14L Whackamatt (Axis) vs Entek (Allies +10)

  • '20 '19 '18 '17 '16

    @Whackamatt:

    Some of your attacks have been…premature? � Do you ever use the battle calculator, which would tell you your odds of winning? It’s a button on the “Territory” tab. A lot of your attacks have been low odds (20-30%) of winning, while others you position yourself up for a devestating counter-attack.

    Like when you first moved in and took Korea in Round 3. � You had to have seen all of Japan’s units which could and did destroyer your land forces in Korea. � Sometimes it’s better as the Allies to build up forces before doing such moves. � Same with your landing in Normandy on Round 3. � It felt too early, which allowed me to push you right back off AND sink your fleet. � Those combined kind of gave away initiative over to me.

    I try not to do such moves until I know I can survive any and all counter attacks. � The only exception is a desperation move where they will win if I don’t take a VC NOW! �

    I do use the odds calculator.

    I know I get impatient and think to myself if I don’t attack now I’m just letting him build up.  I have been trying to get better about that.  I really lost hart this game when my Med UK stuff went badly.  I should have reacted differently to it, but I was thrown off by it which let you capture Egypt early.

    I like how you build that IC in Romania early on.  I think it really helps put the pressure on Russia.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 artillery and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 artillery and 1 mech_infantry
        Western Australia : 1 artillery
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 14 / 17
        Japanese : 75 / 86
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 26 / 22
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 infantry moved from Archangel to 127 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 127 Sea Zone to 111 Sea Zone
                2 armour and 2 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 destroyers moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 104 Sea Zone
                2 battleships, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 111 Sea Zone
                4 mech_infantrys moved from Ukraine to Caucasus
                2 artilleries and 1 infantry moved from Rostov to Caucasus
                2 artilleries and 2 infantry moved from Bryansk to Tambov
                2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Rostov to Volgograd
                1 artillery, 3 infantry and 2 mech_infantrys moved from Archangel to Vologda
                2 infantry moved from Archangel to Vologda
                3 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Nenetsia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 artilleries and 2 infantry moved from Western Ukraine to Bryansk

    Combat - Germans
                Battle in Scotland
                Battle in Vologda
                    Germans attack with 1 artillery, 5 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Vologda from Russians with 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 artilleries, 1 infantry and 4 mech_infantrys
                    Russians defend with 3 infantry
                    Germans win, taking Caucasus from Russians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                2 fighters moved from France to Western Germany
                1 artillery and 1 infantry moved from France to Western Germany
                1 artillery moved from France to Western Germany
                3 armour moved from Northern Italy to Western Germany
                1 aaGun moved from Rostov to Tambov
                1 aaGun moved from Rostov to Bryansk
                1 artillery and 1 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 aaGun, 1 artillery and 1 infantry moved from Belarus to Smolensk
                1 bomber moved from India to Caroline Islands

    Place Units - Germans
                2 destroyers and 2 transports placed in 112 Sea Zone
                2 submarines placed in 105 Sea Zone
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total

    Territory Summary for Russians :

    Suiyuyan : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major and 37 infantry
        Turkmenistan : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 6 / 6
        Japanese : 74 / 86
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 24 / 22
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                3 armour moved from Anhwe to Suiyuyan
                1 armour moved from Anhwe to Shensi
                1 armour moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 battleships and 2 submarines moved from 45 Sea Zone to 33 Sea Zone
                1 armour moved from Soviet Far East to Amur
                1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                2 armour and 2 infantry moved from 56 Sea Zone to Western Australia

  • '20 '18 '17 '15

    Scramble in 25?

