@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
1942 2nd E. Captaxis (Axis) vs Seawolf (Allies +9) Game 2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Combat Move - British
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to United Kingdom
1 armour moved from 7 Sea Zone to United Kingdom
1 artillery moved from Libya to Algeria
British take Algeria from Germans
1 armour moved from Libya to Algeria
1 infantry moved from Egypt to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Italy
British take Italy from Germans
1 carrier moved from 17 Sea Zone to 15 Sea Zone
1 destroyer moved from 17 Sea Zone to 15 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 17 Sea Zone to 15 Sea Zone
1 fighter moved from Egypt to 15 Sea Zone
1 bomber moved from Egypt to Burma
1 infantry moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in United Kingdom
British attack with 1 armour and 1 infantry
Germans defend with 1 armour and 1 factory
British roll dice for 1 armour and 1 infantry in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits
1 armour owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Burma
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to India
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to BrazilTurn Complete - British
British collect 36 PUs; end with 36 PUs totalProduction/PUs Summary :
Russians : 22 / 23
Germans : 37 / 82
British : 36 / 36
Japanese : 33 / 35
Americans : 40 / 42 -
Wow, I really should have checked battle calculator on the sea lion battle - thought keeping the fighters on the island would be enough!
Great start on the game though:)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 5 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Malaya to French Indo-China Thailand
3 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
6 fighters moved from Kwangtung to Burma
1 bomber moved from Kwangtung to India
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 36 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 6 fighters and 5 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 armour, 3 artilleries, 6 fighters and 5 infantry in Burma, round 2 : 4/15 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 3 artilleries, 6 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
4 fighters moved from Burma to 36 Sea Zone
2 fighters moved from Burma to French Indo-China ThailandPlace Units - Japanese
3 armour placed in Manchuria
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 42 PUs totalProduction/PUs Summary :
Russians : 21 / 23
Germans : 37 / 82
British : 35 / 36
Japanese : 37 / 42
Americans : 38 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 battleship, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 55 Sea Zone to 18 Sea Zone
2 fighters moved from Eastern Canada to United Kingdom
2 bombers moved from Western United States to United Kingdom
3 infantry moved from Western Canada to Eastern Canada
1 fighter moved from West Russia to United KingdomCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Place Units - Americans
1 carrier and 3 transports placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalProduction/PUs Summary :
Russians : 21 / 23
Germans : 37 / 82
British : 35 / 36
Japanese : 37 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 2/2 hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Kazakh S.S.R. to NovosibirskPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalProduction/PUs Summary :
Russians : 26 / 26
Germans : 32 / 82
British : 35 / 36
Japanese : 37 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 4 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 13 Sea Zone
2 armour moved from Germany to Italy
1 infantry moved from Germany to Italy
2 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
4 infantry moved from Poland to Belorussia
1 artillery moved from Poland to Belorussia
3 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
2 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
1 bomber moved from Northwestern Europe to Belorussia
1 fighter moved from Northwestern Europe to Archangel
2 transports moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 8 Sea Zone to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 battleship moved from 8 Sea Zone to 5 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Italy
Germans attack with 2 armour and 1 infantry
British defend with 1 factory and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Italy, round 2 : 1/3 hits
British roll dice for 1 infantry in Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Italy
Germans win, taking Italy from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Belorussia, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Belorussia, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 7 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 10 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Battle in 13 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Germans winGermans win with 1 submarine remaining with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 13 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Belorussia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.Place Units - Germans
2 artilleries placed in Karelia S.S.R.
2 armour, 2 artilleries, 4 bombers and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalProduction/PUs Summary :
Russians : 21 / 26
Germans : 40 / 40
British : 32 / 36
Japanese : 37 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 bombers; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 submarine moved from 22 Sea Zone to 13 Sea Zone
1 cruiser moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 armour moved from Algeria to Morocco
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Algeria to 14 Sea Zone
1 artillery moved from 14 Sea Zone to France
1 carrier moved from 15 Sea Zone to 14 Sea Zone
2 fighters moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from India to Karelia S.S.R.
