@Entek Italy up
NWO: Witt, Unknown, Dawgoneit and Capt Walker
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Oops! I made 7 Units for England, without looking to see how many it can produce. Apparently, it is only 4!
Should have bought a Ft, knowing that the damn AA never misses in this game. Wayne: feel free to take a shot at  my somewhat understrength fleet.It also appears, I have mixed up the identical looking Inf and Marine and placed the Inf in England instead of the 3 Marines. I will edit them the other way round.
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 2 halftracks, 3 infantry and 4 marines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour moved from Morocco to Libya
British take Libya from Italians
1 armour moved from Morocco to Libya
1 artillery, 4 infantry and 1 marine moved from Morocco to SZ 22 East Atlantic
1 artillery, 2 fighters, 4 infantry, 1 marine and 4 transports moved from SZ 22 East Atlantic to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
1 artillery, 6 infantry and 1 marine moved from SZ 17 English Channel to France
1 fighter moved from SZ 23 West Mediterranean to France
1 fighter moved from SZ 23 West Mediterranean to France
1 battleship moved from SZ 23 West Mediterranean to SZ 17 English Channel
1 fighter moved from SZ 17 English Channel to France
1 fighter moved from SZ 17 English Channel to France
1 infantry moved from Bombay to Calcutta
1 fighter moved from Bombay to Calcutta
1 artillery moved from Bombay to Calcutta
1 destroyer moved from SZ 105 Tasman Sea to SZ 103 Arafura Sea
1 destroyer moved from SZ 103 Arafura Sea to SZ 98 Philippine Sea
1 submarine moved from SZ 103 Arafura Sea to SZ 63 Timor Sea
1 fighter moved from New South Wales to New GuineaCombat - British
Battle in France
British attack with 1 artillery, 4 fighters, 6 infantry and 1 marine
Germans defend with 1 aaGun and 10 infantry
British win, taking France from Germans with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Germans: 10 infantry
Casualties for British: 1 fighter and 5 infantry
Battle in Calcutta
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 marine
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 marine
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Calcutta to Bombay
1 carrier moved from SZ 23 West Mediterranean to SZ 17 English Channel
1 carrier moved from SZ 22 East Atlantic to SZ 17 English Channel
3 fighters moved from France to SZ 17 English ChannelPlace Units - British
1 destroyer placed in SZ 17 English Channel
3 infantry placed in England
2 halftracks and 1 marine placed in Bombay
2 marines placed in Scotland
1 marine placed in New South WalesTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to England: 3 marines
EDIT: Removing units owned by British from England: 3 infantry
EDIT: Removing units owned by British from Scotland: 1 marine
EDIT: Removing units owned by British from Scotland: 1 marine
EDIT: Adding units owned by British to Scotland: 2 infantry
EDIT: Removing units owned by British from New South Wales: 1 marine
EDIT: Adding units owned by British to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British :
SZ 17 English Channel : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 4 transports
SZ 63 Timor Sea : 1 submarine
SZ 98 Philippine Sea : 1 destroyer
Eastern Canada : 1 factory
England : 2 aaGuns, 1 artillery, 1 factory, 7 infantry and 3 marines
France : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 marine
New South Wales : 1 factory and 1 infantry
Queensland : 1 factory
Bombay : 1 aaGun, 1 artillery, 1 factory, 1 fighter, 3 halftracks and 2 marines
Scotland : 1 factory and 2 infantry
Norway : 1 flag
Gibraltar : 1 aaGun
Libya : 1 flag, 2 armour
New Guinea : 1 fighter and 2 infantry
Okinawa : 1 flag, 1 infantry
Morocco : 1 flagProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 41 / 51
Italians : 21 / 29
Chinese : 4 / 7
Japanese : 50 / 58
Americans : 63 / 73 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Egypt to Libya
1 armour moved from Egypt to Libya
1 fighter moved from Italy to SZ 23 West Mediterranean
1 fighter moved from Italy to Libya
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Kenya-Tanganyika to French Equatorial Africa
Italians take French Equatorial Africa from British
1 artillery and 1 infantry moved from Vichy France to France
3 armour moved from Italy to FranceCombat - Italians
Battle in Libya
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 2 armour
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits
