@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Odonis (Axis) vs Captain Walker (Allies +10) G40L - rematch
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
retreated to Albania
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Bulgaria
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Italians win, taking Bulgaria from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Bulgaria to Northern Italy
1 fighter moved from Albania to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total -
I’m getting an error message while trying to post.
That J bomber wouldn’t die! it defeated the entire amphib assault by itself! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 5 damage on 2 factory_minors; Remaining resources: 85 PUs;
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Caucasus
2 fighters moved from Western Germany to Greece
2 mech_infantrys moved from Yugoslavia to Greece
4 mech_infantrys moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 5 damage on 2 factory_minors; Remaining resources: 85 PUs;
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Caucasus
2 fighters moved from Western Germany to Greece
2 mech_infantrys moved from Yugoslavia to Greece
4 mech_infantrys moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to AlbaniaCombat - Germans
Battle in Greece
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Greece from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 5 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Albania from Americans with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 2 infantry
Germans win, taking Caucasus from British with 8 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
2 fighters moved from Greece to Ukraine
1 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Norway
3 artilleries and 2 infantry moved from Normandy Bordeaux to France
3 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
2 fighters placed in Western Germany
1 bomber placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery placed in France
1 artillery and 1 mech_infantry placed in Western Germany
Germans undo move 7.
1 artillery placed in Western Germany
1 mech_infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 66 PUs (1 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 infantry
Syria : 1 flag
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 91
Russians : 1 / 0
Japanese : 35 / 44
Americans : 60 / 89
Chinese : 12 / 14
British : 33 / 40
UK_Pacific : 21 / 26
Italians : 13 / 7
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Volgograd to Iraq
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter and 3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 bomber moved from Formosa to 20 Sea Zone
1 infantry moved from Anhwe to Hopei
2 fighters moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to 20 Sea Zone -
Intercept in Iraq?
-
oh yeah…sent both of them up!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Volgograd to Iraq
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter and 3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 bomber moved from Formosa to 20 Sea Zone
1 infantry moved from Anhwe to Hopei
2 fighters moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Air Battle in Iraq
Japanese attacks with 1 units heading to Iraq
British launches 2 interceptors out of Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 destroyers and 2 transports; Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for ANZAC: 2 destroyers and 2 transports
Casualties for Americans: 1 destroyer and 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kiangsu
2 fighters moved from Hopei to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 bomber moved from Iraq to Volgograd
2 mech_infantrys moved from Novosibirsk to Caucasus
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Novosibirsk to Kazakhstan
1 infantry moved from Urals to NovosibirskPlace Units - Japanese
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 4.
Japanese undo move 1.
1 destroyer placed in 19 Sea Zone
2 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 bombers moved from Philippines to 19 Sea Zone
1 mech_infantry moved from Kwangsi to Kweichow
1 bomber moved from Philippines to Kweichow
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from JapaneseCombat - Americans
Battle in Kiangsi
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kweichow
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Kweichow from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 19 Sea Zone to Philippines
1 bomber moved from Kweichow to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 2 transports moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Alexandria to Trans-Jordan
5 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter and 3 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 armour, 2 artilleries, 1 bomber and 1 infantry
Kiangsi : 1 artillery and 1 infantry
Siam : 1 flag
Kweichow : 1 mech_infantry
Philippines : 1 airfield, 2 bombers and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Sakha : 1 flag, 1 armour and 1 mech_infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 2 submarines
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 flag, 2 submarines
1 Sea Zone : 1 destroyer and 2 transports
5 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Trans-Jordan : 1 mech_infantry
Gibraltar : 3 fighters
New Brunswick Nova Scotia : 2 infantry
Cyprus : 1 infantry
United Kingdom : 2 bombers, 2 fighters and 1 infantry
Morocco : 1 flag, 1 armour, 4 infantry and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 2 infantry
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 5 destroyers and 3 transports
101 Sea Zone : 2 destroyers, 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 67 / 91
Russians : 1 / 0
Japanese : 34 / 36
Americans : 62 / 87
Chinese : 11 / 14
British : 33 / 40
UK_Pacific : 21 / 26
Italians : 13 / 7
