@mike64 I can’t open the files on the forum by clicking on them…that causes my computer get stuck. I have to go to downloads and cut the file and then paste it in saved games. I’m using 2.6 so maybe we’re getting a glitch because of different versions…
JEB (Allies) vs Inno (Axis) 42 2E Game 04
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair 3 damage on 3 factories; Remaining resources: 19 PUs;
British buy 1 carrier; Remaining resources: 5 PUs;Combat Move - British
1 artillery moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 bomber moved from Russia to CaucasusCombat - British
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Caucasus
Battle in France
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 infantry
British roll dice for 2 cruisers in France, round 2 : 2/2 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 2/4 hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the British lost in France
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from France to 8 Sea Zone
1 bomber moved from Caucasus to RussiaPlace Units - British
1 carrier placed in 8 Sea ZoneTurn Complete - British
British collect 20 PUs; end with 25 PUs totalTerritory Summary for British :
8 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Russia : 1 bomber and 1 fighter
United Kingdom : 1 aaGun, 2 armour, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 10 / 17
Germans : 56 / 56
British : 20 / 25
Japanese : 46 / 46
Americans : 36 / 36 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
6 fighters moved from Caucasus to Novosibirsk
1 infantry moved from Italian East Africa to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Alaska to Western Canada
Japanese take Western Canada from British
1 infantry moved from Alaska to 64 Sea Zone
1 armour moved from Western Canada to Western United States
1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
Japanese take Anglo-Egyptian Sudan from BritishCombat - Japanese
Battle in Western United States
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 aaGun, 1 factory and 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Western United States, round 2 : 1/2 hits
Americans roll dice for 1 aaGun and 2 infantry in Western United States, round 2 : 0/2 hits
1 aaGun owned by the Americans lost in Western United States
Japanese roll dice for 1 armour and 1 infantry in Western United States, round 3 : 0/2 hits
Americans roll dice for 2 infantry in Western United States, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Western United States, round 4 : 1/2 hits
Americans roll dice for 2 infantry in Western United States, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour in Western United States, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Western United States, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Western United States, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Western United States, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Western United States, round 7 : 1/1 hits
Americans roll dice for 1 infantry in Western United States, round 7 : 0/1 hits
1 infantry owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Yakut S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 6 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 6 fighters and 1 infantry in Novosibirsk, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Caucasus to Sinkiang
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
2 artilleries and 5 infantry moved from India to Persia
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 armour moved from India to Caucasus
1 armour moved from Szechwan to Caucasus
1 artillery and 1 infantry moved from Persia to Caucasus
2 fighters moved from Novosibirsk to Caucasus
1 transport moved from 34 Sea Zone to 37 Sea Zone
1 transport moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Manchuria to Caucasus
1 bomber moved from Yakut S.S.R. to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 infantry moved from Yunnan to Szechwan
1 carrier moved from 34 Sea Zone to 15 Sea Zone
2 fighters moved from 34 Sea Zone to 15 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 15 Sea Zone
3 fighters moved from Novosibirsk to Sinkiang
1 destroyer and 1 submarine moved from 38 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour placed in India
2 artilleries and 2 infantry placed in East Indies
1 fighter placed in India
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs totalTerritory Summary for Japanese :
15 Sea Zone : 2 battleships, 1 carrier and 2 fighters
28 Sea Zone : 1 transport
34 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
35 Sea Zone : 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 2 transports
56 Sea Zone : 1 transport
Alaska : 1 flag
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 2 armour, 1 artillery, 3 fighters and 3 infantry
East Indies : 2 artilleries, 1 factory and 2 infantry
Eastern Australia : 1 flag
India : 1 flag, 2 armour, 1 factory, 1 fighter and 2 infantry
Italian East Africa : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 1 fighter
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 3 artilleries and 6 infantry
Sinkiang : 1 flag, 1 armour, 1 bomber, 4 fighters and 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Wake Island : 1 infantry
Western Australia : 1 flag, 1 artillery
Western Canada : 1 flag
Western United States : 1 flag, 1 armour and 1 factory
Yakut S.S.R. : 1 flag, 3 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 8 / 17
