@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 10 Purchase Units - Italians 
 Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
 1 submarine moved from 97 Sea Zone to 98 Sea Zone
 3 carriers moved from 97 Sea Zone to 98 Sea Zone
 3 fighters moved from 97 Sea Zone to Trans-Jordan
 1 fighter moved from 97 Sea Zone to Trans-Jordan
 2 fighters moved from 97 Sea Zone to 98 Sea Zone
 1 armour moved from Southern Italy to Southern France
 2 infantry moved from Northern Italy to Southern France
 1 fighter moved from Southern Italy to Southern France
 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians 
 Battle in Southern France
 Italians attack with 1 armour, 1 fighter and 2 infantry
 Americans defend with 1 factory_minor, 1 harbour and 3 infantry
 Italians win, taking Southern France from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Italians: 1 infantry
 Casualties for Americans: 3 infantry
 Battle in 98 Sea Zone
 Italians attack with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
 French defend with 1 destroyer
 Italians win, taking 98 Sea Zone from Neutral with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Trans-Jordan
 Italians attack with 1 artillery, 4 fighters and 1 infantry
 French defend with 2 infantry
 Italians win, taking Trans-Jordan from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 4 fighters moved from Trans-Jordan to 98 Sea Zone
 1 fighter moved from Southern France to Southern ItalyPlace Units - Italians 
 1 mech_infantry placed in Southern Italy
 1 destroyer placed in 97 Sea Zone
 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
 Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 10 Purchase Units - ANZAC 
 ANZAC repair 0 damage on 1 harbour; Remaining resources: 13 PUs;
 ANZAC buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC 
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC 
 Battle in Celebes
 Battle in PhilippinesNon Combat Move - ANZAC 
 2 infantry moved from New South Wales to Queensland
 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC 
 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 18 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Germans 
 Germans buy 8 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Bryansk to Belarus
 1 bomber moved from Western Germany to Russia
 3 fighters moved from Bryansk to Russia
 3 fighters moved from Northern Italy to Holland Belgium
 9 infantry moved from Western Germany to Holland Belgium
 1 transport moved from 115 Sea Zone to 114 Sea Zone
 1 mech_infantry moved from Germany to 114 Sea Zone
 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 mech_infantry moved from 115 Sea Zone to Novgorod
 1 fighter moved from Western Germany to Belarus
 1 tactical_bomber moved from Bryansk to Caucasus
 1 mech_infantry moved from Bryansk to Caucasus
 1 mech_infantry moved from Volgograd to Caucasus
 1 mech_infantry moved from Volgograd to Caucasus
 1 infantry moved from Volgograd to Caucasus
 1 infantry moved from Suiyuyan to Kansu
 1 mech_infantry moved from Tsinghai to Shensi
 Germans take Shensi from Chinese
 1 infantry moved from Yakut S.S.R. to Buryatia
 Germans take Buryatia from RussiansCombat - Germans 
 Battle in Belarus
 Germans attack with 1 fighter and 2 infantry
 British defend with 1 infantry
 Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Holland Belgium
 Germans attack with 3 fighters and 9 infantry
 Americans defend with 2 infantry
 Germans win, taking Holland Belgium from Americans with 3 fighters and 8 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in Caucasus
 Germans attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
 British defend with 1 armour and 1 mech_infantry
 Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry and 1 mech_infantry
