An unfortunate, for me, loss in Hunan.
14L Whackamatt (Axis) vs Entek (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 3 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -21
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour and 1 bomberNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns moved from New South Wales to Queensland
3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 3 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 49 / 89
Russians : 38 / 46
Japanese : 55 / 67
Americans : 52 / 72
Chinese : 5 / 11
British : 27 / 0
UK_Pacific : 10 / 10
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
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Sorry about skipping the post for France, here’s the history if you need it.
Combat Move
Resetting and Giving Bonus Movement to Units
Non Combat Move
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Cleaning up during movement phase -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 2 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
5 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Baltic States
3 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Germany to Romania
2 infantry moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 tactical_bombers moved from Holland Belgium to 104 Sea Zone
1 artillery moved from Germany to PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 6 tactical_bombers
British defend with 1 destroyer
Germans win with 1 destroyer and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 fighter and 5 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Baltic States from Russians with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
2 aaGuns moved from Western Germany to Germany
6 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from Finland to Western GermanyPlace Units - Germans
3 carriers placed in 110 Sea Zone
2 destroyers placed in 110 Sea Zone
3 infantry placed in Romania
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Belarus to Baltic States
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 armour moved from Belarus to Western Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to IraqCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/8 hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 3 : 3/6 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 5 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 6 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 4 infantry
Russians roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/9 hits
Germans roll dice for 2 armour and 4 infantry in Baltic States, round 2 : 2/6 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/7 hits
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 3 : 2/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Novgorod to Karelia
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
6 infantry moved from Russia to Bryansk
2 aaGuns moved from Yenisey to Yakut S.S.R.
6 infantry moved from Buryatia to Yakut S.S.R.
12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 6 infantry
Timguska : 12 infantry
Belarus : 2 aaGuns, 1 artillery and 13 infantry
Karelia : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 aaGuns and 10 infantry
Eastern Poland : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 armour, 1 artillery and 1 mech_infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 61
Russians : 39 / 47
Japanese : 55 / 67
Americans : 52 / 72
Chinese : 5 / 11
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 19 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
1 bomber moved from Chahar to Szechwan
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 armour moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Shan State
1 armour moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 5 infantry
retreated to Szechwan
Chinese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
3 carriers and 1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
2 fighters moved from Manchuria to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
1 submarine placed in 36 Sea Zone
2 armour placed in French Indo China
3 artilleries placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 2 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 103 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 38 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in United KingdomNon Combat Move - Americans
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from 38 Sea Zone to India
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
5 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 artillery placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 destroyers and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers and 2 transports
EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries, 1 bomber and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries, 1 bomber and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
India : 1 bomber
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 5 destroyers and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
United Kingdom : 1 armour, 1 artillery and 1 infantry
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 carrier, 1 cruiser and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 61 / 85
Americans : 52 / 76
Chinese : 4 / 11
British : 31 / 0
UK_Pacific : 5 / 10
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 artillery, 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 59 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 0
UK_Pacific : 5 / 10
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from India to Burma
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea ZoneCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
3 infantry moved from Persia to Eastern Persia
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from French West Africa to United Kingdom
1 aaGun moved from India to BurmaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 mech_infantry
Burma : 1 aaGun, 1 artillery and 1 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
39 Sea Zone : 1 flag
38 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 2 infantry
Malta : 1 aaGun
United Kingdom : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 1 battleship
109 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer and 4 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 3 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
Egypt : 2 infantry
Tobruk : 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m really curious if you’re going to go back for the UK. I am thinking it might have been a bad decision to take it back…
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Of course I’m going to take it back! Your navy can’t destroy mine, and I can always pick up units from Western Germany to keep taking it back. It’s a free 31 ICs, stops you from deploying in Egypt for another round, and you have no follow on, so if I win, you won’t retake it again for quite some time. :evil:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery moved from Poland to Baltic States
3 infantry moved from Romania to Eastern Poland
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
2 mech_infantrys moved from Romania to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 2 bombers, 5 infantry and 6 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans captures 31PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber, 5 infantry and 2 tactical_bombers
Casualties for British: 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 aaGun moved from Poland to Eastern Poland
4 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Romania
Germans undo move 1.
3 infantry placed in Romania
2 destroyers and 1 submarine placed in 110 Sea Zone
6 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,6
Germans collect 51 PUs (6 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Baltic States
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 0/5 hits
Germans roll dice for 1 aaGun, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 1/5 hits
Germans roll dice for 1 aaGun, 1 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 4 : 1/5 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 0/3 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 : 0/5 hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 5 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 6 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 6 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 1 infantry and 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 6 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 7 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Belarus to Eastern Poland
3 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
2 aaGuns and 7 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Rostov
12 infantry moved from Timguska to Novosibirsk
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Iraq to Egypt
6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 6 infantry
Egypt : 1 armour and 1 mech_infantry
Belarus : 6 infantry
Karelia : 1 artillery
Baltic States : 3 armour, 3 infantry and 1 mech_infantry
Bryansk : 6 infantry
Rostov : 3 infantry
Eastern Poland : 2 aaGuns, 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns and 7 infantry
Novosibirsk : 12 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 5 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 cruiser moved from 19 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Shan State to Burma
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Szechwan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan
1 armour moved from French Indo China to Burma
1 armour moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Kwangtung to Kwangsi
1 battleship, 3 carriers and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in New Guinea
Battle in Burma
Japanese attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
Japanese win, taking New Guinea from ANZAC, taking Burma from UK_Pacific with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 6 infantry
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 fighters
Casualties for Chinese: 1 artillery, 1 fighter and 6 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from 38 Sea Zone to Java
1 fighter moved from Yunnan to French Indo China
2 bombers, 4 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to KweichowPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
3 destroyers placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
3 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 46 Sea Zone
3 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports in 46 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Battle in New Guinea
Americans attack with 3 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries and 2 infantry in New Guinea, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 3 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
26 Sea Zone : 5 destroyers and 2 transports
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Egypt : 1 bomber
104 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 59 / 67
Americans : 52 / 74
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 58 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