Germans : 56 / 56
British : 17 / 25
Japanese : 61 / 61
Americans : 26 / 36 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
6 fighters moved from Caucasus to Novosibirsk
1 infantry moved from Italian East Africa to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Alaska to Western Canada
Japanese take Western Canada from British
1 infantry moved from Alaska to 64 Sea Zone
1 armour moved from Western Canada to Western United States
1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
Japanese take Anglo-Egyptian Sudan from BritishCombat - Japanese
Battle in Western United States
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 aaGun, 1 factory and 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Western United States, round 2 : 1/2 hits
Americans roll dice for 1 aaGun and 2 infantry in Western United States, round 2 : 0/2 hits
1 aaGun owned by the Americans lost in Western United States
Japanese roll dice for 1 armour and 1 infantry in Western United States, round 3 : 0/2 hits
Americans roll dice for 2 infantry in Western United States, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Western United States, round 4 : 1/2 hits
Americans roll dice for 2 infantry in Western United States, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour in Western United States, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Western United States, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Western United States, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Western United States, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Western United States, round 7 : 1/1 hits
Americans roll dice for 1 infantry in Western United States, round 7 : 0/1 hits
1 infantry owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Yakut S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 6 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 6 fighters and 1 infantry in Novosibirsk, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Caucasus to Sinkiang
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
2 artilleries and 5 infantry moved from India to Persia
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 armour moved from India to Caucasus
1 armour moved from Szechwan to Caucasus
1 artillery and 1 infantry moved from Persia to Caucasus
2 fighters moved from Novosibirsk to Caucasus
1 transport moved from 34 Sea Zone to 37 Sea Zone
1 transport moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Manchuria to Caucasus
1 bomber moved from Yakut S.S.R. to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 infantry moved from Yunnan to Szechwan
1 carrier moved from 34 Sea Zone to 15 Sea Zone
2 fighters moved from 34 Sea Zone to 15 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 15 Sea Zone
3 fighters moved from Novosibirsk to Sinkiang
1 destroyer and 1 submarine moved from 38 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour placed in India
2 artilleries and 2 infantry placed in East Indies
1 fighter placed in India
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sinkiang: 4 fighters
EDIT: Adding units owned by Japanese to Caucasus: 4 fighters
EDIT: Removing units owned by Japanese from Sinkiang: 1 bomber
EDIT: Adding units owned by Japanese to Manchuria: 1 bomber
EDIT: Turning on Edit ModeTerritory Summary for Japanese :
15 Sea Zone : 2 battleships, 1 carrier and 2 fighters
28 Sea Zone : 1 transport
34 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
35 Sea Zone : 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 2 transports
56 Sea Zone : 1 transport
Alaska : 1 flag
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 2 armour, 1 artillery, 7 fighters and 3 infantry
East Indies : 2 artilleries, 1 factory and 2 infantry
Eastern Australia : 1 flag
India : 1 flag, 2 armour, 1 factory, 1 fighter and 2 infantry
Italian East Africa : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 1 fighter
Manchuria : 1 bomber
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 3 artilleries and 6 infantry
Sinkiang : 1 flag, 1 armour and 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Wake Island : 1 infantry
Western Australia : 1 flag, 1 artillery
Western Canada : 1 flag
Western United States : 1 flag, 1 armour and 1 factory
Yakut S.S.R. : 1 flag, 3 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 8 / 17
Germans : 56 / 56
British : 17 / 25
Japanese : 61 / 61
Americans : 26 / 36 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Western United States
1 artillery moved from Eastern Canada to Western Canada
British take Western Canada from Japanese
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
Americans take France from Germans
1 infantry moved from Eastern United States to 11 Sea Zone
1 transport moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from West Indies to 18 Sea Zone
1 infantry moved from West Indies to 18 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 18 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 infantry moved from 13 Sea Zone to Morocco
1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 carrier moved from 11 Sea Zone to 13 Sea Zone
2 fighters moved from United Kingdom to 13 Sea Zone
1 cruiser moved from 10 Sea Zone to 13 Sea Zone
2 bombers moved from United Kingdom to Germany
1 bomber moved from Russia to CaucasusCombat - Americans
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Caucasus
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,6 and costs: 10 production.