 Casualties for British: 1 armour and 1 mech_infantry
 Battle in Novgorod
 Germans attack with 1 mech_infantry
 British defend with 1 artillery and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
 Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
 Casualties for Germans: 1 mech_infantry
 Battle in Kansu
 Germans attack with 1 infantry
 Chinese defend with 1 infantry
 Chinese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Germans: 1 infantry
 Air Battle in Russia
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Germans 
 Germans buy 8 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Bryansk to Belarus
 1 bomber moved from Western Germany to Russia
 3 fighters moved from Bryansk to Russia
 3 fighters moved from Northern Italy to Holland Belgium
 9 infantry moved from Western Germany to Holland Belgium
 1 transport moved from 115 Sea Zone to 114 Sea Zone
 1 mech_infantry moved from Germany to 114 Sea Zone
 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 mech_infantry moved from 115 Sea Zone to Novgorod
 1 fighter moved from Western Germany to Belarus
 1 tactical_bomber moved from Bryansk to Caucasus
 1 mech_infantry moved from Bryansk to Caucasus
 1 mech_infantry moved from Volgograd to Caucasus
 1 mech_infantry moved from Volgograd to Caucasus
 1 infantry moved from Volgograd to Caucasus
 1 infantry moved from Suiyuyan to Kansu
 1 mech_infantry moved from Tsinghai to Shensi
 Germans take Shensi from Chinese
 1 infantry moved from Yakut S.S.R. to Buryatia
 Germans take Buryatia from RussiansCombat - Germans 
 Battle in Belarus
 Germans attack with 1 fighter and 2 infantry
 British defend with 1 infantry
 Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Holland Belgium
 Germans attack with 3 fighters and 9 infantry
 Americans defend with 2 infantry
 Germans win, taking Holland Belgium from Americans with 3 fighters and 8 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in Caucasus
 Germans attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
 British defend with 1 armour and 1 mech_infantry
 Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry and 1 mech_infantry
 Casualties for British: 1 armour and 1 mech_infantry
 Battle in Novgorod
 Germans attack with 1 mech_infantry
 British defend with 1 artillery and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
 Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
 Casualties for Germans: 1 mech_infantry
 Battle in Kansu
 Germans attack with 1 infantry
 Chinese defend with 1 infantry
 Chinese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Germans: 1 infantry
 Air Battle in Russia
 Germans attacks with 4 units heading to Russia
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Russia
 Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
 Bombing raid in Russia causes 8 damage total.
 Cleaning up after air battlesNon Combat Move - Germans 
 3 artilleries moved from Western Ukraine to Bryansk
 3 artilleries moved from Ukraine to Bryansk
 1 tactical_bomber moved from Caucasus to Bryansk
 1 fighter moved from Belarus to Bryansk
 1 bomber moved from Russia to Bryansk
 3 fighters moved from Russia to Bryansk
 7 infantry moved from Northern Italy to Southern France
 2 infantry moved from Northern Italy to Western Germany
 2 aaGuns moved from Northern Italy to Southern France
 3 aaGuns moved from Northern Italy to Western Germany
 1 fighter moved from Holland Belgium to Southern France
 2 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans 
 3 artilleries placed in Western Ukraine
 3 artilleries placed in Ukraine
 2 artilleries and 3 infantry placed in Western Germany
 Germans undo move 3.
 2 artilleries and 2 infantry placed in Germany
 2 bombers, 1 infantry and 3 mech_infantrys placed in Western Germany
 Germans undo move 4.
 2 bombers and 1 infantry placed in Western Germany
 3 mech_infantrys placed in VolgogradTurn Complete - Germans 
 Germans collect 59 PUs; end with 59 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Russians 
 Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
 Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 armour and 1 mech_infantry moved from Russia to Urals
 Russians take Vologda from Germans
 Russians take Urals from GermansCombat - Russians Non Combat Move - Russians 
 1 mech_infantry moved from Northwest Persia to IraqPlace Units - Russians 
 1 armour and 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 17 PUs; end with 17 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese 
 1 fighter moved from 42 Sea Zone to 35 Sea Zone
 2 fighters moved from Java to 45 Sea Zone
 1 submarine moved from 37 Sea Zone to 45 Sea Zone
 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 fighter moved from Java to 45 Sea Zone
 1 fighter moved from 42 Sea Zone to 44 Sea Zone
 3 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
 Japanese take Eastern Persia from British
 1 mech_infantry moved from French Indo China to Szechwan
 3 mech_infantrys moved from Yunnan to Szechwan
 3 mech_infantrys moved from Hunan to Szechwan
 1 infantry moved from Kweichow to Szechwan
 2 mech_infantrys moved from Hopei to Szechwan
 1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
 3 mech_infantrys moved from Shantung to Manchuria
 1 bomber moved from Shantung to Szechwan
 5 armour and 1 artillery moved from Italian Somaliland to 76 Sea Zone
 6 infantry moved from Italian Somaliland to 76 Sea Zone
 5 armour, 1 artillery, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 infantry, 5 tactical_bombers and 6 transports moved from 76 Sea Zone to 80 Sea Zone
 5 armour moved from 80 Sea Zone to Iraq
 6 infantry moved from 80 Sea Zone to Iraq
 1 artillery moved from 80 Sea Zone to IraqCombat - Japanese 
 Battle in Iraq
 Japanese attack with 5 armour, 1 artillery and 6 infantry
 Russians defend with 1 mech_infantry; British defend with 3 aaGuns, 3 artilleries and 2 infantry
 Japanese win, taking Iraq from Russians with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 25
 Casualties for Japanese: 4 infantry
 Casualties for Russians: 1 mech_infantry
 Casualties for British: 3 aaGuns, 3 artilleries and 2 infantry
 Battle in Manchuria
 Japanese attack with 1 armour and 5 mech_infantrys
 Americans defend with 1 infantry
 Japanese win, taking Manchuria from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Battle in 35 Sea Zone
 Japanese attack with 1 fighter and 1 transport
 ANZAC defend with 1 transport
 Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Philippines
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
 Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 2 infantry
 Battle in 45 Sea Zone
 Japanese attack with 3 fighters and 1 submarine
 Americans defend with 1 destroyer
 Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 44 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Szechwan
 Japanese attack with 1 bomber, 1 infantry and 9 mech_infantrys
 Chinese defend with 2 infantry
 Japanese win, taking Szechwan from Chinese with 1 bomber and 9 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 bomber moved from Szechwan to French Indo China
 1 infantry moved from French Indo China to Kwangsi
 3 mech_infantrys moved from Burma to West India
 3 infantry moved from India to West India
 1 tactical_bomber moved from Philippines to 36 Sea Zone
 3 fighters moved from 45 Sea Zone to Java
 1 fighter moved from Philippines to 36 Sea Zone
 1 destroyer moved from 37 Sea Zone to 21 Sea Zone
 1 fighter moved from 44 Sea Zone to 35 Sea Zone
 1 carrier moved from 42 Sea Zone to 35 Sea Zone
 1 destroyer moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese 
 1 carrier and 1 destroyer placed in 36 Sea Zone
 1 transport placed in 37 Sea Zone
 1 artillery and 1 infantry placed in Malaya
 1 armour and 1 mech_infantry placed in India
 Japanese undo move 4.
 1 armour placed in French Indo China
 1 destroyer and 1 transport placed in 39 Sea Zone
 1 infantry placed in India
 1 mech_infantry placed in Shantung
 3 infantry placed in Japan
 Japanese undo move 5.
 1 destroyer placed in 19 Sea Zone
 Japanese undo move 6.
 1 transport placed in 39 Sea Zone
 Japanese undo move 5.