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Yunnan to KweichowPlace Units - Chinese
1 artillery placed in Chahar
1 artillery and 1 infantry placed in Shensi
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Shensi : 1 artillery and 1 infantry
Kweichow : 1 artillery and 1 infantry
Chahar : 1 artillery and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 67 / 91
Russians : 1 / 0
Japanese : 33 / 36
Americans : 62 / 87
Chinese : 12 / 18
British : 33 / 40
UK_Pacific : 21 / 26
Italians : 13 / 7
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 34 PUs;
British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 9 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - British
Battle in Caucasus
British attack with 3 artilleries, 1 bomber, 4 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 mech_infantrys; Germans defend with 1 aaGun, 8 armour and 1 artillery
AA fire in Caucasus : 1/3 hits
1 fighter owned by the British lost in Caucasus
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 9/19 hits
Germans roll dice for 1 aaGun, 8 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 3/11 hits
3 infantry owned by the British, 5 armour owned by the Germans, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Japanese lost in Caucasus
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 7/16 hits
Germans roll dice for 3 armour in Caucasus, round 3 : 1/3 hits
1 infantry owned by the British and 3 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 artilleries, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 2 mech_infantrys
Casualties for Germans: 1 aaGun, 8 armour and 1 artillery
Casualties for British: 1 fighter and 4 infantryNon Combat Move - British
2 fighters moved from Caucasus to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Hunan to Kwangsi
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 artillery and 2 infantry
Yunnan : 2 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
39 Sea Zone : 1 transport
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 infantry
Caucasus : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
112 Sea Zone : 1 destroyer
80 Sea Zone : 1 destroyer and 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour, 1 artillery and 3 infantry
Northwest Persia : 1 flag, 1 armour, 2 artilleries and 4 infantry
Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 65 / 91
Russians : 1 / 0
Japanese : 32 / 36
Americans : 62 / 87
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 21 / 26
Italians : 13 / 7
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Albania
1 aaGun moved from Russia to SamaraPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 fighter placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Hainan : 1 flag
Yunnan : 1 artillery and 1 infantry
Shan State : 1 fighter, 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 2 artilleries, 3 fighters and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 2 destroyers and 1 transport
35 Sea Zone : 1 submarine
54 Sea Zone : 2 transports
Egypt : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 65 / 91
Russians : 1 / 0
Japanese : 32 / 36
Americans : 62 / 87
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 65 / 91
Russians : 1 / 0
Japanese : 32 / 36
Americans : 62 / 87
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 86 PUs;
Germans buy 3 armour, 3 infantry, 3 mech_infantrys, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 112 Sea Zone
2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 86 PUs;
Germans buy 3 armour, 3 infantry, 3 mech_infantrys, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 112 Sea Zone
2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Novgorod to CaucasusCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters
British defend with 1 destroyer
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 4 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 7 mech_infantrys
British defend with 3 artilleries, 5 infantry and 2 mech_infantrys
Germans win, taking Caucasus from British with 4 armour, 2 artilleries, 1 bomber, 2 fighters and 5 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 3 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Germans
2 fighters moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Russia
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Romania to Ukraine
4 mech_infantrys moved from Albania to Romania
1 mech_infantry moved from Greece to Romania
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Norway to Finland
3 fighters moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 tactical_bombers placed in Russia
3 mech_infantrys placed in Ukraine
3 infantry placed in Western Germany
2 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Tsinghai to KansuTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 infantry
Syria : 1 flag
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 88
Russians : 1 / 0
Japanese : 32 / 36
Americans : 62 / 87
Chinese : 13 / 18
British : 33 / 40
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Kansu
1 bomber moved from Volgograd to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery moved from Kiangsu to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Kansu
1 bomber moved from Volgograd to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery moved from Kiangsu to AnhweCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Chahar
Japanese attack with 4 fighters and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Volgograd
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
3 fighters and 1 tactical_bomber moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
3 infantry moved from Shantung to Kiangsu
1 bomber and 3 fighters moved from Japan to Hopei
1 aaGun moved from Kazakhstan to Caucasus
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 airfield placed in Hopei
3 artilleries placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs total