let me know if you want to change the chosen casualties; I assumed since its clear i’m going for London you want to lose the bomber and then some inf (americans first as the brit stack is larger). keeping the aa so they’ll help against the german air.
Whackamatt (Axis) vs. dawgoneit (Allies +15)
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yes bring them in to battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 10 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 43 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
5 fighters moved from Japan to 37 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 fighters and 1 submarine
ANZAC defend with 1 fighter; British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 97
Casualties for Japanese: 1 carrier, 3 fighters and 1 submarine
Casualties for ANZAC: 1 fighter
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 fighter moved from 19 Sea Zone to Japan
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 aaGun and 2 fighters placed in India
Japanese undo move 1.
1 aaGun and 2 fighters placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,6,2,5,2,3,2,3,1
Japanese collect 9 PUs (8 lost to blockades); end with 19 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Burma to West India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
3 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Shan State
2 armour moved from Korea to Buryatia
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Korea
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Korea to French Indo China
3 fighters moved from Korea to French Indo China
1 infantry moved from Central United States to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Burma to West India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
3 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Shan State
2 armour moved from Korea to Buryatia
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Korea
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Korea to French Indo China
3 fighters moved from Korea to French Indo China
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in West India
Americans attack with 1 bomber
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 aaGuns, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Western United States to Central United States
2 aaGuns, 3 armour and 1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,2,3,1,5,6
Americans collect 69 PUs (7 lost to blockades); end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Sikang
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Jehol to Anhwe
10 infantry moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Scotland to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Iraq to Northwest Persia
1 armour and 1 fighter moved from Eastern Persia to India
UK_Pacific take West India from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Scotland to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Iraq to Northwest Persia
1 armour and 1 fighter moved from Eastern Persia to India
UK_Pacific take West India from JapaneseCombat - British
Battle in 110 Sea Zone
British attack with 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports
Germans defend with 1 destroyer
British win with 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 armour and 1 fighter
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 fighter
Casualties for British: 1 armour and 1 fighter
Battle in Northwest Persia
British attack with 2 armour
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 armour moved from Iraq to Egypt
3 fighters moved from 110 Sea Zone to Scotland
3 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,3,5,4,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to AlexandriaCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaPlace Units - Italians
2 armour and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I am sorry its taking me so long to do my turns. I have been very busy. I will get to our game later today
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Not a problem, dawg. That’s why I have so many games going at once. :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 5 infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
6 armour and 1 mech_infantry moved from Russia to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Romania
4 fighters and 4 tactical_bombers moved from Samara to Romania
1 infantry moved from Smolensk to Russia
6 infantry moved from Belarus to Bryansk
4 artilleries moved from Russia to Bryansk
4 infantry moved from Denmark to Western Germany
2 tactical_bombers moved from 113 Sea Zone to Western GermanyCombat - Germans
Battle in Northwest Persia
Germans attack with 3 armour
British defend with 1 armour
Germans win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
1 aaGun moved from Rostov to CaucasusPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries and 5 infantry
EDIT: Adding units owned by Germans to Southern France: 2 artilleries and 5 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 aaGuns and 2 fighters
EDIT: Adding units owned by Germans to Southern France: 3 aaGuns and 2 fighters
EDIT: Turning off Edit Mode
3 transports placed in 93 Sea Zone
1 carrier, 1 destroyer and 6 transports placed in 100 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 100 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 airfield placed in Romania
2 infantry placed in Romania
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Kansu to Timguska
1 infantry moved from Evenkiyskiy to Timguska
1 aaGun and 5 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Jehol to ChaharTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 harbour; Remaining resources: 0 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 54 Sea Zone
1 fighter moved from Hainan to 45 Sea Zone
1 carrier moved from 43 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from India to 41 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 fighters and 1 transport moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 infantry and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry and 1 transportNon Combat Move - Japanese
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to HainanPlace Units - Japanese
1 harbour placed in SumatraTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,5,2,3,1,3,2,5,4,5,2,4,6,5,4,3,3,4
Japanese collect 7 PUs (8 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
1 infantry moved from Siam to Shan State
5 fighters moved from French Indo China to 41 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Hainan
1 cruiser moved from 109 Sea Zone to 91 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
1 infantry moved from Siam to Shan State
5 fighters moved from French Indo China to 41 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Hainan
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Hainan
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 fighter
Americans win, taking Hainan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
1 infantry moved from Siam to Shan State
5 fighters moved from French Indo China to 41 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Hainan
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Hainan
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 fighter
Americans win, taking Hainan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 transport
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -14
Casualties for Japanese: 3 carriers
Casualties for Americans: 1 bomber and 5 fightersNon Combat Move - Americans
1 bomber moved from Hainan to French Indo China
2 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Shan State
1 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Yunnan
1 armour moved from Korea to Buryatia
1 artillery and 2 infantry moved from Korea to AmurPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Western United States
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
13 infantry moved from Anhwe to Hopei
6 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in Tsinghai
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





