@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
L14 Whackamatt (Axis) vs axis-dominion (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Novgorod to Vyborg
6 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Baltic States
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Baltic States
1 submarine moved from 112 Sea Zone to 104 Sea Zone
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Russia
Russians undo move 3.
2 mech_infantrys placed in Volgograd
Russians undo move 3.
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Indeed, I wasn’t expecting you to have such great success in taking out my UK navy. Got diced hard there. It’s all good, just part of the game :) maybe I can return the favor in London.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery and 2 infantry moved from Hunan to Yunnan
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
4 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 artilleries and 5 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Kiangsi
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 cruisers moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Alaska
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to Midway: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Shan State to Yunnan
7 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 aaGuns moved from Burma to Yunnan
3 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to West India
2 infantry moved from Rhodesia to Belgian CongoPlace Units - British
2 armour and 8 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3,6,5,4,3,1,1,2,2,6,4,6,4
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Greece to Romania
5 infantry moved from Greece to BulgariaCombat - Italians
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Romania to Northern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 13 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from Java to Yunnan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
7 armour and 1 artillery moved from Western Germany to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
7 armour, 1 artillery, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber, 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
9 armour, 1 artillery and 10 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 2 submarines and 10 transports
French defend with 1 cruiser and 1 destroyer
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 10 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in United Kingdom
Germans attack with 9 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
British win with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -119
Casualties for Germans: 9 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry and 5 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 17 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from 110 Sea Zone to Western Germany
4 mech_infantrys moved from Yugoslavia to Western Germany
2 artilleries and 10 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
4 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
I think it’s fair to say I got diced pretty F’ing hard there. 50% aa fire? unbelievable. I am so screwed now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 infantry moved from Vyborg to Karelia
2 armour and 1 mech_infantry moved from Novgorod to Karelia
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns, 1 artillery and 17 infantry moved from Baltic States to Eastern Poland
1 submarine moved from 104 Sea Zone to 92 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Yep you did! I felt pretty diced myself when your Italian navy blew mine out of the med. somehow I knew I’d get avenged in London ;) I’m usually lucky in Sea Lion battles.
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Looks like you’d have like a 95% chance in a re-attempt ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to Yunnan
4 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan
2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Hopei to Kweichow
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 11 fighters, 5 infantry and 8 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 1 armour and 1 mech_infantry; British defend with 3 aaGuns, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 10 infantry
retreated to Yunnan
Chinese win with 1 armour, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns
Casualties for Chinese: 6 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 infantry and 1 mech_infantry
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 carriers and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
2 bombers, 9 fighters and 7 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 armour and 1 harbour placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to MidwayPlace Units - Americans
3 submarines placed in 1 Sea Zone
1 bomber and 2 tactical_bombers placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
Don’t forget the UK!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Northern Italy to Romania
5 infantry moved from Bulgaria to RomaniaNon Combat Move - Italians
2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Alexandria: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tunisia: 1 artillery
EDIT: Adding units owned by Italians to Libya: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs





