I see why I normally protect sz92.
14L Whackamatt (Axis) vs Entek (Allies +15)
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Of course I’m going to take it back! Your navy can’t destroy mine, and I can always pick up units from Western Germany to keep taking it back. It’s a free 31 ICs, stops you from deploying in Egypt for another round, and you have no follow on, so if I win, you won’t retake it again for quite some time. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery moved from Poland to Baltic States
3 infantry moved from Romania to Eastern Poland
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
2 mech_infantrys moved from Romania to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 2 bombers, 5 infantry and 6 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans captures 31PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber, 5 infantry and 2 tactical_bombers
Casualties for British: 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 aaGun moved from Poland to Eastern Poland
4 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Romania
Germans undo move 1.
3 infantry placed in Romania
2 destroyers and 1 submarine placed in 110 Sea Zone
6 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,6
Germans collect 51 PUs (6 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Baltic States
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 0/5 hits
Germans roll dice for 1 aaGun, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 1/5 hits
Germans roll dice for 1 aaGun, 1 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 4 : 1/5 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 0/3 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 : 0/5 hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 5 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 6 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 6 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 1 infantry and 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 6 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 7 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Belarus to Eastern Poland
3 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
2 aaGuns and 7 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Rostov
12 infantry moved from Timguska to Novosibirsk
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Iraq to Egypt
6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 6 infantry
Egypt : 1 armour and 1 mech_infantry
Belarus : 6 infantry
Karelia : 1 artillery
Baltic States : 3 armour, 3 infantry and 1 mech_infantry
Bryansk : 6 infantry
Rostov : 3 infantry
Eastern Poland : 2 aaGuns, 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns and 7 infantry
Novosibirsk : 12 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 5 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 cruiser moved from 19 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Shan State to Burma
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Szechwan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan
1 armour moved from French Indo China to Burma
1 armour moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Kwangtung to Kwangsi
1 battleship, 3 carriers and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in New Guinea
Battle in Burma
Japanese attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
Japanese win, taking New Guinea from ANZAC, taking Burma from UK_Pacific with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 6 infantry
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 fighters
Casualties for Chinese: 1 artillery, 1 fighter and 6 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from 38 Sea Zone to Java
1 fighter moved from Yunnan to French Indo China
2 bombers, 4 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to KweichowPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
3 destroyers placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
3 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 46 Sea Zone
3 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports in 46 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Battle in New Guinea
Americans attack with 3 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries and 2 infantry in New Guinea, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 3 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
26 Sea Zone : 5 destroyers and 2 transports
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Egypt : 1 bomber
104 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 59 / 67
Americans : 52 / 74
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 58 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 artillery
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits
Japanese roll dice for 2 armour and 1 artillery in Burma, round 2 : 0/3 hits
2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 infantry moved from Eastern Persia to West IndiaPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 3 cruisers and 4 transports
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier, 3 cruisers, 1 destroyer and 4 transports
EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Egypt: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Kenya: 2 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
39 Sea Zone : 1 flag
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun
Anglo Egyptian Sudan : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship
Persia : 1 flag
91 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 57 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was really tempted to take back the UK, but I didn’t like the idea of giving you another 30 IPC’s.
Also sorry about the edits I forgot to move a bunch of stuff for UK
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
South Australia : 3 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 57 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 57 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 destroyers, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Karelia
2 fighters, 3 infantry and 1 tactical_bomber moved from Romania to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from 110 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 1 bomber
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 4 infantry
Germans win, taking Eastern Poland from Russians with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Russians: 2 aaGuns, 1 artillery and 4 infantryNon Combat Move - Germans
1 aaGun moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Poland
3 aaGuns moved from Germany to Poland
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 4 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
1 armour, 6 infantry and 4 transports moved from 112 Sea Zone to 114 Sea Zone
1 armour and 6 infantry moved from 114 Sea Zone to Poland
1 carrier moved from 110 Sea Zone to 114 Sea Zone
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 battleship moved from 110 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 110 Sea ZonePlace Units - Germans
2 destroyers and 1 fighter placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Romania
2 mech_infantrys placed in Germany
5 artilleries and 5 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Egypt to Iraq
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns and 6 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
3 armour moved from Baltic States to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
2 aaGuns and 6 infantry moved from Buryatia to Amur
12 infantry moved from Novosibirsk to Samara
8 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 6 infantry
Ethiopia : 1 mech_infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 3 armour, 1 artillery, 30 infantry and 1 mech_infantry
Rostov : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Samara : 12 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 51 / 57
Russians : 40 / 46
Japanese : 57 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 artilleries and 5 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Amur
1 armour moved from French Indo China to Szechwan
Japanese take Yunnan from Chinese
2 armour moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
1 fighter moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Burma
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to French Indo ChinaCombat - Japanese
Battle in Burma
Japanese attack with 2 armour, 1 artillery and 2 bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery and 2 infantry
Battle in Amur
Japanese attack with 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Amur from Russians with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 battleship, 3 carriers, 5 destroyers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 36 Sea Zone
2 bombers moved from Burma to French Indo China
1 tactical_bomber moved from Szechwan to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Amur to Jehol
1 tactical_bomber moved from Amur to JeholPlace Units - Japanese
2 carriers and 1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
2 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 artilleries and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Philippines
Battle in Celebes
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Egypt to IndiaPlace Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
India : 1 bomber
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 8 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 3 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
101 Sea Zone : 4 destroyers and 4 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transportsProduction/PUs Summary :
Germans : 51 / 57
Russians : 39 / 46
Japanese : 52 / 66
Americans : 61 / 86
Chinese : 5 / 9
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Hopei : 4 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 51 / 57
Russians : 39 / 46
Japanese : 50 / 66
Americans : 61 / 86
Chinese : 7 / 7
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from West India to Eastern PersiaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits
2 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 3 : 3/4 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from India to Burma
1 battleship moved from 71 Sea Zone to 83 Sea ZonePlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun
Anglo Egyptian Sudan : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 3 cruisers and 1 destroyer
Eastern Persia : 1 flag, 3 infantry
83 Sea Zone : 1 battleship
Persia : 1 flag
91 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 51 / 57
Russians : 39 / 46
Japanese : 49 / 66
Americans : 61 / 86
Chinese : 7 / 7
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 airfield placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 3 infantry
Philippines : 1 fighter
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 51 / 57
Russians : 39 / 46
Japanese : 49 / 66
Americans : 61 / 86
Chinese : 7 / 7
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 10
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 4 infantry
Production/PUs Summary :
Germans : 51 / 57
Russians : 39 / 46
Japanese : 49 / 66
Americans : 61 / 86
Chinese : 7 / 7
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 10
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





