14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 armour moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Sakha to Buryatia
                1 artillery moved from Amur to Buryatia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 armour moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Sakha to Buryatia
                1 artillery moved from Amur to Buryatia

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Americans creates battle in territory 19 Sea Zone
                Battle in Buryatia
                    Americans attack with 1 armour and 1 artillery
                    Japanese defend with 1 infantry
                    Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Yunnan to Hunan
                1 artillery moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Yunnan to Hunan
                1 artillery moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 1 artillery
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 artillery and 2 infantry placed in Hopei
                1 artillery placed in Chahar

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                1 artillery and 3 infantry moved from West India to Eastern Persia
                2 armour moved from India to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from West India to Eastern Persia
                2 armour moved from India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 2 armour, 1 artillery and 3 infantry
                    Italians defend with 5 armour
                    British win, taking Eastern Persia from Italians with 2 armour remaining. Battle score for attacker is 17
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Italians: 5 armour

    Non Combat Move - British
                1 artillery moved from India to West India
                3 infantry moved from India to West India

    Place Units - British
                1 armour, 1 fighter and 1 infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour moved from Iraq to Eastern Persia
                1 bomber moved from Persia to Eastern Persia
                1 bomber moved from Persia to Eastern Persia
                7 armour moved from Belgian Congo to Egypt
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 3 armour and 2 bombers
                    British defend with 2 armour
                    Italians win, taking Eastern Persia from British with 2 armour and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 armour
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                2 bombers moved from Eastern Persia to Bryansk

    Place Units - Italians
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 41 Sea Zone
                1 submarine moved from 38 Sea Zone to 79 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                2 artilleries moved from Yunnan to Hunan
                1 armour moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 41 Sea Zone
                1 submarine moved from 38 Sea Zone to 79 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                2 artilleries moved from Yunnan to Hunan
                1 armour moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 artillery and 4 infantry
                    Japanese defend with 1 tactical_bomber
                    ANZAC win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                Battle in Hunan
                    ANZAC attack with 2 artilleries
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 2 artilleries

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 infantry placed in Queensland
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                24 armour, 5 bombers and 12 mech_infantrys moved from Bryansk to Russia
                2 armour and 3 mech_infantrys moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                7 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 29 armour, 12 bombers and 15 mech_infantrys
                    Russians defend with 1 airfield, 2 armour, 5 artilleries, 1 bomber, 1 factory_major, 33 infantry and 1 tactical_bomber
                    Germans captures 13PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour and 12 bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 12 armour and 15 mech_infantrys
                    Casualties for Russians: 2 armour, 5 artilleries, 1 bomber, 33 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                5 bombers moved from Russia to Germany
                7 bombers moved from Russia to Bryansk

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                3 armour placed in Volgograd
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

  • '15

    So that’s 8 VCs in Europe.  You have one turn to get any of them back, but as far as I can see, that’s not actually possible for you to do, is it?


  • good game.

    well played #1.png
    well played #2.jpg

  • '15

    Thanks!  This was really fun.  With Japan so thoroughly trounced I was really worried there for a while.

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