I never decided at the time, so let me go check the rules about it for undeclared cases. The rules don’t seem to explicitly cover how to handle the distribution, so I’ll just say two regular fighters, since all the carriers are full so it has to be 2 and is just a question of which ones. but since I didn’t specify, i’d be fine with you choosing the distribution in your favor if you want.
Whackamatt (Axis) vs. dawgoneit (Allies +15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
4 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Shensi to Kiangsu
4 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
4 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Shensi to Kiangsu
4 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 artillery moved from Libya to Tobruk
3 infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 artillery moved from Libya to Tobruk
3 infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 94 Sea Zone to Tunisia
2 artilleries and 2 infantry moved from France to Northern Italy
1 armour moved from France to Southern Italy
1 armour moved from Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Tunisia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Tunisia to 94 Sea Zone
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 artillery and 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eire to Scotland
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield and 3 carriers; Remaining resources: 1 PUs;Combat Move - Germans
7 armour, 13 artilleries and 19 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Germany to Bryansk
1 infantry moved from Baltic States to Belarus
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 7 armour, 13 artilleries, 2 bombers and 19 infantry
Russians defend with 2 aaGuns, 4 armour, 4 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 4 armour and 2 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 3 armour, 13 artilleries and 19 infantry
Casualties for Russians: 2 aaGuns, 4 armour, 4 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers could not land in Ukraine and were removed
3 aaGuns moved from Western Ukraine to Bryansk
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
4 artilleries and 6 infantry moved from Romania to Bessarabia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from France to Normandy Bordeaux
2 bombers moved from Bryansk to Ukraine
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
3 aaGuns and 1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Poland
1 destroyer moved from 115 Sea Zone to 114 Sea ZonePlace Units - Germans
3 carriers placed in 110 Sea Zone
1 airfield placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
1 armour moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Smolensk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Amur to Korea
1 aaGun moved from Amur to KoreaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to Yunnan
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 4 infantry
1 artillery owned by the Japanese retreated to Kwangsi
Chinese win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
3 fighters placed in India
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,5,4,4,3,5,5,4,5,4,3,1,5,6,6,1,3,3
Japanese collect 26 PUs (8 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone -
would you like to scramble or use your kami’s in sz6?
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2 each on the carriers
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would you like to scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 9 fighters, 2 submarines, 1 tactical_bomber and 5 transports
Japanese defend with 1 destroyer
Americans win with 3 battleships, 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 9 fighters, 2 submarines, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
5 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 infantry placed in Eastern United States
1 carrier and 2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
3 infantry moved from Hunan to Kwangsi
1 fighter moved from Anhwe to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
3 infantry moved from Hunan to Kwangsi
1 fighter moved from Anhwe to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
4 infantry moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
2 infantry placed in Shantung
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Kwangsi
2 infantry placed in Yunnan
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total





