@Entek italy up
Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Americans 
 Americans spend 10 on tech rolls
 Americans removing all Technology Tokens after successful research.
 Americans discover Long Range AircraftActivate Technology - Americans 
 Americans activating Long Range AircraftPurchase Units - Americans 
 Americans buy 1 carrier, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 1 fighter moved from Midway to 6 Sea Zone
 1 bomber moved from Western United States to 6 Sea Zone
 1 carrier moved from 10 Sea Zone to 25 Sea Zone
 2 fighters moved from 10 Sea Zone to 16 Sea Zone
 2 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery moved from Brazil to 86 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 1 bomber and 1 fighter
 Japanese defend with 1 destroyer and 1 transport
 Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
 Casualties for Japanese: 1 destroyer and 1 transport
 Battle in 16 Sea Zone
 Americans attack with 2 fighters
 Japanese defend with 1 destroyer
 Americans win with 1 fighter remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 fighterNon Combat Move - Americans 
 1 fighter moved from 16 Sea Zone to 25 Sea Zone
 1 bomber and 1 fighter moved from 6 Sea Zone to Soviet Far East
 1 fighter moved from Western United States to 101 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans 
 1 carrier and 2 transports placed in 101 Sea Zone
 2 submarines and 1 transport placed in 10 Sea Zone
 1 infantry placed in Eastern United States
 1 fighter placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Shensi to Kweichow
 1 fighter moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 artillery and 1 infantry moved from Yunnan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Szechwan to YunnanPlace Units - Chinese 
 4 artilleries placed in YunnanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - British 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Brazil: 3 infantry
 EDIT: Adding units owned by Americans to British Guiana: 3 infantry
 EDIT: Removing units owned by Americans from 101 Sea Zone: 1 fighter
 EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
 EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter
 EDIT: Adding units owned by Americans to 25 Sea Zone: 1 fighter
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Soviet Far East: 1 bomber
 EDIT: Adding units owned by Americans to Midway: 1 bomber
 EDIT: Turning off Edit ModePurchase Units - British 
 British buy 1 airfield, 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 unit repaired.
 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
 2 infantry moved from Egypt to Trans-Jordan
 2 infantry moved from Union of South Africa to 71 Sea Zone
 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
 2 infantry moved from 72 Sea Zone to Kenya
 1 artillery moved from Ethiopia to Kenya
 1 infantry moved from Ethiopia to Italian Somaliland
 British take Italian Somaliland from Italians
 1 armour moved from Egypt to Kenya
 2 cruisers moved from 76 Sea Zone to 72 Sea ZoneCombat - British 
 Battle in Kenya
 British attack with 1 armour, 1 artillery and 2 infantry
 Italians defend with 1 infantry
 British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Trans-Jordan
 British attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Italians defend with 1 armour and 1 infantry
 British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British 
 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 carrier and 2 destroyers moved from 76 Sea Zone to 72 Sea Zone
 1 artillery moved from Egypt to Anglo Egyptian Sudan
 1 mech_infantry moved from Ethiopia to Belgian Congo
 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 72 Sea Zone
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 aaGun moved from Burma to Yunnan
 1 infantry moved from Shan State to Yunnan
 2 fighters and 1 tactical_bomber moved from Yunnan to India
 6 infantry moved from Burma to India
 1 artillery moved from Burma to India
 2 aaGuns moved from Burma to India
 1 bomber moved from Quebec to Gibraltar
 1 fighter moved from Quebec to 101 Sea Zone
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from 91 Sea Zone to Morocco
 1 battleship moved from 109 Sea Zone to 91 Sea Zone
 1 fighter moved from United Kingdom to Gibraltar
 2 fighters moved from United Kingdom to French West AfricaPlace Units - British 
 1 airfield placed in Gibraltar
 1 transport placed in 106 Sea Zone
 1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2
 British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific 
 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
 Some Units in India change ownership: 2 infantry and 1 mech_infantry
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 FYI I had to edit a several US noncombats. My partner doesn’t have as much of the experienced eye as I do, but I’m helping him get there little by little :) 
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 Not a problem :) 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;Politics - Italians 
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians 
 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
 1 transport moved from 98 Sea Zone to 97 Sea Zone
 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
 1 armour, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
 1 artillery and 1 infantry moved from Tunisia to Algeria
 1 fighter moved from Southern Italy to Egypt
 1 bomber moved from Southern Italy to AlgeriaCombat - Italians 
 Battle in Egypt
 Italians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
 ANZAC defend with 2 infantry; British defend with 1 harbour
 Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for ANZAC: 2 infantry
 Casualties for Italians: 2 infantry
 Battle in Algeria
 Italians attack with 1 artillery, 1 bomber and 1 infantry
 French defend with 2 infantry
 Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantry
 Battle in Trans-Jordan
 Italians attack with 1 artillery and 1 infantry
