@zlefin I actually need to know which of your german air are on the italian carriers.
Soulblighter (Axis) VS axis-dominion (Allies +6)
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You left your jap Bombers to be picked off by UK. Do you want me to edit them elsewhere?
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Thought I moved them away far enough from the chinese/uk. I will have a look at the map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
2 bombers moved from Anhwe to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Shan State to Kiangsi
2 infantry moved from Anhwe to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to Manchuria
6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
EDIT: Adding units owned by Japanese to Borneo: 2 bombers
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, 2 bombers
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 3 artilleries and 13 infantry
Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
50 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Caucasus : 1 flagProduction/PUs Summary :
Germans : 44 / 83
Russians : 39 / 52
Japanese : 67 / 72
Americans : 52 / 74
Chinese : 5 / 12
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 15 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 29 Sea Zone to 50 Sea Zone
5 fighters moved from 29 Sea Zone to 50 Sea Zone
2 tactical_bombers moved from 29 Sea Zone to 50 Sea ZoneCombat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 50 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Line Islands to 29 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
3 submarines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 carrier moved from 29 Sea Zone to 89 Sea Zone
1 cruiser moved from 29 Sea Zone to 89 Sea Zone
3 submarines moved from 29 Sea Zone to 89 Sea Zone
3 bombers moved from Soviet Far East to Southeast Mexico
1 battleship, 3 carriers, 2 cruisers and 8 submarines moved from 29 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
8 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Shan State
3 infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Burma to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 7 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
2 armour and 4 mech_infantrys moved from West India to Burma
1 aaGun moved from Burma to Shan State
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
1 transport moved from 64 Sea Zone to 101 Sea ZonePlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour -
The Chinese are allowed to place units in areas they recently conquered? Noticed the artillery in Anhwe.
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Yes
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Interesting. First time I hear that :'(.
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Yep, makes them dangerous as they can grow like a cancer. Which is why Japan should never let them take off like that :)
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I am just playtesting anyways.
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Sure, and like I said, you’re definitely making the game interesting.
I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.
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Sure, and like I said, you’re definitely making the game interesting.
I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.
You are missing quite a lot actually :lol:. I will do the move later today. In about 8-10 hours.
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Ok cool. What do you mean by “missing quite a lot”?
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Ok cool. What do you mean by “missing quite a lot”?
Nothing actually :D. It was meant differently.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Eire
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Scotland
Battle in Eire
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/7 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Scotland from British, taking Eire from British, taking Anglo Egyptian Sudan from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Tunisia to Gibraltar
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
4 aaGuns and 1 infantry moved from Slovakia Hungary to GermanyPlace Units - Italians
1 fighter and 7 infantry placed in Northern Italy
Italians undo move 1.
7 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Germany : 4 aaGuns and 1 infantry
Northern Italy : 1 factory_major and 8 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 4 transports
Eire : 1 flag, 1 armour and 1 infantry
109 Sea Zone : 2 transports
91 Sea Zone : 1 battleship, 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 44 / 83
Russians : 39 / 52
Japanese : 58 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 21 / 0
UK_Pacific : 9 / 9
Italians : 18 / 33
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,750
Median : 3,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8British Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,429
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 49 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 cruiser moved from 29 Sea Zone to 62 Sea Zone
2 transports moved from 29 Sea Zone to 10 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,1,5,4,3,5,4,2,3,1,6,2,1,5,2,2,5,2,5,3,6,1,2,2,6,6,4,2,3,3,6,1,1,2,1,5,1,6,6,3,6,1,3,4,2,1,4,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_majors; Remaining resources: 62 PUs;
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to Romania
3 bombers moved from Normandy Bordeaux to Romania
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_majors; Remaining resources: 62 PUs;
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to Romania
3 bombers moved from Normandy Bordeaux to Romania
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Germans
Battle in Romania
Germans attack with 5 bombers and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 5 bombers and 4 infantry in Romania, round 2 : 3/9 hits
Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 5 bombers and 3 infantry in Romania, round 3 : 4/8 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 5 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
5 bombers moved from Romania to Germany
2 aaGuns, 4 artilleries and 6 infantry moved from Slovakia Hungary to Germany
2 aaGuns, 4 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Poland to Germany
7 transports moved from 110 Sea Zone to 109 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
2 artilleries and 8 infantry placed in Germany
10 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 1.
2 artilleries and 8 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 armour and 1 infantry
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Romania : 3 infantry
Poland : 1 infantry
Germany : 4 aaGuns, 4 armour, 8 artilleries, 5 bombers, 1 factory_major, 29 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
109 Sea Zone : 7 transports
Greece : 1 flag
Yugoslavia : 1 flag, 1 infantry
91 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombersProduction/PUs Summary :
Germans : 48 / 58
Russians : 36 / 52
Japanese : 58 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 20 / 0
UK_Pacific : 9 / 9
Italians : 18 / 33
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,818
Median : 4,000
Variance : 1,238
Standard Deviation : 1,113
Total rolls : 22Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,824
Median : 4,000
Variance : 1,062
Standard Deviation : 1,031
Total rolls : 17Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,800
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5





