@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs Captain Walker (Allies +10) G40L - rematch
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kazakhstan to Sikang
2 fighters and 2 tactical_bombers moved from Hopei to Sikang
2 fighters and 1 tactical_bomber moved from Hopei to Kansu
1 bomber moved from Hopei to Anhwe
2 fighters moved from Hopei to Shensi
2 fighters moved from Hopei to Tsinghai
1 bomber moved from Volgograd to Tsinghai
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kazakhstan to Sikang
2 fighters and 2 tactical_bombers moved from Hopei to Sikang
2 fighters and 1 tactical_bomber moved from Hopei to Kansu
1 bomber moved from Hopei to Anhwe
2 fighters moved from Hopei to Shensi
2 fighters moved from Hopei to Tsinghai
1 bomber moved from Volgograd to Tsinghai
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in Shensi
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 fighters
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kiangsi
Japanese attack with 3 artilleries and 4 infantry
Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Kansu to Caucasus
1 tactical_bomber moved from Kansu to Caucasus
1 bomber and 2 fighters moved from Tsinghai to Caucasus
2 fighters moved from Shensi to Caucasus
2 fighters and 1 tactical_bomber moved from Sikang to Caucasus
1 tactical_bomber moved from Sikang to Caucasus
1 bomber moved from Anhwe to Caucasus
1 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to AmurPlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 infantry placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,5,5,1,6,4
Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 bomber moved from Philippines to Amur
2 infantry moved from Siberia to Amur
1 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Kiangsi
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 armour moved from Szechwan to Sikang
1 bomber moved from French Indo China to Kiangsi -
scramble in 112?
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 bomber moved from Philippines to Amur
2 infantry moved from Siberia to Amur
1 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Kiangsi
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 armour moved from Szechwan to Sikang
1 bomber moved from French Indo China to KiangsiCombat - Americans
Battle in Amur
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 bomber and 1 infantry in Amur, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kiangsi
Americans attack with 1 armour, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 1 armour, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 5/11 hits
Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 3 artilleries owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Americans attack with 2 bombers, 4 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 2 bombers, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sikang
Americans attack with 1 armour
Japanese defend with 1 artillery
Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Amur to Soviet Far East
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 112 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from 112 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Scotland
1 destroyer and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries, 5 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 41 Sea Zone to 36 Sea ZonePlace Units - Americans
1 infantry and 1 mech_infantry placed in French Indo China
1 armour placed in French Indo China
2 fighters and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 4 infantry
Kwangsi : 1 infantry
Kiangsi : 1 armour
Siam : 1 flag
Sikang : 1 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour and 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 2 submarines
3 Sea Zone : 1 destroyer and 2 transports
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Trans-Jordan : 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Gibraltar : 2 bombers and 2 fighters
New Brunswick Nova Scotia : 1 aaGun and 3 infantry
Egypt : 2 fighters
Cyprus : 1 infantry
Scotland : 3 fighters and 5 infantry
United Kingdom : 2 fighters
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer and 2 submarines
106 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Brazil : 1 flag
98 Sea Zone : 5 destroyers and 4 transports
91 Sea Zone : 2 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 67 / 89
Russians : 1 / 0
Japanese : 32 / 32
Americans : 65 / 90
Chinese : 10 / 18
British : 33 / 40
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
2 infantry placed in Chahar
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Hopei : 1 airfield and 1 infantry
Tsinghai : 1 infantry
Chahar : 2 infantry
Anhwe : 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 67 / 89
Russians : 1 / 0
Japanese : 30 / 32
Americans : 65 / 90
Chinese : 12 / 18
British : 33 / 40
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from GermansCombat - British
Non Combat Move - British
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 artilleries moved from Northwest Persia to Persia
4 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Egypt to Iraq
1 fighter moved from Northwest Persia to IraqPlace Units - British
1 airfield placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Kiangsi : 1 artillery and 3 infantry
Szechwan : 2 infantry
Sikang : 1 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 4 infantry
Sumatra : 1 flag
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