 British defend with 2 infantry
 Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantryNon Combat Move - Italians 
 1 armour moved from Syria to Iraq
 Italians take Iraq from Neutral_Axis
 1 bomber moved from Algeria to Southern Italy
 2 infantry moved from Southern France to Northern Italy
 2 artilleries moved from Southern France to Northern Italy
 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
 1 fighter moved from Egypt to AlexandriaPlace Units - Italians 
 1 carrier placed in 97 Sea Zone
 1 artillery placed in Northern ItalyTurn Complete - Italians 
 Italians collect 20 PUs; end with 21 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC Combat - ANZAC 
 ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC 
 2 fighters moved from Queensland to 62 Sea Zone
 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 fighter moved from United Kingdom to Gibraltar
 1 destroyer moved from 76 Sea Zone to 72 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 fighter moved from United Kingdom to Gibraltar
 1 destroyer moved from 76 Sea Zone to 72 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 2 artilleries and 3 infantry moved from Romania to Eastern Poland
 1 infantry moved from Bessarabia to Western Ukraine
 1 tactical_bomber moved from Romania to Western Ukraine
 2 bombers moved from Syria to Western Ukraine
 11 armour and 9 mech_infantrys moved from Germany to Eastern Poland
 2 artilleries and 10 infantry moved from Poland to Eastern PolandCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 11 armour, 4 artilleries, 13 infantry and 9 mech_infantrys
 Russians defend with 2 infantry
 Germans win, taking Eastern Poland from Russians with 11 armour, 4 artilleries, 13 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Western Ukraine
 Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 bombers moved from Western Ukraine to Romania
 1 tactical_bomber moved from Western Ukraine to Romania
 1 armour moved from Greece to Romania
 2 infantry moved from Greece to Bulgaria
 1 armour and 1 infantry moved from Greece to 97 Sea Zone
 1 fighter moved from Western Germany to Southern Italy
 8 infantry moved from Finland to Norway
 1 transport moved from 113 Sea Zone to 114 Sea Zone
 2 infantry moved from Poland to 114 Sea Zone
 2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Norway
 1 artillery moved from Normandy Bordeaux to France
 2 bombers moved from Syria to Sumatra
 1 fighter and 1 tactical_bomber moved from Syria to Iraq
 3 fighters moved from Alexandria to Egypt
 1 tactical_bomber moved from Alexandria to EgyptPlace Units - Germans 
 1 fighter placed in Western Germany
 1 infantry placed in France
 2 armour, 2 infantry and 5 mech_infantrys placed in Western Germany
 Germans undo move 3.
 2 infantry placed in Western Germany
 2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 47 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 18 infantry moved from Karelia to Finland
 Russians take Finland from Germans
 2 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Ukraine to Bessarabia
 Russians take Bessarabia from Germans
 1 infantry moved from Novgorod to Baltic States
 Russians take Baltic States from Germans
 1 infantry moved from Novgorod to Belarus
 3 fighters moved from Novgorod to Western Ukraine
 1 tactical_bomber moved from Novgorod to Western Ukraine
 12 infantry moved from Amur to Buryatia
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 6 infantry moved from Yenisey to Timguska
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 18 infantry moved from Karelia to Finland
 Russians take Finland from Germans
 2 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Ukraine to Bessarabia
 Russians take Bessarabia from Germans
 1 infantry moved from Novgorod to Baltic States
 Russians take Baltic States from Germans
 1 infantry moved from Novgorod to Belarus
 3 fighters moved from Novgorod to Western Ukraine
 1 tactical_bomber moved from Novgorod to Western Ukraine
 12 infantry moved from Amur to Buryatia
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 6 infantry moved from Yenisey to TimguskaCombat - Russians 
 Battle in Western Ukraine
 Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 7 infantry moved from Ukraine to Bryansk
 1 artillery and 6 infantry moved from Russia to Bryansk
 3 fighters moved from Western Ukraine to Bryansk
 1 tactical_bomber moved from Western Ukraine to Bryansk
 2 aaGuns moved from Karelia to Finland
 2 aaGuns moved from Amur to Buryatia
 2 infantry moved from Northwest Persia to Persia
 2 mech_infantrys moved from Caucasus to PersiaPlace Units - Russians 
 10 infantry placed in Russia
 1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 18 infantry moved from Karelia to Finland
 Russians take Finland from Germans
 2 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Ukraine to Bessarabia
 Russians take Bessarabia from Germans
 1 infantry moved from Novgorod to Baltic States
 Russians take Baltic States from Germans
 1 infantry moved from Novgorod to Belarus
 3 fighters moved from Novgorod to Western Ukraine
 1 tactical_bomber moved from Novgorod to Western Ukraine
 12 infantry moved from Amur to Buryatia
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 6 infantry moved from Yenisey to TimguskaCombat - Russians 
 Battle in Western Ukraine
 Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 7 infantry moved from Ukraine to Bryansk
 1 artillery and 6 infantry moved from Russia to Bryansk
 3 fighters moved from Western Ukraine to Bryansk
 1 tactical_bomber moved from Western Ukraine to Bryansk
 2 aaGuns moved from Karelia to Finland
 2 aaGuns moved from Amur to Buryatia
 2 infantry moved from Northwest Persia to Persia
 2 mech_infantrys moved from Caucasus to PersiaPlace Units - Russians 
 10 infantry placed in Russia
 1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
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 Did you guys get the notification? Its Japs turn. 