Bombing raid costs 10 production in Germany
Battle in Western United States
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 factory
Americans roll dice for 1 bomber and 1 infantry in Western United States, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Western United States, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber moved from Western United States to Eastern United States
1 submarine moved from 59 Sea Zone to 56 Sea Zone
2 bombers moved from Germany to United Kingdom
1 bomber moved from Caucasus to Russia
1 fighter moved from Greenland to 8 Sea ZonePlace Units - Americans
2 transports placed in 11 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Americans :
8 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 1 transport
11 Sea Zone : 2 transports
13 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
56 Sea Zone : 1 submarine
Eastern Canada : 1 aaGun
Eastern United States : 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
France : 1 flag, 1 infantry
Hawaiian Islands : 1 infantry
Morocco : 1 flag, 1 armour and 2 infantry
Russia : 1 bomber
United Kingdom : 1 armour, 1 artillery, 2 bombers and 2 infantry
Western Canada : 1 artillery
Western United States : 1 factory and 1 infantryProduction/PUs Summary :
Russians : 8 / 17
Germans : 49 / 56
British : 18 / 25
Japanese : 50 / 61
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Vologda
3 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
Russians roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 3 : 0/4 hits
Germans roll dice for 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters moved from Kazakh S.S.R. to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Archangel : 1 infantry
Russia : 2 aaGuns, 5 armour, 7 artilleries, 1 factory, 4 fighters and 10 infantryProduction/PUs Summary :
Russians : 9 / 9
Germans : 48 / 56
British : 18 / 25
Japanese : 50 / 61
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 16 damage on 16 factories; Remaining resources: 40 PUs;
Germans buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 fighter moved from Caucasus to Archangel
2 infantry moved from Germany to France
2 fighters moved from Germany to France
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from Karelia S.S.R. to United Kingdom
2 bombers moved from Germany to United Kingdom
1 infantry moved from Germany to FranceCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in Russia
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6,6,1 and costs: 11 production.
Bombing raid costs 11 production in United Kingdom
Battle in France
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in France, round 2 : 1/5 hits
Americans roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in France
Germans win, taking France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Evenki National Okrug to West Russia
2 armour moved from Karelia S.S.R. to West Russia
3 armour moved from Caucasus to West Russia
7 infantry moved from Caucasus to West Russia
6 artilleries moved from Caucasus to West Russia
2 fighters moved from Archangel to West Russia
1 artillery and 2 infantry moved from Persia to Caucasus
1 artillery moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Russia to Germany
3 bombers moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
1 aaGun moved from Caucasus to West Russia
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 fighter moved from France to Germany
1 fighter moved from France to Germany
1 infantry moved from Germany to Italy
1 infantry moved from Germany to Italy
1 infantry moved from Germany to FrancePlace Units - Germans
1 artillery and 8 infantry placed in Germany
2 armour placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship, 1 carrier and 1 transport
Archangel : 1 flag, 2 infantry
Caucasus : 1 flag, 2 artilleries, 1 factory and 2 infantry
Egypt : 1 flag
Evenki National Okrug : 1 flag
France : 4 infantry
Germany : 1 aaGun, 2 artilleries, 4 bombers, 1 factory, 2 fighters and 8 infantry
Gibraltar : 1 flag
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag
Vologda : 1 flag
West Russia : 1 aaGun, 6 armour, 7 artilleries and 13 infantryProduction/PUs Summary :
Russians : 8 / 9
Germans : 55 / 55
British : 18 / 25
Japanese : 50 / 61
Americans : 37 / 43 -
Ok, this game is already over. I recon you will take moscow within 1-2 rounds. We can play until then if you want, otherwise I’m already ready to throw in the towel now. Well played! This game had almost perfect execution with the axis, it’s hard to see anything that you could have done better. You took india after 3 rounds, and avoided an allied invasion of Europe until round 6! The allied should never give Germany that peace of mind and let her focus 100% on russia. If you you’re up for it, I would like a rematch with the allies, and hopefully learn from my mistake from this game.
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Thank you :-D. I had some luck when rolling dices as well which gave me extra upper hand as well. The sea battle settle helped Germany a lot on pushing England back.
I am happy to play either Axis or Allies. Please let me know what you choose.
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Test summary from TripleA, engine version: 1.7.0.3, time: 11:36:32
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Yes that sea battle was hugely important for your momentum. I misscalculated it a bit.
I have now started a new game when I’m playing tha allies again. Good luck!