Allies have 184 IPC to the Axis 142. That is about to change, barring a dicing.
14L G40 souL(Allies +15) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 111 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Southeast Mexico to Central United States
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 35 Sea Zone to 48 Sea Zone
2 destroyers moved from 39 Sea Zone to 43 Sea Zone
1 bomber moved from India to PhilippinesPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 bomber, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag
43 Sea Zone : 2 destroyers
48 Sea Zone : 1 transport
33 Sea Zone : 1 submarine
35 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
39 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 armour, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour
Egypt : 1 bomber
Morocco : 2 armour, 3 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
92 Sea Zone : 1 destroyer
101 Sea Zone : 5 transports
91 Sea Zone : 3 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 51 / 65
Russians : 36 / 45
Japanese : 45 / 45
Americans : 58 / 83
Chinese : 3 / 7
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 14 / 16
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Tsinghai : 4 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 36 / 45
Japanese : 44 / 45
Americans : 58 / 83
Chinese : 4 / 5
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 14 / 16
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
2 armour and 1 mech_infantry moved from India to Shan StatePlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 3 armour and 6 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag, 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 2 armour, 2 artilleries, 1 harbour, 7 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 36 / 45
Japanese : 41 / 45
Americans : 58 / 83
Chinese : 5 / 5
British : 21 / 0
UK_Pacific : 16 / 16
Italians : 14 / 16
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Libya to Tunisia
1 bomber and 1 tactical_bomber moved from Norway to Southern ItalyCombat - Italians
Battle in Syria
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Americans win, taking Syria from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 fighter moved from Shan State to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Japanese defend with 2 armour
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Kwangsi, round 2 : 1/6 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangsi
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 3 : 2/5 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Shan State
2 bombers moved from Queensland to Philippines
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 transport moved from 35 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 bomber placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Kwangsi : 1 artillery and 2 infantry
Shan State : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 3 bombers and 2 fighters
Celebes : 1 flag
Java : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 2 transports
35 Sea Zone : 1 flag, 2 cruisers, 5 destroyers and 1 submarine
22 Sea Zone : 1 flag
54 Sea Zone : 3 transports
62 Sea Zone : 1 submarine
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 flagProduction/PUs Summary :
Germans : 51 / 65
Russians : 35 / 45
Japanese : 40 / 45
Americans : 58 / 83
Chinese : 6 / 5
British : 21 / 0
UK_Pacific : 16 / 16
Italians : 15 / 15
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 35 / 45
Japanese : 40 / 45
Americans : 58 / 83
Chinese : 6 / 5
British : 21 / 0
UK_Pacific : 16 / 16
Italians : 15 / 15
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 63 PUs;
Germans buy 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 bomber moved from France to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
4 armour and 6 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Russia to Eastern Poland
3 artilleries moved from Western Germany to FrancePlace Units - Germans
1 infantry placed in France
Germans undo move 1.
2 fighters and 1 infantry placed in United Kingdom
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Removing units owned by Germans from France: 2 artilleries
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Yea…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 40 PUs;
Russians buy 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
2 infantry moved from Olgiy to Dzavhan
Russians take Dzavhan from Japanese
2 armour moved from Russia to Archangel
1 artillery and 3 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Archangel
Russians attack with 2 armour
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 armour in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 2 armour in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 2 armour in Archangel, round 4 : 0/2 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 : 2/2 hits
2 armour owned by the Russians lost in Archangel
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 2 armour
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 artilleries and 2 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
20 mech_infantrys moved from Western Ukraine to Bryansk
6 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
1 armour moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
3 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Kansu to CaucasusPlace Units - Russians
1 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
1 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUsTerritory Summary for Russians :
Siam : 1 flag
Kansu : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 2 infantry
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag, 1 armour
Ethiopia : 1 flag
Belarus : 1 artillery and 1 infantry
Bryansk : 1 aaGun, 6 armour, 2 artilleries, 6 infantry and 24 mech_infantrys
Russia : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor and 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Caucasus : 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Smolensk : 1 aaGun, 2 artilleries and 4 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 66
Russians : 31 / 40
Japanese : 40 / 45
Americans : 58 / 83
Chinese : 6 / 5
British : 21 / 0
UK_Pacific : 16 / 16
Italians : 15 / 15
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Kiangsu to Kwangsi
2 armour and 6 mech_infantrys moved from Shantung to Hunan
1 armour moved from Szechwan to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 submarine, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
ANZAC defend with 2 transports
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Yunnan
Japanese attack with 1 armour and 1 fighter
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
2 armour moved from Szechwan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Shantung to HunanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 43 Sea Zone to 36 Sea Zone
1 bomber and 1 fighter moved from Philippines to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Egypt to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 36 Sea Zone
Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
Units damaged: 2 battleships owned by the Japanese -
Looking for an OOL. I have 2 hits with my submarines, and a paltry 4 with the rest.
-
Full defense. Take hits on the BBs and CVs first, then the sub, the Dsts. finish off the CVs, the Cruisers, then the Tacs, then the Ftrs, and finally the last hits on the BBs.
-
Of course, if you still have subs, keep one Dst on my side.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 43 Sea Zone to 36 Sea Zone
1 bomber and 1 fighter moved from Philippines to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Egypt to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 36 Sea Zone
Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/16 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 14/23 hits
Units damaged: 2 battleships owned by the Americans
3 submarines owned by the Americans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 : 7/8 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships and 2 cruisers in 36 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 12/23 hits
5 fighters owned by the Americans, 2 battleships owned by the Americans, 2 carriers owned by the Japanese, 2 cruisers owned by the Americans, 4 destroyers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 bomber owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is -180
Casualties for Japanese: 2 carriers, 4 destroyers and 1 submarine
Casualties for Americans: 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in KwangsiNon Combat Move - Americans
1 transport moved from 48 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 armour moved from Tunisia to Algeria
5 transports moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Morocco
2 aaGuns, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 aaGuns and 1 armour moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
1 fighter moved from Morocco to Algeria
1 bomber moved from 99 Sea Zone to EgyptPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 4 destroyers, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 harbour
Egypt : 1 bomber
Morocco : 2 aaGuns, 3 armour, 4 artilleries, 4 bombers, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Algeria : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
Tunisia : 1 flag
92 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 5 transports
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 55 / 66
Russians : 31 / 40
Japanese : 41 / 41
Americans : 58 / 84
Chinese : 5 / 5
British : 21 / 0
UK_Pacific : 16 / 16
Italians : 15 / 15
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 3 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 55 / 66
Russians : 31 / 40
Japanese : 38 / 41
Americans : 58 / 84
Chinese : 8 / 16
British : 21 / 0
UK_Pacific : 16 / 16
Italians : 15 / 15
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is -180
Now that’s what I like to see!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to SyriaCombat - British
Battle in Syria
British attack with 2 armour and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour and 3 mech_infantrys in Syria, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 2/4 hits
2 mech_infantrys owned by the British lost in Syria
British roll dice for 2 armour and 1 mech_infantry in Syria, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 3 infantry in Syria, round 3 : 1/4 hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 2 armour in Syria, round 4 : 1/2 hits
Italians roll dice for 1 artillery and 3 infantry in Syria, round 4 : 3/4 hits
2 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -21
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from French Indo China to Burma
3 armour moved from Shan State to India
6 mech_infantrys moved from Shan State to IndiaPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 4 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 1 mech_infantry
India : 1 airfield, 4 armour, 1 factory_major, 1 harbour, 4 infantry and 9 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 2 artilleries, 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 55 / 66
Russians : 31 / 40
Japanese : 38 / 41
Americans : 58 / 84
Chinese : 8 / 16
British : 21 / 0
UK_Pacific : 16 / 14
Italians : 15 / 15
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Man, I’m done. As much fun as that Pacific massacre was, there’s no way for Europe to hold. I’m in another game with now against Variance where he’s about to hit me with a sealion. I hope things go as well for me as they did for you!
Good game!
-
Keep those Russians mobile! and stay strong in Egypt. :)