I’ve been checking out the photos and progress of the Global 1936 play tests. It’s turn 10 and Germany and the USSR don’t look to be at war yet. Operation Torch looks like a go and the Japanese seem pretty much tied up.
How many turns does this game go to? (or has this been figured out yet?).
I know….ive read them but when I read them I dont have the rules with me. Then when I. An get to the rules I don’t have the time!!..ill start doing better!
Thanks for the clarification. It helps us put greatly.
I was referring to the transport ship for the 1940 Global 2nd Edition.
Regards.
OK, that is what I thought, because this particular forum is for the variant Global 1936 and 1939 game. The 2nd edition 1940 Global forum is more in the middle of the first page, but I think I answered your question, OK.
If you have a copy each of Europe '40 and Pacific '40, as well as a copy of 1914, you should have enough pieces to be able to pull it off. Personally, I use the British from 1914 for Chinese Nationalist pieces, and the Turks as Chinese Communists. You can use the 1914 Germans as Axis minors, and the French as Vichy.
I do not think you understand, U.S. is now at war and Japan is not ready or secured enough money or built their Army. I am pretty sure Japan has lost because of this move.