@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Odonis (Axis) vs Captain Walker (Allies +10) G40L - rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Tambov to Novosibirsk
Italians take Samara from Russians
Italians take Novosibirsk from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
5 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Bryansk to RussiaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 carrier, 1 cruiser and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese, 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
2 fighters moved from Queensland to Philippines
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 2 artilleries and 2 infantry
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 2 fighters
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 destroyer and 2 transports
Egypt : 1 infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 58 / 101
Russians : 13 / 0
Japanese : 51 / 55
Americans : 58 / 83
Chinese : 5 / 5
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 13 / 13
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to CaucasusTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Caucasus : 1 fighterProduction/PUs Summary :
Germans : 58 / 101
Russians : 13 / 0
Japanese : 51 / 55
Americans : 58 / 83
Chinese : 5 / 5
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 13 / 13
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 factory_minor, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Russia to Kazakhstan
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Russia to Volgograd
1 bomber moved from Bryansk to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
3 fighters moved from Western Germany to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 factory_minor, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Russia to Kazakhstan
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour moved from Russia to Volgograd
1 bomber moved from Bryansk to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
3 fighters moved from Western Germany to GreeceCombat - Germans
Battle in Scotland
Germans attack with 2 infantry
British defend with 1 aaGun and 1 airfield
Germans win, taking Scotland from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 3 fighters
Americans defend with 1 artillery and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 2 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Volgograd to Russia
1 aaGun moved from Bryansk to Tambov
6 armour moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Russia
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
1 fighter moved from Greece to Southern Italy
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 104 Sea ZonePlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 infantry placed in Western Germany
3 artilleries placed in France
1 factory_minor placed in Romania
3 mech_infantrys placed in Ukraine
Germans undo move 6.
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
Germans undo move 1.
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from Yenisey to Timguska
3 infantry moved from Yenisey to Timguska
2 infantry moved from Yenisey to EvenkiyskiyTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 infantry
Evenkiyskiy : 2 infantry
Timguska : 1 aaGun and 3 infantry
Syria : 1 flag
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 85
Russians : 7 / 0
Japanese : 51 / 55
Americans : 58 / 83
Chinese : 5 / 5
British : 31 / 38
UK_Pacific : 11 / 10
Italians : 13 / 13
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 2 bombers, 2 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 armour moved from Kweichow to Yunnan
1 armour moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Suiyuyan to Kansu
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 2 bombers, 2 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 armour moved from Kweichow to Yunnan
1 armour moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Suiyuyan to Kansu
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for British: 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Battle in Shensi
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Yenisey
1 infantry moved from Siberia to Amur
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
2 bombers and 2 tactical_bombers moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Shantung to HunanPlace Units - Japanese
2 artilleries and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
4 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from Queensland to 37 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to French Indo China
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Gibraltar to Scotland
1 bomber moved from Gibraltar to 111 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 transports in 37 Sea Zone, round 2 : 1/3 hits
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in 21 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 carrier in 21 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 7 : 1/1 hits
1 carrier owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 104 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in French Indo China
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 3/3 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in French Indo China, round 2 : 2/3 hits
2 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Siam
Battle in Scotland
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour and 1 bomber in Scotland, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
Americans win, taking Siam from Japanese, taking Scotland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Scotland to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 carriers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 37 Sea Zone to Philippines
1 bomber moved from 20 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Siam : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield, 2 bombers and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
French Indo China : 1 flag, 2 artilleries and 1 factory_minor
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
36 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
16 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Gibraltar : 1 fighter
Cyprus : 1 infantry
Scotland : 1 armour
United Kingdom : 2 bombers and 1 fighter
Morocco : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Algeria : 1 flag, 1 mech_infantry
109 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag
92 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 64 / 85