British roll dice for 2 armour in Libya, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour and 1 fighter in Libya, round 3 : 2/2 hits
British roll dice for 1 armour in Libya, round 3 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 2 armour
Casualties for Italians: 1 fighter and 1 infantry
Battle in SZ 23 West Mediterranean
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in SZ 23 West Mediterranean
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in France
Italians attack with 3 armour, 1 artillery and 1 infantry
British defend with 1 aaGun, 1 artillery, 1 infantry and 1 marine
Italians roll dice for 3 armour, 1 artillery and 1 infantry in France, round 2 : 2/5 hits
British roll dice for 1 artillery, 1 infantry and 1 marine in France, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in France
1 artillery owned by the Italians and 3 armour owned by the Italians retreated to Vichy France
British win with 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Italy to Balkans
2 artilleries moved from Italy to Balkans
1 fighter moved from SZ 23 West Mediterranean to ItalyPlace Units - Italians
2 armour, 1 fighter and 3 infantry placed in ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs totalTerritory Summary for Italians :
Sicily : 1 infantry
Belgian Congo : 1 flag
Ethiopia : 1 flag, 1 infantry
Southern Africa : 1 flag
French Equatorial Africa : 1 flag, 1 armour
Kenya-Tanganyika : 1 flag
Egypt : 1 flag, 1 armour
Rhodesia : 1 flag
Anglo-Egyptian Sudan : 1 flag
Balkans : 2 artilleries and 4 infantry
Libya : 1 armour
Italy : 1 aaGun, 2 armour, 1 factory, 3 fighters and 3 infantry
Vichy France : 3 armour and 1 artillery
Sardinia : 1 infantryProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 38 / 51
Italians : 24 / 24
Chinese : 4 / 7
Japanese : 50 / 58
Americans : 63 / 73 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Non Combat Move - Chinese
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Western Sinkiang to Eastern SinkiangPlace Units - Chinese
1 artillery and 1 infantry placed in Western SinkiangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Western Sinkiang : 1 artillery, 1 factory and 1 infantry
Eastern Sinkiang : 1 aaGun, 2 fighters and 4 infantryProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 38 / 51
Italians : 24 / 24
Chinese : 4 / 4
Japanese : 50 / 58
Americans : 63 / 73 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 halftracks, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
2 armour moved from Burma to Bombay
1 artillery and 2 infantry moved from French Indo-China to SZ 71 South China Sea
2 cruisers moved from SZ 71 South China Sea to SZ 57 Arabian Sea
1 artillery, 1 battleship, 2 infantry and 2 transports moved from SZ 71 South China Sea to SZ 57 Arabian Sea
6 fighters moved from SZ 71 South China Sea to Bombay
1 artillery and 2 infantry moved from SZ 57 Arabian Sea to Bombay
1 submarine moved from SZ 73 East China Sea to SZ 98 Philippine Sea
1 artillery and 4 infantry moved from Kansu to Eastern Sinkiang
1 armour moved from Kansu to Eastern Sinkiang
1 armour moved from Kansu to Eastern Sinkiang
1 destroyer moved from SZ 73 East China Sea to SZ 98 Philippine Sea
1 fighter moved from Kwangtung to SZ 98 Philippine Sea
1 fighter moved from French Indo-China to SZ 98 Philippine SeaCombat - Japanese
Battle in Bombay
Japanese attack with 2 armour, 1 artillery, 6 fighters and 2 infantry
British defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter, 3 halftracks and 2 marines
AA fire in Bombay : 1/6 hits
1 fighter owned by the Japanese lost in Bombay
Japanese roll dice for 1 battleship and 2 cruisers in Bombay, round 2 : 1/3 hits
Japanese roll dice for 2 armour, 1 artillery, 5 fighters and 2 infantry in Bombay, round 2 : 1/10 hits
British roll dice for 1 artillery, 1 fighter, 3 halftracks and 2 marines in Bombay, round 2 : 4/7 hits
1 armour owned by the Japanese, 2 infantry owned by the Japanese, 1 marine owned by the British, 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Bombay
Japanese roll dice for 1 armour and 5 fighters in Bombay, round 3 : 1/6 hits
British roll dice for 1 fighter, 3 halftracks and 1 marine in Bombay, round 3 : 2/5 hits
1 armour owned by the Japanese, 1 marine owned by the British and 1 fighter owned by the Japanese lost in Bombay
British win with 1 fighter and 3 halftracks remaining. Battle score for attacker is -28
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters and 2 infantry
Casualties for British: 1 artillery and 2 marines
4 fighters owned by the Japanese retreated
Battle in Eastern Sinkiang
Japanese attack with 2 armour, 1 artillery and 4 infantry