 1 mech_infantry placed in India
 1 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,6,2,5,4,4,4,2,6,1,5,4,2,5,4,3,3
 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Americans 
 Americans buy 1 armour, 1 destroyer, 2 factory_minors, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 4 fighters moved from Norway to 115 Sea Zone
 2 fighters moved from 125 Sea Zone to 115 Sea Zone
 2 artilleries moved from Norway to 125 Sea Zone
 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
 2 artilleries moved from 110 Sea Zone to Holland Belgium
 2 armour, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
 Americans take 54 Sea Zone from Japanese
 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
 1 fighter and 1 tactical_bomber moved from New Guinea to 19 Sea Zone
 2 artilleries and 2 infantry moved from Korea to Manchuria
 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
 2 bombers moved from Wake Island to Manchuria
 1 mech_infantry moved from Norway to Vyborg
 Russians take Vyborg from GermansCombat - Americans 
 Battle in 19 Sea Zone
 Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 115 Sea Zone
 Americans attack with 6 fighters
 Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
 Americans win with 5 fighters remaining. Battle score for attacker is 44
 Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
 Casualties for Americans: 1 fighter
 Battle in 45 Sea Zone
 Americans attack with 1 destroyer
 Japanese defend with 1 submarine
 Americans win with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Manchuria
 Americans attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 armour and 5 mech_infantrys
 Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 armour and 5 mech_infantrys
 Casualties for Americans: 2 artilleries, 2 infantry and 1 tactical_bomber
 Battle in Holland Belgium
 Americans attack with 2 armour, 4 artilleries and 5 infantry
 Germans defend with 8 infantry
 Americans win, taking Holland Belgium from Germans with 2 armour and 4 artilleries remaining. Battle score for attacker is 9
 Casualties for Germans: 8 infantry
 Casualties for Americans: 5 infantryNon Combat Move - Americans 
 4 fighters moved from 115 Sea Zone to Norway
 1 fighter moved from 115 Sea Zone to Finland
 2 infantry moved from Finland to Vyborg
 1 armour moved from Norway to Vyborg
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 transport moved from 106 Sea Zone to 91 Sea Zone
 4 infantry moved from Eastern United States to 101 Sea Zone
 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 4 infantry moved from 91 Sea Zone to Morocco
 4 fighters moved from Manchuria to Korea
 2 bombers moved from Manchuria to Korea
 1 fighter moved from Manchuria to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
 1 destroyer moved from 6 Sea Zone to 18 Sea Zone
 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 3 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 3 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 106 Sea Zone to 101 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - Americans 
 1 factory_minor placed in Finland
 1 factory_minor placed in Korea
 3 infantry placed in Normandy Bordeaux
 1 armour, 1 fighter and 1 mech_infantry placed in Norway
 2 infantry placed in Eastern United States
 2 infantry placed in Western United States
 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 63 PUs; end with 63 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 2 infantry moved from Sikang to Shensi
 1 fighter moved from Sikang to Shensi
 1 infantry moved from Sikang to Tsinghai
 Chinese take Tsinghai from Germans
 1 infantry moved from Kansu to Suiyuyan
 Chinese take Suiyuyan from GermansCombat - Chinese 
 Battle in Shensi
 Chinese attack with 1 fighter and 2 infantry
 Germans defend with 1 mech_infantry
 Chinese win, taking Shensi from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to Kansu
 8 infantry moved from Sikang to TsinghaiPlace Units - Chinese 
 2 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 5 PUs; end with 7 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - British 
 British buy 1 armour, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - British 
 1 artillery and 1 mech_infantry moved from Novgorod to Belarus
 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
 1 fighter moved from Egypt to Trans-Jordan
 1 bomber and 1 fighter moved from Egypt to Iraq
 6 fighters and 2 tactical_bombers moved from 81 Sea Zone to Iraq
 2 armour and 5 mech_infantrys moved from Syria to Iraq
 1 infantry moved from Ethiopia to Italian Somaliland
 British take Italian Somaliland from ItaliansCombat - British 