1 carrier moved from 14 Sea Zone to 13 Sea Zone
2 fighters moved from 14 Sea Zone to MoroccoCombat - British
Battle in France
British attack with 1 artillery
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in France
British win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 13 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 submarine
British roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 submarine owned by the Germans lost in 13 Sea Zone
British win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Morocco
British attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 2 infantry in Morocco, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
British roll dice for 1 armour, 2 fighters and 2 infantry in Morocco, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Morocco, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 3 damage total.Non Combat Move - British
1 bomber moved from Karelia S.S.R. to Caucasus
3 infantry moved from India to Persia
2 infantry moved from Trans-Jordan to Persia
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from India to Persia
1 aaGun moved from India to Persia
2 fighters moved from Morocco to 13 Sea ZonePlace Units - British
3 bombers placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalProduction/PUs Summary :
Russians : 21 / 26
Germans : 33 / 40
British : 39 / 39
Japanese : 37 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour, 3 artilleries and 4 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from French Indo-China Thailand to Burma
3 armour moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery and 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 transports moved from 36 Sea Zone to 62 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo-China Thailand to Szechwan
1 bomber moved from Japan to SzechwanCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
1 armour, 2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs totalProduction/PUs Summary :
Russians : 20 / 26
Germans : 33 / 40
British : 36 / 39
Japanese : 41 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 11 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
2 infantry moved from Kazakh S.S.R. to Russia
3 fighters moved from United Kingdom to Iceland
2 fighters moved from 18 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 1 submarine moved from 18 Sea Zone to 10 Sea Zone
2 bombers moved from United Kingdom to GermanyCombat - Americans
Battle in 10 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 4 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 4 transports in 10 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 10 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 6,5 and causes: 11 damage to unit: factory
Bombing raid in Germany causes 11 damage total.Non Combat Move - Americans
2 bombers moved from Germany to United KingdomPlace Units - Americans
3 transports placed in 11 Sea Zone
3 artilleries and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs totalProduction/PUs Summary :
Russians : 20 / 26
Germans : 33 / 40
British : 36 / 39
Japanese : 41 / 42
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 10 Sea Zone to 3 Sea Zone
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
2 armour moved from West Russia to Ukraine S.S.R.
3 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
3 infantry moved from Evenki National Okrug to Archangel
1 artillery moved from Russia to Archangel
1 armour moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Archangel
2 infantry moved from Evenki National Okrug to Archangel
3 armour moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Archangel, round 2 : 2/7 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Archangel, round 3 : 2/6 hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 6 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 6 armour, 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 5/10 hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 0/4 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 6 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Belorussia
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Belorussia, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Belorussia, round 3 : 0/6 hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 2/3 hits
2 infantry owned by the Russians lost in Belorussia
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Belorussia, round 4 : 0/4 hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 2/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 1 fighter in Belorussia, round 5 : 1/2 hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 5 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 aaGun moved from West Russia to Caucasus
1 aaGun moved from West Russia to Russia
1 infantry moved from Russia to West Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalProduction/PUs Summary :
Russians : 23 / 23
Germans : 30 / 40
British : 36 / 39
Japanese : 41 / 42
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair 0 damage on 2 factories; Remaining resources: 26 PUs;
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Italy to France
2 armour moved from Italy to France
1 infantry moved from Belorussia to West Russia
1 artillery moved from Belorussia to West Russia
2 fighters moved from Karelia S.S.R. to West Russia
4 bombers moved from Germany to United Kingdom
2 fighters moved from 5 Sea Zone to West Russia
1 bomber moved from Karelia S.S.R. to Russia
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
1 infantry moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in France
Germans attack with 2 armour and 1 infantry
British defend with 1 artillery
Germans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits
British roll dice for 1 artillery in France, round 2 : 0/1 hits
1 artillery owned by the British lost in France
Germans win, taking France from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in West Russia
Germans attack with 1 artillery, 4 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in West Russia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/4 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
2 bombers moved from United Kingdom to Germany
2 fighters moved from West Russia to 5 Sea Zone
2 fighters moved from West Russia to Germany
1 bomber moved from Russia to Germany
1 aaGun moved from Northwestern Europe to FrancePlace Units - Germans
2 infantry placed in Karelia S.S.R.
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs totalProduction/PUs Summary :
Russians : 21 / 23
Germans : 38 / 38
British : 30 / 39
Japanese : 41 / 42
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair 0 damage on 1 factory; Remaining resources: 35 PUs;
British buy 2 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Morocco to 14 Sea Zone
1 armour moved from Morocco to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Italy
British take Italy from Germans
1 infantry moved from 15 Sea Zone to Italy
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from Caucasus to Karelia S.S.R.