Chinese defend with 1 aaGun, 2 fighters and 4 infantry
Japanese roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Sinkiang, round 2 : 1/7 hits
Chinese roll dice for 2 fighters and 4 infantry in Eastern Sinkiang, round 2 : 1/6 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Eastern Sinkiang, round 3 : 2/6 hits
Chinese roll dice for 2 fighters and 3 infantry in Eastern Sinkiang, round 3 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Sinkiang, round 4 : 2/5 hits
Chinese roll dice for 2 fighters and 1 infantry in Eastern Sinkiang, round 4 : 2/3 hits
1 fighter owned by the Chinese, 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese roll dice for 2 armour and 1 artillery in Eastern Sinkiang, round 5 : 0/3 hits
Chinese roll dice for 1 fighter in Eastern Sinkiang, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Eastern Sinkiang
Japanese roll dice for 2 armour in Eastern Sinkiang, round 6 : 0/2 hits
Chinese roll dice for 1 fighter in Eastern Sinkiang, round 6 : 0/1 hits
Japanese roll dice for 2 armour in Eastern Sinkiang, round 7 : 1/2 hits
Chinese roll dice for 1 fighter in Eastern Sinkiang, round 7 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 1 artillery and 4 infantry
Casualties for Chinese: 2 fighters and 4 infantry
Battle in SZ 98 Philippine Sea
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in SZ 98 Philippine Sea, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in SZ 98 Philippine Sea, round 2 : 1/3 hits
British roll dice for 1 destroyer in SZ 98 Philippine Sea, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in SZ 98 Philippine Sea
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 fighters moved from SZ 98 Philippine Sea to French Indo-China
3 carriers and 1 submarine moved from SZ 71 South China Sea to SZ 57 Arabian Sea
4 fighters moved from Bombay to SZ 57 Arabian Sea
1 infantry moved from Kwangtung to French Indo-China
1 marine moved from Inner Mongolia to Kansu
1 infantry moved from Shantung to Northern Manchukuo
2 infantry moved from Southern Japan to SZ 73 East China Sea
2 infantry moved from SZ 73 East China Sea to ShantungPlace Units - Japanese
3 infantry placed in French Indo-China
3 infantry placed in Kwangtung
2 armour placed in Kansu
2 halftracks placed in Chosen
2 infantry placed in Southern Japan
1 destroyer and 1 submarine placed in SZ 73 East China SeaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
SZ 57 Arabian Sea : 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 2 transports
SZ 71 South China Sea : 1 destroyer and 1 submarine
SZ 73 East China Sea : 1 destroyer, 2 submarines and 1 transport
SZ 98 Philippine Sea : 1 destroyer
Northern Manchukuo : 1 flag, 1 infantry
Chosen : 1 flag, 1 factory and 2 halftracks
Inner Mongolia : 1 flag
Sakhalin Island : 1 infantry
Calcutta : 1 flag
Okhotsk : 1 flag
Yakutsk : 1 flag
Iwo Jima : 3 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory and 3 infantry
Northern Japan : 1 aaGun, 1 factory and 2 infantry
Kansu : 1 flag, 2 armour, 1 factory and 1 marine
Southern Japan : 1 aaGun, 1 factory and 2 infantry
South Philippines : 1 flag, 1 infantry
Shantung : 1 flag, 2 infantry
French Indo-China : 1 factory, 2 fighters and 4 infantry
Burma : 1 flag, 1 artillery
Western Aleutian Islands : 1 infantry
Eastern Sinkiang : 1 flag, 1 aaGun and 1 armour
North Philippines : 1 flag, 1 infantry
Szechwan : 1 flag
Yunnan : 1 flag
Guam : 2 infantry
Vladivostok : 1 flag
Amurskaya : 1 flag
Buryatia : 1 flag
Irkutsk : 1 flagProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 38 / 51
Italians : 24 / 24
Chinese : 2 / 4
Japanese : 52 / 57
Americans : 63 / 73 -
After the horrible dice in Bombay I’m about ready to end this game.
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Sorry Capt Walker. Winning that battle was a possibility and would have handed the initiative back to you two. It might be too much in out favour now.
I don’t mind if you want to stop playing. Thank you for joining us.
Enjoy your day. -
We’ll have to see what Wayne says…he may feel the same way after Russia moves.
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yes I was feeling our nuts were in a vise

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Ow! You can’t carry on.
Probably should not play anymore today, as I have chores to do and girls to collect from school. If you change your minds, I can do US/Russia tomorrow.
Good day both. -
Go ahead and do US/Russia…maybe we’ll luck out and you’ll get bad dice.
We’ll decide whether to go on after we see the map.
Have a good day also!





