonePlace Units - UK_Pacific
1 carrier and 1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 9 armour, 2 artilleries, 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
AA fire in Romania : 1/1 hits
1 fighter owned by the Italians lost in Romania
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 2 : 3/7 hits
Russians roll dice for 1 aaGun, 9 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 7/20 hits
2 infantry owned by the Russians, 2 artilleries owned by the Italians, 1 aaGun owned by the Russians, 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Romania
Russians win with 9 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 4 infantryNon Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.393
Median : 3.500
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 bomber moved from Kiangsi to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to RomaniaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
3 artilleries moved from Yugoslavia to Romania
1 artillery and 6 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Germany to Poland
2 armour moved from Germany to Romania
2 bombers moved from Western Germany to Romania
1 fighter moved from Yugoslavia to Romania
1 fighter moved from Western Germany to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
3 artilleries moved from Yugoslavia to Romania
1 artillery and 6 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Germany to Poland
2 armour moved from Germany to Romania
2 bombers moved from Western Germany to Romania
1 fighter moved from Yugoslavia to Romania
1 fighter moved from Western Germany to RomaniaCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 4 artilleries, 2 bombers, 2 fighters and 9 infantry
ANZAC defend with 1 fighter; British defend with 1 tactical_bomber; Russians defend with 9 armour, 2 artilleries, 1 factory_minor, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters and 9 infantry in Romania, round 2 : 8/19 hits
Russians roll dice for 9 armour, 2 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 8/19 hits
2 armour owned by the Russians, 8 infantry owned by the Germans, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Romania
Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters and 1 infantry in Romania, round 3 : 3/11 hits
Russians roll dice for 7 armour, 2 fighters and 2 tactical_bombers in Romania, round 3 : 7/11 hits
3 armour owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 4 artilleries owned by the Germans lost in Romania
retreated to Romania
Russians win with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour, 4 artilleries and 9 infantry
Casualties for Russians: 5 armour, 2 artilleries and 4 mech_infantrysNon Combat Move - Germans
2 bombers moved from Romania to Western Germany
1 fighter moved from Romania to Western Germany
1 fighter moved from Romania to Slovakia Hungary
1 aaGun moved from Yugoslavia to Bulgaria
4 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Germany
1 armour, 1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.500
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 64Germans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.212
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.548
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31 -
I’m getting the snot knocked out of me, next game I’ll play better
Tanks -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Baltic States to Poland
1 mech_infantry moved from Novgorod to Poland
1 tactical_bomber moved from Romania to Poland
3 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Manchuria to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
retreated to Poland
Germans win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Norway
Russians attack with 3 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Norway from Germans with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour
Germans defend with 1 aaGun
Russians win, taking Bulgaria from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Karelia to Finland
1 fighter moved from Poland to Novgorod
1 armour moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to RomaniaPlace Units - Russians
1 aaGun and 2 infantry placed in Romania
1 carrier and 1 destroyer placed in 127 Sea Zone
3 mech_infantrys placed in Ukraine
3 infantry placed in Western Ukraine
1 fighter placed in Novgorod
Russians undo move 4.
Russians undo move 4.
1 infantry placed in Novgorod
1 fighter and 2 infantry placed in Western Ukraine
Russians undo move 5.
1 fighter placed in Russia
2 infantry placed in Western UkraineTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 76 PUs -
if you hit romania with the italians, don’t take the aa gun as a casualty, as i want it around for when the germans attack. thanks :)





