@newenr85 what a shit of dices
Soulblighter (Axis) VS axis-dominion (Allies +6)
-
This has turned into quite the interesting game I must say…looking like Russia can’t keep up with the combo axis power and is therefore slipping further behind. I’m in this situation all because of that terrible blunder I made earlier in the game when I was in a hurry because I played my turn right before racing off to work. I mistakenly saw only one Italian tranny in southern Italy, when in fact there were 4! When I look back at the history and see it again, it still looks tricky to my eyes, as the “4” under the transport blended right into the word sicily, looking like the dot on the first “i”. Alas I have to live with it and play on.
One thing I must admit, I didn’t even think about the convoy on America. Didn’t even cross my mind. Good move there. Definitely a big problem for America and the allies.
We’ll keep playing this out, see how far it will go, but doesn’t look to good for allies.
I agree, but in all fairness we both made mistakes. Most recently I forgot about the bombers now being in place to take out the German transports (which will make life for the allies slightly easier). It is mistakes that made the game interesting, but the mistakes also forced both of us to come up with new ways to try and force a win.
Without the convoy the Axis would have lost by now. I was looking for a way out. I figured that after capturing London, Russia would make a move and it would take time to recover.
-
But your mistake didn’t cost much strategically, as those ships were sitting idle for a while anyway. Although I know they could’ve been useful perhaps within a few turns.
My mistake, on the other hand, cost me a huge tuv hit plus my British cap.
-
But your mistake didn’t cost much strategically, as those ships were sitting idle for a while anyway. Although I know they could’ve been useful perhaps within a few turns.
My mistake, on the other hand, cost me a huge tuv hit plus my British cap.
And I thank you for it. I lost my sea lion virginity thanks to you.
-
Lol
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Russians
2 infantry moved from Yugoslavia to Bulgaria
5 bombers moved from Yugoslavia to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Russians
2 infantry moved from Yugoslavia to Bulgaria
5 bombers moved from Yugoslavia to BulgariaCombat - Germans
Battle in Bulgaria
Germans attack with 5 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 bombers and 2 infantry in Bulgaria, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 3 tactical_bombers moved from 89 Sea Zone to 90 Sea Zone
1 fighter and 3 tactical_bombers moved from 90 Sea Zone to 102 Sea Zone
1 fighter and 3 tactical_bombers moved from 102 Sea Zone to 101 Sea Zone
4 infantry moved from Western Germany to Greater Southern Germany
1 aaGun, 4 armour and 8 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Poland
29 artilleries and 34 infantry moved from Germany to Slovakia Hungary
5 bombers moved from Bulgaria to Persia
1 armour moved from Egypt to Iraq
2 armour moved from United Kingdom to Scotland
2 armour moved from Scotland to United KingdomPlace Units - Germans
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Germans collect 36 PUs (6 lost to blockades); end with 36 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Germans :
Egypt : 1 infantry
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 4 infantry
Slovakia Hungary : 1 aaGun, 4 armour, 29 artilleries and 42 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Poland : 1 aaGun and 1 infantry
Germany : 1 artillery, 1 factory_major and 9 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 mech_infantry
Iraq : 1 armour
101 Sea Zone : 4 carriers, 1 cruiser, 1 fighter, 1 submarine and 3 tactical_bombers
Persia : 5 bombersProduction/PUs Summary :
Germans : 42 / 41
Russians : 37 / 73
Japanese : 33 / 62
Americans : 47 / 35
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 28 / 24
Italians : 37 / 51
ANZAC : 8 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3,462
Median : 3,000
Variance : 2,917
Standard Deviation : 1,708
Total rolls : 13Null / Other
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Germans Combat
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4,429
Median : 4,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 7Russians Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 armour, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Novgorod to Poland
1 armour moved from Eastern Poland to Poland
2 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
15 mech_infantrys moved from Romania to Bulgaria
15 armour moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
4 infantry moved from Romania to BulgariaCombat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Yugoslavia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Poland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bulgaria
Russians attack with 15 armour, 4 infantry and 15 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bulgaria from Germans with 15 armour, 4 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
7 infantry moved from Karelia to Finland
1 aaGun, 2 armour, 2 artilleries, 15 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 armour moved from Ukraine to Caucasus
13 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
4 artilleries moved from Romania to Bessarabia
1 aaGun moved from Romania to Bulgaria
1 aaGun moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Romania to Caucasus
1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Western Ukraine to Rostov
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Western Ukraine to BessarabiaPlace Units - Russians
5 armour placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
3 infantry placed in Norway
1 mech_infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour and 8 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 4 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone -
I am assuming you want to scramble three fighters in Z39, but I might be wrong :lol:
-
you would be wrong lol! no scramble
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour and 8 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 4 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in CeylonNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 41 Sea Zone to Persia
1 armour, 6 artilleries, 5 infantry and 1 mech_infantry moved from Iraq to Persia
2 bombers moved from Dzavhan to Persia
1 aaGun, 2 artilleries and 6 infantry moved from Dzavhan to Yenisey
3 artilleries and 11 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Amur to Ulaanbaatar
3 armour moved from Korea to Ulaanbaatar
3 artilleries and 2 infantry moved from British Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
4 artilleries, 5 carriers, 2 destroyers, 5 fighters, 5 infantry, 6 submarines, 5 tactical_bombers and 5 transports moved from 88 Sea Zone to 91 Sea ZonePlace Units - Japanese
1 airfield placed in Persia
3 armour placed in Persia
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Korea : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Hainan : 1 harbour
Ceylon : 1 flag, 2 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Johnston Island : 1 flag
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 aaGun, 5 artilleries and 17 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 4 transports
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 3 armour and 1 infantry
62 Sea Zone : 1 flag
Central America : 1 flag
British Guiana : 1 flag
French Guiana : 1 flag
101 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Persia : 1 flag, 1 airfield, 4 armour, 6 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
91 Sea Zone : 4 artilleries, 5 carriers, 2 destroyers, 5 fighters, 5 infantry, 6 submarines, 5 tactical_bombers and 5 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 39 / 41
Russians : 42 / 57
Japanese : 33 / 43
Americans : 47 / 35
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 28 / 24
Italians : 35 / 51
ANZAC : 8 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from Shan State to India
1 aaGun and 3 infantry moved from Yunnan to Shan State
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 artilleries and 2 infantry moved from Eastern Persia to West India
1 fighter moved from 72 Sea Zone to India
1 armour, 1 artillery and 2 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 72 Sea Zone to 70 Sea ZonePlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,2,4,3,4,5,5,3,3,2,4,6,1,6,1,4,1,4,2,6,5,2,2
UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 49 PUs;
Italians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from French Equatorial Africa to Kenya
Italians take Kenya from British
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 mech_infantry moved from Rhodesia to Kenya
1 artillery and 5 infantry moved from Albania to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
7 infantry moved from Slovakia Hungary to Yugoslavia
3 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia -
I can´t post as it says the file is to big.
-
What the heck?? That’s strange!
-
-
you’ve been unusually silent this morning, are you just thinking things over? don’t worry, i’m not up to anything :evil:
-

-
Did you happen to play your jap turn, because I haven’t gotten any email today.





