2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 artillery and 3 infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 5 armour
British win, taking Eastern Persia from Italians with 2 armour remaining. Battle score for attacker is 17
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 5 armourNon Combat Move - British
1 artillery moved from India to West India
3 infantry moved from India to West IndiaPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 23 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Iraq to Eastern Persia
1 bomber moved from Persia to Eastern Persia
1 bomber moved from Persia to Eastern Persia
7 armour moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to IraqCombat - Italians
Battle in Eastern Persia
Italians attack with 3 armour and 2 bombers
British defend with 2 armour
Italians win, taking Eastern Persia from British with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 armour
Casualties for Italians: 1 armourNon Combat Move - Italians
2 bombers moved from Eastern Persia to BryanskPlace Units - Italians
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
2 artilleries moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
2 artilleries moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 tactical_bomber
ANZAC win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Hunan
ANZAC attack with 2 artilleries
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 artilleriesNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
24 armour, 5 bombers and 12 mech_infantrys moved from Bryansk to Russia
2 armour and 3 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
7 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 29 armour, 12 bombers and 15 mech_infantrys
Russians defend with 1 airfield, 2 armour, 5 artilleries, 1 bomber, 1 factory_major, 33 infantry and 1 tactical_bomber
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour and 12 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 12 armour and 15 mech_infantrys
Casualties for Russians: 2 armour, 5 artilleries, 1 bomber, 33 infantry and 1 tactical_bomberNon Combat Move - Germans
5 bombers moved from Russia to Germany
7 bombers moved from Russia to BryanskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
So that’s 8 VCs in Europe. You have one turn to get any of them back, but as far as I can see, that’s not actually possible for you to do, is it?
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good game.
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Thanks! This was really fun. With Japan so thoroughly trounced I was really worried there for a while.