 Battle in Trans-Jordan
 British attack with 1 artillery, 1 fighter and 1 infantry
 Italians defend with 1 artillery
 British win, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery
 Battle in Iraq
 British attack with 2 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
 Japanese defend with 5 armour, 1 artillery and 2 infantry
 British win, taking Iraq from Japanese with 2 armour, 1 bomber, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
 Casualties for Japanese: 5 armour, 1 artillery and 2 infantry
 Casualties for British: 4 mech_infantrys
 Battle in Belarus
 British attack with 1 artillery and 1 mech_infantry
 Germans defend with 2 infantry
 Germans win with no units remaining. Battle score for attacker is -2
 Casualties for Germans: 2 infantry
 Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - British 
 1 transport moved from 125 Sea Zone to 110 Sea Zone
 1 transport moved from 91 Sea Zone to 110 Sea Zone
 4 infantry moved from United Kingdom to 110 Sea Zone
 4 infantry moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from Trans-Jordan to Egypt
 1 fighter moved from Iraq to Egypt
 6 fighters and 2 tactical_bombers moved from Iraq to 81 Sea Zone
 1 bomber moved from Iraq to Egypt
 2 armour and 5 mech_infantrys moved from Egypt to Syria
 1 mech_infantry moved from Kenya to Egypt
 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
 2 infantry moved from Union of South Africa to Rhodesia
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - British 
 4 infantry placed in United Kingdom
 3 submarines placed in 81 Sea Zone
 1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,3,4,5,6,3,4,1,6,4,2,1,1,6,1,1,6,1,4,5
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,3,2,4,6,2,2,2,6,1,3,6,1
 British collect 30 PUs (5 lost to blockades); end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Italians 
 Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 fighter moved from Southern Italy to Normandy Bordeaux
 1 armour and 1 infantry moved from Southern France to Normandy BordeauxCombat - Italians 
 Battle in Normandy Bordeaux
 Italians attack with 1 armour, 1 fighter and 1 infantry
 Americans defend with 1 factory_minor, 1 harbour and 3 infantry
 Italians win, taking Normandy Bordeaux from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Italians: 1 infantry
 Casualties for Americans: 3 infantryNon Combat Move - Italians 
 1 fighter moved from Normandy Bordeaux to Western Germany
 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
 1 infantry moved from Albania to Greece
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to GreecePlace Units - Italians 
 1 transport placed in 97 Sea Zone
 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Combat Move - French Non Combat Move - French 
 2 infantry moved from Tobruk to AlexandriaTurn Complete - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Research Technology - Germans Purchase Units - Germans 
 Germans buy 9 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 mech_infantry moved from Bryansk to Novgorod
 Germans take Novgorod from Russians
 1 mech_infantry moved from Bryansk to Vologda
 Germans take Vologda from Russians
 1 mech_infantry moved from Bryansk to Archangel
 Germans take Archangel from Russians
 1 mech_infantry moved from Caucasus to Northwest Persia
 Germans take Northwest Persia from Russians
 2 bombers moved from Western Germany to Russia
 1 bomber moved from Bryansk to Russia
 4 fighters moved from Bryansk to Russia
 1 infantry moved from Buryatia to Sakha
 Germans take Sakha from RussiansCombat - Germans 
 Air Battle in Russia
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Research Technology - Germans Purchase Units - Germans 
 Germans buy 9 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 mech_infantry moved from Bryansk to Novgorod
 Germans take Novgorod from Russians
 1 mech_infantry moved from Bryansk to Vologda
 Germans take Vologda from Russians
 1 mech_infantry moved from Bryansk to Archangel
 Germans take Archangel from Russians
 1 mech_infantry moved from Caucasus to Northwest Persia
 Germans take Northwest Persia from Russians
 2 bombers moved from Western Germany to Russia
 1 bomber moved from Bryansk to Russia
 4 fighters moved from Bryansk to Russia
 1 infantry moved from Buryatia to Sakha
 Germans take Sakha from RussiansCombat - Germans 
 Air Battle in Russia
 Germans attacks with 7 units heading to Russia
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Russia
 Bombing raid in Russia rolls: 5,8,4 and causes: 14 damage to unit: factory_major
 Bombing raid in Russia causes 14 damage total.
