@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
Whackamatt (Axis) vs Karl7 (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Java: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 infantry
Italians defend with 3 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
Italians win with 3 aaGuns and 3 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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Hey, Anzac got screwed up royally, please ignore the two rolls after the first. The first was the one that counted obvisouly, but I accidentally klicked out of the game so had to recreate which I thought I could via just doing the turn again… ha, not likely as the dice went wild.
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Ah, you should just do what I do, do the CM, then edit them out before clicking on the battles, so you only get one dice email.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 62 PUs;
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
3 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 submarine moved from 115 Sea Zone to 112 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Germany to France
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 fighter and 2 infantry placed in Novgorod
3 armour placed in Ukraine
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
3 fighters moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters moved from Western Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
1 artillery and 9 infantry moved from Russia to Bryansk
2 artilleries and 7 infantry moved from Archangel to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Java
2 fighters moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from India to Burma
Japanese take Burma from Chinese
1 bomber moved from French Indo China to 79 Sea Zone
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Korea to JeholCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 battleship
British win with no units remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for British: 1 battleship
Battle in Java
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Jehol to Korea
2 fighters moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 armour and 2 infantry placed in French Indo China
3 infantry placed in Korea
1 fighter placed in Japan
1 fighter placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1,4,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,5,1,5
Japanese collect 35 PUs (10 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Hunan to French Indo China
1 armour, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 19 Sea Zone
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Holland Belgium
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 bomber moved from French Indo China to HunanPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shantung to Jehol
4 infantry moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 infantry moved from Kiangsi to AnhwePlace Units - Chinese
4 infantry placed in Jehol
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Iraq
2 infantry moved from Persia to Iraq
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Iraq
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour
British win, taking Iraq from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
British attack with 3 fighters and 6 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter and 6 infantry
Casualties for Italians: 3 aaGuns and 3 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Iraq to Northwest Persia
1 transport moved from 75 Sea Zone to 71 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in United Kingdom
3 armour placed in PersiaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Syria to Iraq
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
2 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Iraq
Italians attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 3 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Egypt to Belgian Congo
1 aaGun and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea ZonePlace Units - Italians
2 infantry placed in Southern Italy
3 armour placed in Egypt
1 armour and 2 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians win with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for French: 1 infantry
Casualties for Italians: 1 aaGun and 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Novgorod to Ukraine
1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to Western GermanyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
2 destroyers placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in France
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
2 artilleries moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
Place Units - Russians
2 artilleries, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from India to Northwest Persia
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
5 fighters moved from 42 Sea Zone to Philippines
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour and 5 fighters
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Japanese attack with 1 fighter
British defend with 1 bomber
British win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 1 bomberNon Combat Move - Japanese
2 infantry moved from 80 Sea Zone to Iraq
3 tactical_bombers moved from 42 Sea Zone to French Indo China
5 fighters moved from Philippines to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Korea to 35 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
1 infantry placed in Korea
1 fighter placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,4,6,2,2,3,5,4
Japanese collect 32 PUs (15 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from Hunan to KoreaCombat - Americans
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Korea causes 5 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Eastern Poland
1 bomber moved from Korea to Amur
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 17 Sea Zone
5 submarines moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
4 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
5 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Hunan to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 71 Sea Zone to 83 Sea ZoneNon Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
3 armour moved from Egypt to Iraq
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
1 artillery, 1 bomber and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs





