I don’t have any discrepancies to point out at the moment, I’m sure they’re being taken care of for the most part.
What concerns me a the moment is something a little different than what would normally be considered for balancing. I mentioned this in a thread last year, but I don’t think it attracted much attention.
Has anyone considered that France, being a 20 IPC nation/power, just falls too early in the game? It has the potential to do so much more than what it’s currently doing. It’s comparable to Italy in almost every way. Imagine Italy being knocked out on turn 1, every single time. Does that help convey what I’m trying to explain? Please let me know…
I might be biased when I say the 2 impulse ablilty Germany has is just overpowered; I’ve never liked it, even playing as Germany… I’m not even looking at it from a historical perspective. I’m thinking the mechanics at this basic level need a rethink. It wouldn’t be the first time a well established game was revamped. I’m sure you guys can cite your own examples… I will also mention that I didn’t use the ability when I played as Germany once, and I still managed to make a huge punch and go on the offensive for the consequent turns. This was with 6.1 rules and setup. Eliminating the 2nd impulse rule will effectively eliminate the need to buff Russia like in 7.0 and still have France ultimately surrender and do the whole Vichy/Free French thing (which is something I find absolutely awesome in this game, btw) well before Russia enters the war.
I hope you guys don’t think I’m crazy when you finish reading this lol. Do you guys think this is something to consider?