 Cleaning up after air battlesNon Combat Move - Germans 
 3 bombers moved from Russia to Bryansk
 4 fighters moved from Russia to Bryansk
 1 mech_infantry moved from Caucasus to Bryansk
 3 mech_infantrys moved from Volgograd to Bryansk
 3 artilleries moved from Ukraine to Bryansk
 3 artilleries moved from Western Ukraine to Bryansk
 2 aaGuns moved from Southern France to Northern Italy
 1 fighter moved from Southern France to Germany
 5 infantry moved from Southern France to Northern Italy
 2 infantry moved from Southern France to Northern Italy
 2 artilleries and 2 infantry moved from Germany to Western GermanyPlace Units - Germans 
 5 infantry placed in Germany
 3 armour placed in Western Ukraine
 3 armour placed in Ukraine
 3 armour placed in VolgogradTurn Complete - Germans 
 Germans collect 55 PUs; end with 55 PUs total
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Purchase Units - Russians 
 Russians repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
 Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 armour moved from Urals to Novosibirsk
 Russians take Novosibirsk from Germans
 1 armour moved from Novosibirsk to Vologda
 1 infantry moved from Russia to Samara
 Russians take Samara from Germans
 1 mech_infantry moved from Urals to Archangel
 2 infantry moved from Russia to Tambov
 2 fighters moved from Russia to Tambov
 1 tactical_bomber moved from Russia to Vologda
 2 fighters moved from Russia to ArchangelCombat - Russians 
 Battle in Tambov
 Russians attack with 2 fighters and 2 infantry
 Germans defend with 1 infantry
 Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Vologda
 Russians attack with 1 armour and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 armour
 Battle in Archangel
 Russians attack with 2 fighters and 1 mech_infantry
 Germans defend with 1 mech_infantry
 Russians win with 2 fighters remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 mech_infantryNon Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 2 fighters moved from Archangel to Russia
 1 tactical_bomber moved from Vologda to Russia
 2 fighters moved from Tambov to RussiaPlace Units - Russians 
 Turning on Edit Mode
 EDIT: Changing ownership of Vologda from Germans to Russians
 EDIT: Adding units owned by Russians to Vologda: 1 armour
 EDIT: Turning off Edit Mode
 1 artillery and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,2,2,6,1,6,1,3,2,2,6,2,5,2,6,3,5,6,4,1
 Russians collect 13 PUs (2 lost to blockades); end with 13 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Purchase Units - Russians 
 Russians repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
 Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 armour moved from Urals to Novosibirsk
 Russians take Novosibirsk from Germans
 1 armour moved from Novosibirsk to Vologda
 1 infantry moved from Russia to Samara
 Russians take Samara from Germans
 1 mech_infantry moved from Urals to Archangel
 2 infantry moved from Russia to Tambov
 2 fighters moved from Russia to Tambov
 1 tactical_bomber moved from Russia to Vologda
 2 fighters moved from Russia to ArchangelCombat - Russians 
 Battle in Tambov
 Russians attack with 2 fighters and 2 infantry
 Germans defend with 1 infantry
 Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Vologda
 Russians attack with 1 armour and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 armour
 Battle in Archangel
 Russians attack with 2 fighters and 1 mech_infantry
 Germans defend with 1 mech_infantry
 Russians win with 2 fighters remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 mech_infantryNon Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 2 fighters moved from Archangel to Russia
 1 tactical_bomber moved from Vologda to Russia
 2 fighters moved from Tambov to RussiaPlace Units - Russians 
 Turning on Edit Mode
 EDIT: Changing ownership of Vologda from Germans to Russians
 EDIT: Adding units owned by Russians to Vologda: 1 armour
 EDIT: Turning off Edit Mode
 1 artillery and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,2,2,6,1,6,1,3,2,2,6,2,5,2,6,3,5,6,4,1
 Russians collect 13 PUs (2 lost to blockades); end with 13 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Purchase Units - Japanese 
 Japanese buy 3 artilleries, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese 
 4 fighters moved from 80 Sea Zone to Iraq
 5 tactical_bombers moved from 80 Sea Zone to Iraq
 1 transport moved from 80 Sea Zone to 79 Sea Zone
 2 infantry moved from West India to 79 Sea Zone
 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
 2 infantry moved from 80 Sea Zone to Iraq
 5 transports moved from 80 Sea Zone to 39 Sea Zone
 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 1 transport moved from 35 Sea Zone to 36 Sea Zone
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 1 carrier moved from 35 Sea Zone to 45 Sea Zone
 2 fighters moved from 35 Sea Zone to 45 Sea Zone
 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
 1 bomber moved from French Indo China to Shensi
 9 mech_infantrys moved from Szechwan to Shensi
 1 infantry moved from Hopei to Shensi
 1 fighter moved from Java to Celebes
 1 fighter moved from Java to Celebes
 1 fighter moved from Java to Celebes
 1 infantry moved from Ceylon to 39 Sea Zone
 1 mech_infantry moved from India to 39 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
 2 battleships moved from 80 Sea Zone to 39 Sea Zone
 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
 5 carriers moved from 80 Sea Zone to 39 Sea Zone
 1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - Japanese 
 Battle in Shensi
 Japanese attack with 1 bomber, 1 infantry and 9 mech_infantrys
 Chinese defend with 2 infantry
 Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in 45 Sea Zone
 Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
 Americans defend with 1 destroyer
 Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 19 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Americans defend with 1 destroyer
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in Dutch New Guinea
 Battle in Celebes
 Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
 ANZAC defend with 2 infantry
 Japanese win, taking Dutch New Guinea from Americans, taking Celebes from ANZAC with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for ANZAC: 2 infantry
 Battle in Iraq
 Japanese attack with 4 fighters, 2 infantry and 5 tactical_bombers
 British defend with 2 armour and 1 mech_infantry
 Japanese win, taking Iraq from British with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Japanese 
 4 fighters moved from Iraq to 39 Sea Zone
 1 bomber moved from Shensi to French Indo China
 1 armour moved from French Indo China to Burma
 3 mech_infantrys moved from West India to Eastern Persia
 1 infantry moved from West India to Eastern Persia
 1 carrier moved from 36 Sea Zone to 45 Sea Zone
 3 fighters moved from Celebes to 45 Sea Zone
 1 fighter moved from 45 Sea Zone to Java
 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
 1 fighter moved from 19 Sea Zone to Kwangtung
 1 fighter moved from 45 Sea Zone to Java
 5 tactical_bombers moved from Iraq to 39 Sea ZonePlace Units - Japanese 
 1 destroyer placed in 19 Sea Zone
 1 destroyer placed in 37 Sea Zone
 3 infantry placed in India
 2 artilleries placed in Malaya
 Japanese undo move 2.