80 Sea Zone : 1 destroyer and 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
Northwest Persia : 1 flag, 10 infantry
Persia : 1 flag, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 4 infantryProduction/PUs Summary :
Germans : 66 / 89
Russians : 1 / 0
Japanese : 30 / 32
Americans : 65 / 90
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Bessarabia to Rostov
1 aaGun moved from Volgograd to Caucasus
3 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Albania to BulgariaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Szechwan to Kansu
1 fighter moved from Szechwan to KansuCombat - ANZAC
Battle in Kansu
ANZAC attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the ANZAC lost in Kansu
ANZAC roll dice for 1 fighter in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in Kansu, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kansu
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 fighter and 1 mech_infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to India
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Shan State
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Philippines to HopeiPlace Units - ANZAC
2 armour and 1 fighter placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Kwangsi : 1 artillery and 1 infantry
Kiangsi : 1 infantry
Hainan : 1 flag
Yunnan : 1 artillery and 1 infantry
Hopei : 2 fighters
Szechwan : 1 armour and 1 infantry
Sikang : 1 artillery and 1 infantry
Shan State : 1 armour, 1 fighter and 1 infantry
India : 1 fighter
Queensland : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 fighter and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 2 destroyers and 1 transport
36 Sea Zone : 1 transport
19 Sea Zone : 1 submarine
54 Sea Zone : 2 transports
Alexandria : 1 infantry
Egypt : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 66 / 89
Russians : 1 / 0
Japanese : 30 / 32
Americans : 65 / 90
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 21 / 26
Italians : 13 / 6
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 66 / 89
Russians : 1 / 0
Japanese : 30 / 32
Americans : 65 / 90
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 21 / 26
Italians : 13 / 6
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
what a stalemate!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 factory_minors, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Ukraine to Northwest Persia
2 tactical_bombers moved from 100 Sea Zone to Northwest Persia
3 armour moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Northwest Persia
1 tactical_bomber moved from Ukraine to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 factory_minors, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Ukraine to Northwest Persia
2 tactical_bombers moved from 100 Sea Zone to Northwest Persia
3 armour moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Northwest Persia
1 tactical_bomber moved from Ukraine to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 3 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 10 infantry
British win with no units remaining. Battle score for attacker is -46
Casualties for Germans: 3 fighters, 6 mech_infantrys and 2 tactical_bombers
Casualties for British: 10 infantry
Battle in Kazakhstan
Germans attack with 6 armour, 1 bomber and 1 tactical_bomber
British defend with 4 infantry
Germans win, taking Kazakhstan from British with 5 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for British: 4 infantryNon Combat Move - Germans
1 bomber moved from Kazakhstan to Ukraine
1 tactical_bomber moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
3 fighters moved from Western Germany to Ukraine
5 transports moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to SmolenskPlace Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Rostov
3 armour placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Romania
1 mech_infantry placed in Ukraine
1 transport placed in 100 Sea Zone
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
-
In future rounds you can just play through Russia…they only have one sub left and it’s not going anywhere.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 bomber and 3 fighters moved from Caucasus to Iraq
1 bomber and 3 fighters moved from Caucasus to Persia
3 tactical_bombers moved from Caucasus to Turkmenistan
2 fighters moved from Caucasus to Turkmenistan -
Intercepts in Persia, Iraq?
-
no interceptors
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 bomber and 3 fighters moved from Caucasus to Iraq
1 bomber and 3 fighters moved from Caucasus to Persia
3 tactical_bombers moved from Caucasus to Turkmenistan
2 fighters moved from Caucasus to TurkmenistanCombat - Japanese
Air Battle in Persia
Japanese attacks with 4 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Iraq
Japanese attacks with 4 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Turkmenistan
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 fighters
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 tactical_bombers moved from Turkmenistan to Kazakhstan
3 fighters moved from Persia to Kazakhstan
1 bomber moved from Persia to Ukraine
1 bomber moved from Iraq to Ukraine
3 fighters moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Kiangsu to Shantung
1 infantry moved from Jehol to ShantungPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,5,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,4,5,3,3,5
Japanese collect 11 PUs (20 lost to blockades); end with 11 PUs total