3 bombers moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 2 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Germany causes 9 damage total.Non Combat Move - British
2 bombers moved from Germany to United Kingdom
1 bomber moved from Karelia S.S.R. to RussiaPlace Units - British
2 bombers and 1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Libya: 1 infantry
EDIT: Removing units owned by British from Persia: 1 aaGun, 1 artillery and 5 infantry
EDIT: Adding units owned by British to Caucasus: 1 aaGun, 1 artillery and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 34 PUs totalProduction/PUs Summary :
Russians : 21 / 23
Germans : 35 / 38
British : 33 / 34
Japanese : 41 / 42
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour, 1 artillery and 4 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Szechwan to Kazakh S.S.R.
1 armour moved from India to Trans-Jordan
Japanese take Persia from British
Japanese take Trans-Jordan from British
3 artilleries and 4 infantry moved from India to Persia
1 infantry moved from Burma to India
3 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
2 artilleries moved from Japan to 62 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Burma
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Szechwan to Caucasus
2 fighters moved from Szechwan to Karelia S.S.R.
3 armour moved from Manchuria to Yakut S.S.R.Combat - Japanese
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Caucasus causes 2 damage total.Non Combat Move - Japanese
1 bomber moved from Caucasus to IndiaPlace Units - Japanese
2 armour and 1 bomber placed in Manchuria
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalProduction/PUs Summary :
Russians : 15 / 23
Germans : 35 / 38
British : 31 / 34
Japanese : 49 / 49
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
4 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
2 artilleries moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
3 artilleries and 1 infantry moved from Eastern United States to Eastern Canada
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
2 carriers moved from 10 Sea Zone to 3 Sea Zone
3 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from United Kingdom to Germany
3 fighters moved from Iceland to 3 Sea Zone
1 fighter moved from United Kingdom to 3 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
1 fighter moved from United Kingdom to 3 Sea Zone
3 transports moved from 11 Sea Zone to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United KingdomPlace Units - Americans
3 artilleries and 6 infantry placed in Eastern United States
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 43 PUs totalProduction/PUs Summary :
Russians : 15 / 23
Germans : 33 / 38
British : 31 / 34
Japanese : 49 / 49
Americans : 40 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 1 damage on 1 factory; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Ukraine S.S.R. to Bulgaria Romania
1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
1 armour moved from Ukraine S.S.R. to Bulgaria Romania
2 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to Belorussia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Vologda
1 artillery moved from Archangel to VologdaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bulgaria Romania
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 aaGun moved from Caucasus to Russia
3 infantry moved from Archangel to Russia
4 armour moved from Ukraine S.S.R. to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalProduction/PUs Summary :
Russians : 25 / 25
Germans : 27 / 38
British : 31 / 34
Japanese : 45 / 49
Americans : 40 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair 0 damage on 2 factories; Remaining resources: 24 PUs;
Germans buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Germany to 15 Sea Zone
2 fighters moved from Germany to 15 Sea Zone
2 fighters moved from 5 Sea Zone to 15 Sea Zone
2 armour moved from France to Italy
1 infantry moved from France to Italy
1 artillery moved from Germany to Italy
1 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Germany to Bulgaria Romania
2 artilleries moved from Germany to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
2 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
4 armour moved from Karelia S.S.R. to GermanyCombat - Germans
Battle in 15 Sea Zone
Germans attack with 3 bombers and 4 fighters
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 3 bombers and 4 fighters in 15 Sea Zone, round 2 : 2/7 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 15 Sea Zone, round 2 : 5/5 hits
1 bomber owned by the Germans, 1 carrier owned by the British, 4 fighters owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
Germans roll dice for 2 bombers in 15 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser, 2 fighters and 2 transports in 15 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the British and 2 bombers owned by the Germans lost in 15 Sea Zone
British win with 2 fighters and 2 transports remaining. Battle score for attacker is -42
Casualties for Germans: 3 bombers and 4 fighters
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Italy
Germans attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 armour, 1 factory and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Italy, round 2 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Italy, round 2 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Italy
Germans win, taking Italy from British with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Bulgaria Romania
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Bulgaria Romania, round 2 : 2/5 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bulgaria Romania
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Bulgaria Romania, round 3 : 2/4 hits
Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Belorussia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
2 fighters owned by the British forced to land in LibyaNon Combat Move - Germans
1 aaGun moved from Karelia S.S.R. to Baltic States