  • '20 '19 '18 '17 '16

    No thank you

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                3 armour moved from Anhwe to Suiyuyan
                1 armour moved from Anhwe to Shensi
                1 armour moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 battleships and 2 submarines moved from 45 Sea Zone to 33 Sea Zone
                1 armour moved from Soviet Far East to Amur
                1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                2 armour and 2 infantry moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships and 2 submarines
                    Americans defend with 1 carrier, 2 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 battleships and 2 submarines remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports
                Battle in 25 Sea Zone
                    Japanese attack with 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Japanese win with 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 94
                    Casualties for Japanese: 1 destroyer and 4 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports
                Battle in Western Australia
                    Japanese attack with 2 armour and 2 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Western Australia from ANZAC with 2 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 3 armour
                    Russians defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from Egypt to Eastern Persia
                1 infantry moved from India to West India

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from West India: 1 infantry
                EDIT: Adding units owned by Japanese to India: 1 infantry
                EDIT: Turning off Edit Mode
                1 cruiser and 1 transport placed in 39 Sea Zone
                1 armour placed in India
                1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

  • '20 '19 '18 '17 '16

    scramble sz 81?

  • '20 '18 '17 '15

    Yes, please.  Send em up!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 bombers moved from Midway to 33 Sea Zone
                2 fighters moved from 95 Sea Zone to 81 Sea Zone

    Combat - Americans
                Italians scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone
                Battle in 81 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer, 1 fighter and 1 transport
                        Americans roll dice for 2 fighters in 81 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 81 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Americans lost in 81 Sea Zone
                    Italians win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Americans: 2 fighters
                Battle in 33 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 2 battleships and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 bombers in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Americans and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 battleships
                    Casualties for Americans: 1 bomber
                Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt

    Non Combat Move - Americans
                1 bomber moved from 33 Sea Zone to Queensland
                2 fighters moved from Midway to Hawaiian Islands
                1 tactical_bomber moved from Midway to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers and 5 transports moved from 95 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 1 tactical_bomber
        Midway : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 submarines
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 3 artilleries and 3 infantry
        92 Sea Zone : 1 carrier, 2 destroyers and 5 transports
        101 Sea Zone : 3 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 5 / 6
        Japanese : 79 / 89
        Americans : 52 / 76
        Chinese : 1 / 4
        British : 24 / 22
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 9 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 5 / 6
        Japanese : 78 / 89
        Americans : 52 / 76
        Chinese : 2 / 3
        British : 24 / 22
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 9 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 2 armour and 2 infantry
                        British roll dice for 2 artilleries, 2 fighters and 2 infantry in Scotland, round 2 :  1/6 hits
                        Germans roll dice for 2 armour and 2 infantry in Scotland, round 2 :  3/4 hits
                        2 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
                        British roll dice for 1 artillery and 2 fighters in Scotland, round 3 :  2/3 hits
                        Germans roll dice for 2 armour and 1 infantry in Scotland, round 3 :  2/3 hits
                        1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Scotland
                    retreated to Scotland
                    Germans win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for British: 2 artilleries, 1 fighter and 2 infantry

    Non Combat Move - British
                1 fighter moved from Scotland to United Kingdom
                3 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 artillery placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,1,2,2
                British collect 18 PUs (6 lost to blockades); end with 18 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Rhodesia : 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer
        72 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 5 / 6
        Japanese : 78 / 89
        Americans : 52 / 76
        Chinese : 2 / 3
        British : 24 / 18
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 9 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 carrier and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 armour moved from Anglo Egyptian Sudan to Alexandria
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Northwest Persia to Persia
                2 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Northwest Persia to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Egypt to Alexandria
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    French defend with 3 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for French: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to 80 Sea Zone

    Place Units - Italians
                1 carrier placed in 80 Sea Zone
                3 infantry placed in Egypt
                1 infantry placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 23 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Northern Territory to Western Australia
                1 artillery and 1 mech_infantry moved from South Australia to Western Australia
                2 destroyers moved from 62 Sea Zone to 56 Sea Zone

