@windowwasher I’m getting my PC fixed but then I’ll have to download Triple A, thanks again for the advice. I just tested out bids by myself with allies at +30 on the Europe map. The difference was huge, they put a fighter in Scotland and a destroyer in the 110 fleet I believe-with the French cruiser. They also put a sub in the med for Taranto and a tank for Tobruk. The Axis definitely is limited in what they can do the first turn and they don’t have near total domination of the sea right away.
Alternative balance solution to bidding
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A friend of mine told me about an alternative bidding system geniuses when he plays with his group.
Instead of ipcs, they bid 1-4 and the number represents how many units the allies can selectively remove from the axis setup.
Interesting concept!
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But that could be 80 IPCs, if you remove all 4 Battleships.
Do the Axis ever win if the bid is 3? I realise no one would bid 4 and win.
And how do they decide who bids first? Is it written on paper in secret? -
You could take Japan’s 3 transports. I’m pretty sure that would stop the round 1 DOW.
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Id much rather remove a german battleship and bomber than bid two subs myself. So my bid would be 2.
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You could take Japan’s 3 transports. I’m pretty sure that would stop the round 1 DOW.
Nice thought!
But I love money and 3-4 Battleships…. -
The rules say that industrial complexes are units, too. I know just the four targets I’d pick. :-D
But if I can’t have those, then I’d take the German and Italian BB and the two German bombers. Royal Navy lives, Taranto is a lot easier too, so the US needs to do very little in the Atlantic I’d say.
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I think the whole bid system might work better as is, if there were an American battleship added to the setup in sea zone #101.





