14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 47 / 66
        Russians : 30 / 34
        Japanese : 30 / 36
        Americans : 55 / 83
        Chinese : 11 / 11
        British : 23 / 25
        UK_Pacific : 25 / 25
        Italians : 27 / 48
        ANZAC : 13 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 9 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                      Germans take Karelia from Russians
                4 bombers moved from Eastern Poland to Russia
                1 bomber moved from Eastern Poland to Russia
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                3 armour moved from Eastern Poland to Ukraine
                7 armour moved from Eastern Poland to Ukraine
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Germany
                1 bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Finland
                10 armour moved from Germany to Eastern Poland
                1 infantry moved from France to Western Germany

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Finland from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 10 armour
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 8 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia causes 18 damage total.  Damaged units is as follows: factory_major = 12, airfield = 6

    Non Combat Move - Germans
                3 bombers moved from Russia to Eastern Poland
                4 bombers moved from Eastern Poland to Western Germany
                1 bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Finland to Eastern Poland

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                7 mech_infantrys placed in Germany
                4 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • '15

    I meant to ask if you wanted to intercept, but I forgot before rolling.  Sorry.  If you’d like to redo the attack with intercepts, feel free to roll it here.


  • yes I would have wanted to intercept. I don’t no how to roll out side of the game.
    as many as I can intercept with. if you would roll that would be great

  • '15

    Sure!  I’d be happy to roll it here.  What you do to roll in the forum is you type : then aaa then (number of dice)@(target number) with no spaces or parenthesses.  I’ll reroll from the beginning, as there’s no real way to keep the dice otherwise.

    First, the air battle-

    Your fighers
    DiceRolls: 4@1; Total Hits: 04@1: (6, 2, 6, 4)

    My bombers
    DiceRolls: 5@1; Total Hits: 05@1: (6, 2, 4, 2, 3)

  • '15

    Well, OK.  Since nothing happened at all, we can leave the rest as is.

    Unless you’d prefer to re-roll the rest?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 bomber moved from Russia to Suiyuyan
                1 armour moved from Russia to Archangel


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 bomber moved from Russia to Suiyuyan
                1 armour moved from Russia to Archangel

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 1 bomber
                    Japanese defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Suiyuyan to Tsinghai

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 1 artillery and 2 infantry moved from Formosa to 20 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from Japan to 20 Sea Zone
                1 mech_infantry moved from Anhwe to Kiangsi
                1 mech_infantry moved from Anhwe to Hopei
                1 armour moved from Kiangsu to Hopei
                2 armour moved from Kiangsu to Kiangsi
                1 fighter moved from Japan to Kiangsi

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Hopei
                    Japanese attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 armour
                    Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 armour
                Battle in Kiangsi
                    Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
                    ANZAC defend with 1 artillery and 2 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour, 3 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 1 armour, 1 artillery and 12 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for British: 1 aaGun, 1 armour, 1 artillery and 12 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sakha: 1 infantry
                EDIT: Changing ownership of Buryatia from Russians to Japanese
                EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                2 bombers moved from Kwangsi to Kwangtung
                1 fighter moved from 20 Sea Zone to Kwangtung

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone


  • scramble orders in sz6 please

  • '15

    No scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 4 fighters
                    Italians defend with 1 carrier, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Italians
                    Italians win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -30
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 4 fighters
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    1 fighter owned by the Italians forced to land in Tunisia

    Non Combat Move - Americans
                2 carriers moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 101 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone

    Place Units - Americans
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 101 Sea Zone
                Americans undo move 1.
                2 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                Americans undo move 2.
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Yunnan to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 artillery moved from Sikang to Shensi
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery placed in Suiyuyan
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                5 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Kweichow to Hopei
                1 armour moved from Shensi to Hopei
                1 armour moved from Shensi to Chahar
                      Chinese take Chahar from Japanese
                1 fighter moved from United Kingdom to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                5 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Kweichow to Hopei
                1 armour moved from Shensi to Hopei
                1 armour moved from Shensi to Chahar
                      Chinese take Chahar from Japanese
                1 fighter moved from United Kingdom to Scotland

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery and 6 infantry
                    Japanese defend with 2 armour and 1 artillery
                    British win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 armour and 1 artillery
                    Casualties for British: 2 infantry
                Battle in Hopei
                    British attack with 1 armour and 1 artillery
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for British: 1 armour and 1 artillery

    Non Combat Move - British
                1 artillery and 3 infantry moved from India to West India
                1 armour moved from India to Yunnan
                1 armour moved from India to West India
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 fighter placed in United Kingdom
                2 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                2 armour, 1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 2 armour, 1 artillery and 3 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 6 armour and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Tobruk to Rostov
                1 infantry moved from Caucasus to Rostov
                2 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Caucasus
                3 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 carrier moved from 94 Sea Zone to 95 Sea Zone
                6 armour moved from Eastern Persia to Northwest Persia
                1 fighter moved from Tunisia to Gibraltar
                1 artillery and 2 infantry moved from Northern Italy to France
                4 aaGuns moved from Northern Italy to Western Germany

    Place Units - Italians
                3 armour placed in Egypt
                3 armour placed in Iraq
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 6 armour and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Tobruk to Rostov
                1 infantry moved from Caucasus to Rostov
                2 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Caucasus
                3 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 carrier moved from 94 Sea Zone to 95 Sea Zone
                6 armour moved from Eastern Persia to Northwest Persia
                1 fighter moved from Tunisia to Gibraltar
                1 artillery and 2 infantry moved from Northern Italy to France
                4 aaGuns moved from Northern Italy to Western Germany

    Place Units - Italians
                3 armour placed in Egypt
                3 armour placed in Iraq
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Italians to Egypt: 1 artillery and 1 infantry
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 81 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
                1 armour, 2 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Shan State to Yunnan
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

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