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 armour and 2 infantry
                        ANZAC roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Western Australia, round 2 :  1/4 hits
                        Japanese roll dice for 2 armour and 2 infantry in Western Australia, round 2 :  1/4 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Western Australia
                        ANZAC roll dice for 2 artilleries and 1 mech_infantry in Western Australia, round 3 :  2/3 hits
                        Japanese roll dice for 2 armour and 1 infantry in Western Australia, round 3 :  1/3 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
                        ANZAC roll dice for 2 artilleries in Western Australia, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Western Australia, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Western Australia
                        ANZAC roll dice for 1 artillery in Western Australia, round 5 :  0/1 hits
                        Japanese roll dice for 1 armour in Western Australia, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Western Australia, round 6 :  0/1 hits
                        Japanese roll dice for 1 armour in Western Australia, round 6 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Western Australia
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for ANZAC: 2 artilleries, 1 infantry and 1 mech_infantry
                Battle in 56 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 submarine and 2 transports
                        ANZAC roll dice for 2 destroyers in 56 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 56 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 56 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 56 Sea Zone, round 5 :  2/2 hits
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 5 :  0/1 hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC win with 2 destroyers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 submarine and 2 transports

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to Northern Territory
                2 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 artillery and 2 infantry
        56 Sea Zone : 2 destroyers
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 5 / 6
        Japanese : 78 / 89
        Americans : 52 / 76
        Chinese : 2 / 3
        British : 22 / 18
        UK_Pacific : 0 / 0
        Italians : 23 / 36
        ANZAC : 9 / 9
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 2 carriers, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
                1 bomber and 2 fighters moved from Western Germany to 92 Sea Zone
                2 transports moved from 111 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from Scotland to United Kingdom
                2 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 destroyers, 1 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                2 battleships and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
                3 infantry moved from Urals to Vologda
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 5 infantry moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
                      Germans take Kazakhstan from Russians
                1 armour moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang
                1 armour moved from Volgograd to Sikang
                5 artilleries and 7 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Caucasus to Iraq
                3 mech_infantrys moved from Caucasus to Tambov
                2 artilleries moved from Caucasus to Rostov
                1 bomber moved from Caroline Islands to 62 Sea Zone
                2 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour and 2 artilleries moved from Western Germany to Holland Belgium

  • '20 '18 '17 '15

    Do you scramble in 92 and 109?

  • '20 '19 '18 '17 '16

    Scramble in 92 but not 109

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 2 carriers, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
                1 bomber and 2 fighters moved from Western Germany to 92 Sea Zone
                2 transports moved from 111 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from Scotland to United Kingdom
                2 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 destroyers, 1 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                2 battleships and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
                3 infantry moved from Urals to Vologda
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 5 infantry moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
                      Germans take Kazakhstan from Russians
                1 armour moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang
                1 armour moved from Volgograd to Sikang
                5 artilleries and 7 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Caucasus to Iraq
                3 mech_infantrys moved from Caucasus to Tambov
                2 artilleries moved from Caucasus to Rostov
                1 bomber moved from Caroline Islands to 62 Sea Zone
                2 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour and 2 artilleries moved from Western Germany to Holland Belgium

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 3 fighters; Americans defend with 1 carrier, 2 destroyers and 5 transports
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 65
                    Casualties for Germans: 2 fighters and 2 submarines
                    Casualties for British: 3 fighters
                    Casualties for Americans: 1 carrier, 2 destroyers and 5 transports
                Battle in United Kingdom
                    Germans attack with 3 armour, 2 artilleries and 3 infantry
                    British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
                    British win with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 armour, 2 artilleries and 3 infantry
                    Casualties for British: 5 aaGuns and 4 infantry
                Battle in 62 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Turkmenistan
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Germans attack with 2 armour
                    Chinese defend with 2 infantry
                    Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                1 bomber moved from 92 Sea Zone to Southern France
                3 destroyers moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 62 Sea Zone to Western Australia

    Place Units - Germans
                1 carrier placed in 93 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Volgograd
                1 artillery, 1 bomber and 1 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

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