 1 destroyer placed in 36 Sea Zone
 1 artillery placed in Malaya
 7 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3,3,5,4,1,4,2,5,6,1
 Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Purchase Units - Americans 
 Americans buy 2 armour, 4 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 6 infantry moved from Morocco to 91 Sea Zone
 6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 2 transports moved from 110 Sea Zone to 112 Sea Zone
 1 mech_infantry moved from Norway to 112 Sea Zone
 1 armour moved from Norway to 112 Sea Zone
 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
 2 carriers moved from 110 Sea Zone to 112 Sea Zone
 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
 1 fighter moved from Finland to 112 Sea Zone
 1 mech_infantry moved from 112 Sea Zone to Denmark
 5 fighters moved from Norway to Western Germany
 1 armour moved from 112 Sea Zone to Western Germany
 6 infantry moved from 112 Sea Zone to Western Germany
 4 artilleries moved from Holland Belgium to Western Germany
 2 armour moved from Holland Belgium to Western Germany
 1 armour and 1 mech_infantry moved from Vyborg to Novgorod
 1 infantry moved from Korea to Manchuria
 Chinese take Manchuria from Japanese
 1 artillery moved from Korea to Amur
 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
 4 fighters moved from Korea to 19 Sea Zone
 1 destroyer moved from 18 Sea Zone to 21 Sea Zone
 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from New Guinea to Dutch New Guinea
 1 artillery moved from New Guinea to Dutch New Guinea
 2 infantry moved from Vyborg to NovgorodCombat - Americans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Purchase Units - Americans 
 Americans buy 2 armour, 4 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 6 infantry moved from Morocco to 91 Sea Zone
 6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 2 transports moved from 110 Sea Zone to 112 Sea Zone
 1 mech_infantry moved from Norway to 112 Sea Zone
 1 armour moved from Norway to 112 Sea Zone
 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
 2 carriers moved from 110 Sea Zone to 112 Sea Zone
 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
 1 fighter moved from Finland to 112 Sea Zone
 1 mech_infantry moved from 112 Sea Zone to Denmark
 5 fighters moved from Norway to Western Germany
 1 armour moved from 112 Sea Zone to Western Germany
 6 infantry moved from 112 Sea Zone to Western Germany
 4 artilleries moved from Holland Belgium to Western Germany
 2 armour moved from Holland Belgium to Western Germany
 1 armour and 1 mech_infantry moved from Vyborg to Novgorod
 1 infantry moved from Korea to Manchuria
 Chinese take Manchuria from Japanese
 1 artillery moved from Korea to Amur
 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
 4 fighters moved from Korea to 19 Sea Zone
 1 destroyer moved from 18 Sea Zone to 21 Sea Zone
 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from New Guinea to Dutch New Guinea
 1 artillery moved from New Guinea to Dutch New Guinea
 2 infantry moved from Vyborg to NovgorodCombat - Americans 
 Battle in 21 Sea Zone
 Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 retreated to 21 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is -8
 Casualties for Americans: 1 destroyer
 Battle in 19 Sea Zone
 Americans attack with 1 destroyer and 4 fighters
 Japanese defend with 1 destroyer
 Americans win with 4 fighters remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in Denmark
 Battle in Novgorod
 Americans attack with 1 armour, 2 infantry and 1 mech_infantry
 Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
 Americans win, taking Denmark from Germans, taking Novgorod from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for Americans: 1 infantry
 Battle in Dutch New Guinea
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantry
 Battle in Western Germany
 Americans attack with 3 armour, 4 artilleries, 5 fighters and 6 infantry
 Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry; Italians defend with 1 fighter
 Americans converts factory_major into different units
 Americans win, taking Western Germany from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 2
 Casualties for Germans: 3 aaGuns, 2 artilleries, 2 fighters and 5 infantry
 Casualties for Italians: 1 fighter
 Casualties for Americans: 2 armour, 4 artilleries, 2 fighters and 6 infantryNon Combat Move - Americans 
 3 fighters moved from Western Germany to 112 Sea Zone
 4 submarines moved from 110 Sea Zone to 91 Sea Zone
 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 3 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
 1 artillery moved from 6 Sea Zone to Korea
 3 infantry moved from 6 Sea Zone to Korea
 3 fighters moved from 19 Sea Zone to Korea
 1 fighter moved from 19 Sea Zone to 6 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 2 infantry moved from Western United States to 10 Sea Zone
 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans 
 1 artillery and 2 infantry placed in Finland
 1 armour and 2 mech_infantrys placed in Norway
 1 armour, 1 artillery and 1 infantry placed in Korea
 Americans undo move 1.
 2 artilleries and 1 infantry placed in Finland
 3 destroyers and 1 submarine placed in 10 Sea Zone
 1 transport placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 68 PUs; end with 69 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from JapaneseCombat - Chinese Non Combat Move - Chinese 
 9 infantry moved from Tsinghai to KansuPlace Units - Chinese 
 2 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 9 PUs total



 
		 
		