1 aaGun moved from France to GermanyPlace Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs totalProduction/PUs Summary :
Russians : 21 / 25
Germans : 34 / 34
British : 28 / 34
Japanese : 45 / 49
Americans : 40 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 2 bombers; Remaining resources: 10 PUs;Combat Move - British
4 bombers moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from Russia to 5 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 infantry and 2 transports moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to France
British take France from Germans
2 fighters moved from Libya to RussiaCombat - British
Battle in 5 Sea Zone
British attack with 5 bombers and 1 fighter
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
British roll dice for 5 bombers and 1 fighter in 5 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 5 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the British and 1 battleship owned by the Germans lost in 5 Sea Zone
2 transports owned by the Germans lost in 5 Sea Zone
British win with 5 bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 2 transports
Casualties for British: 1 fighterNon Combat Move - British
5 bombers moved from 5 Sea Zone to Russia
1 aaGun, 1 artillery and 5 infantry moved from Caucasus to RussiaPlace Units - British
2 bombers placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 44 PUs totalProduction/PUs Summary :
Russians : 21 / 25
Germans : 28 / 34
British : 34 / 44
Japanese : 45 / 49
Americans : 40 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Trans-Jordan to Libya
Japanese take Egypt from British
Germans take Libya from British
1 armour, 2 artilleries and 3 infantry moved from Burma to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
1 armour moved from 34 Sea Zone to Italian East Africa
2 infantry moved from 34 Sea Zone to Persia
2 artilleries moved from 34 Sea Zone to Persia
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
3 infantry moved from Persia to Kazakh S.S.R.
3 artilleries moved from Persia to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Archangel
1 artillery moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Novosibirsk to Vologda
2 armour and 2 infantry moved from Evenki National Okrug to Vologda
3 armour moved from Yakut S.S.R. to Vologda
2 armour moved from Manchuria to Yakut S.S.R.
1 bomber moved from Manchuria to Vologda
3 armour moved from India to Kazakh S.S.R.
1 infantry moved from India to Persia
3 fighters moved from 34 Sea Zone to Kazakh S.S.R.
1 fighter moved from 34 Sea Zone to Kazakh S.S.R.
2 fighters moved from Karelia S.S.R. to Archangel
1 bomber moved from India to 14 Sea ZoneCombat - Japanese
Battle in 14 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 14 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Archangel
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Japanese win, taking Archangel from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 5 armour, 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 5 armour, 1 bomber and 3 infantry in Vologda, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 5 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour, 3 artilleries, 4 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour, 3 artilleries, 4 fighters and 3 infantry in Kazakh S.S.R., round 2 : 8/13 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour, 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from Archangel to Germany
4 fighters moved from Kazakh S.S.R. to Persia
1 bomber moved from 14 Sea Zone to Gibraltar
1 bomber moved from Vologda to Yakut S.S.R.Place Units - Japanese
3 armour placed in Manchuria
3 armour placed in India
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs totalProduction/PUs Summary :
Russians : 12 / 25
Germans : 29 / 34
British : 30 / 44
Japanese : 57 / 58
Americans : 40 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 5 infantry moved from Norway to Finland
Americans take Finland from Germans
3 artilleries and 3 infantry moved from Eastern Canada to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Finland
3 artilleries moved from 3 Sea Zone to Finland
4 transports moved from 3 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 artilleries and 6 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from United Kingdom to Gibraltar
1 battleship moved from 3 Sea Zone to 8 Sea Zone
1 carrier moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 infantry moved from Russia to Caucasus
1 fighter moved from Russia to CaucasusCombat - Americans
Battle in Caucasus
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Americans win, taking Caucasus from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Gibraltar, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Gibraltar, round 3 : 0/1 hits
Americans roll dice for 1 bomber in Gibraltar, round 4 : 0/1 hits
Germans roll dice for 1 bomber in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Gibraltar, round 5 : 1/1 hits
Germans roll dice for 1 bomber in Gibraltar, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Gibraltar
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Americans
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Caucasus to RussiaPlace Units - Americans
2 transports placed in 11 Sea Zone
2 artilleries and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalProduction/PUs Summary :
Russians : 16 / 25
Germans : 28 / 34
British : 30 / 44
Japanese : 53 / 58
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Poland
Russians take Poland from Germans
1 armour moved from Poland to Belorussia
1 artillery moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 submarine moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Belorussia, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 1 artillery and 2 fighters in Belorussia, round 3 : 3/4 hits
Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalProduction/PUs Summary :
Russians : 22 / 22
Germans : 22 / 34
British : 30 / 44
Japanese : 53 / 58
Americans : 41 / 41





