@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
1. Yes, you can still move the navy that didn’t participate in combat into and/or through the sea zone during non-combat move. Once all the enemy ships in a sea zone are destroyed, the sea zone is no longer considered hostile and there is no restriction of movement into or through it during non-combat movement.
Also remember that you can ignore enemy transports and submarines when moving through sea zones. They don’t make a sea zone hostile.
If the Burma Road is open and Manchuria, Kiangsu & Kwangtung are under Allied control, Chinese units may enter non-Russian Pacific territories (can help clean Japan out of SE Asia and Korea). They are permitted to deploy one transport on the board at a time limited at SZ 20 and it can only move to SZ 36 (let 'em liberate Formosa & Hainan on their own).
Yes. Planes can always retreat. The only things that can’t are units which came via transports
But to add:
If the amphibious assault is called off during the naval battle before the units on the transports disembark, any planes (and land units attacking from other territories) that commited to that fight still have to go through one round of combat before they can retreat.
Just figured I had to ask based on how (and this is if I remember correctly, of course) marines could be boosted to 3 in amphibious in the original Pacific game when supported by artillery.