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 Yea, waiting on Ferrous. 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 mech_infantry moved from Suiyuyan to Shensi
 Japanese take Shensi from Chinese
 1 infantry moved from Anhwe to Kweichow
 1 infantry moved from Anhwe to Hunan
 1 infantry moved from Kwangtung to Kwangsi
 1 bomber moved from French Indo China to Kweichow
 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
 1 armour moved from Java to 42 Sea Zone
 1 infantry moved from Java to 42 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 armour moved from 37 Sea Zone to Malaya
 1 infantry moved from 37 Sea Zone to Malaya
 1 artillery moved from Sumatra to 41 Sea Zone
 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
 1 artillery moved from 37 Sea Zone to Shan State
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Shan State
 1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to MalayaCombat - Japanese 
 Battle in Shan State
 Battle in Kwangsi
 Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese win, taking Shan State from UK_Pacific, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Malaya
 Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
 ANZAC defend with 1 infantry; British defend with 1 harbour
 Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantry
 Battle in Hunan
 Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Chinese defend with 1 artillery
 Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 artillery
 Battle in Kweichow
 Japanese attack with 1 bomber and 1 infantry
 Chinese defend with 1 infantry
 Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 bomber moved from Kweichow to French Indo China
 1 fighter moved from 41 Sea Zone to Sumatra
 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
 1 fighter moved from Malaya to 37 Sea Zone
 1 tactical_bomber moved from Malaya to 37 Sea Zone
 1 fighter moved from Kwangsi to 37 Sea Zone
 1 tactical_bomber moved from Kwangsi to French Indo China
 1 fighter moved from Hunan to French Indo China
 1 tactical_bomber moved from Hunan to French Indo China
 1 artillery moved from Anhwe to Hopei
 1 artillery and 1 infantry moved from Chahar to Anhwe
 2 transports moved from 36 Sea Zone to 37 Sea Zone
 3 fighters moved from Korea to Japan
 2 tactical_bombers moved from Manchuria to Japan
 2 fighters, 4 infantry and 1 tactical_bomber moved from Manchuria to Korea
 1 infantry moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
 1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
 1 submarine moved from 42 Sea Zone to 36 Sea Zone
 1 carrier moved from 41 Sea Zone to 36 Sea Zone
 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
 2 fighters moved from 37 Sea Zone to 36 Sea Zone
 1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese 
 1 artillery and 2 infantry placed in French Indo China
 1 airfield and 1 factory_minor placed in Korea
 1 infantry placed in Japan
 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 60 PUs; end with 60 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans Combat - Americans Non Combat Move - Americans 
 1 armour moved from Eastern United States to 101 Sea Zone
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 carrier, 2 fighters, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
 2 infantry moved from British Guiana to 88 Sea Zone
 1 armour, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone
 2 infantry moved from 30 Sea Zone to Johnston Island
 1 carrier and 2 fighters moved from 25 Sea Zone to 30 Sea Zone
 1 bomber moved from Midway to Queensland
 2 infantry moved from 54 Sea Zone to Queensland
 1 artillery moved from 54 Sea Zone to Queensland
 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans 
 1 carrier and 2 transports placed in 101 Sea Zone
 2 fighters placed in 101 Sea Zone
 2 submarines placed in 10 Sea Zone
 1 fighter placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter moved from Yunnan to Kwangsi
 1 infantry moved from Yunnan to Kwangsi
 1 artillery and 1 infantry moved from Yunnan to Kweichow
 1 artillery and 1 infantry moved from Yunnan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Kwangsi
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kwangsi to Yunnan
 1 infantry moved from Yunnan to SzechwanPlace Units - Chinese 
 3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
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 What the heck? why didn’t my UK get posted??? 




 
		 
		