Russians : 6 / 0
Japanese : 53 / 56
Americans : 61 / 86
Chinese : 2 / 5
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 13 / 13
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 64 / 85
Russians : 6 / 0
Japanese : 52 / 56
Americans : 61 / 86
Chinese : 3 / 5
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 13 / 13
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber and 1 fighter moved from India to Yunnan
1 mech_infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan
1 artillery and 4 infantry moved from Caucasus to Volgograd
1 fighter moved from Persia to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to VolgogradCombat - British
Battle in Rostov
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Kazakhstan
British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 2 armour
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 2 infantry
Battle in Sumatra
Battle in Volgograd
British attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 6 infantry in Volgograd, round 2 : 1/8 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 1 artillery, 1 fighter and 4 infantry in Volgograd, round 3 : 1/6 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
British roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 4 : 0/5 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 infantry owned by the British lost in Volgograd
British roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 5 : 0/4 hits
Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 6 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 6 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
British win, taking Sumatra from Japanese, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 5 infantryNon Combat Move - British
1 fighter moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
4 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 bomber and 1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery and 3 infantry moved from India to Burma
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 artillery
Shan State : 2 infantry and 1 mech_infantry
Burma : 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 infantry
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Ethiopia : 1 flag
Rostov : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Caucasus : 1 artillery, 1 fighter and 2 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
92 Sea Zone : 1 armour, 1 destroyer and 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 59 / 85
Russians : 6 / 0
Japanese : 46 / 56
Americans : 61 / 86
Chinese : 4 / 5
British : 38 / 43
UK_Pacific : 15 / 15
Italians : 13 / 13
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from Americans
1 armour moved from Novosibirsk to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from Americans
1 armour moved from Novosibirsk to TsinghaiCombat - Italians
Battle in Tsinghai
Italians attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Tunisia to Libya
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 2 artilleries and 2 infantry
Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 2 artilleries, 2 fighters and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 destroyer and 2 transports
54 Sea Zone : 1 destroyer and 1 submarine
Egypt : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 59 / 85
Russians : 6 / 0
Japanese : 46 / 56
Americans : 59 / 86
Chinese : 4 / 5
British : 38 / 43
UK_Pacific : 15 / 15
Italians : 15 / 15
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 fighter moved from Caucasus to BulgariaCombat - French
Battle in Bulgaria
French attack with 1 fighter
Italians defend with 1 mech_infantry
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - French
1 fighter moved from Bulgaria to CaucasusTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Caucasus : 1 fighterProduction/PUs Summary :
Germans : 59 / 85
Russians : 6 / 0
Japanese : 46 / 56
Americans : 59 / 86
Chinese : 4 / 5
British : 38 / 43
UK_Pacific : 15 / 15
Italians : 15 / 15
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Samara to Kazakhstan
3 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Persia
1 bomber moved from Russia to Rostov
1 infantry moved from Vologda to Urals
Germans take Urals from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Samara to Kazakhstan
3 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Persia
1 bomber moved from Russia to Rostov
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 3 armour and 1 bomber
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 6 armour and 1 bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Kazakhstan from British with 5 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Rostov
Germans attack with 4 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Rostov from British with 4 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Persia to Samara
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Rostov to Russia
1 bomber moved from Volgograd to Russia
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Southern France to FrancePlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 armour placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
1 mech_infantry placed in Romania
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Germans undo move 8.
Germans undo move 7.
2 infantry placed in Western Germany
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Italians
2 infantry moved from Evenkiyskiy to UralsCombat - Russians
Battle in Urals
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Timguska to EvenkiyskiyTurn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Timguska : 1 aaGun and 1 infantry
Syria : 1 flag
Urals : 2 infantry
Novosibirsk : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 83
Russians : 7 / 0
Japanese : 46 / 56
Americans : 59 / 86
Chinese : 4 / 5
British : 33 / 43
UK_Pacific : 15 / 15
Italians : 14 / 15
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Yenisey to Evenkiyskiy
2 infantry moved from Yenisey to Timguska
2 mech_infantrys moved from Kansu to Timguska
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to French Indo China
2 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to Yunnan
1 bomber moved from Malaya to Tsinghai
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Yenisey to Evenkiyskiy
2 infantry moved from Yenisey to Timguska
2 mech_infantrys moved from Kansu to Timguska
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to French Indo China
2 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to Yunnan
1 bomber moved from Malaya to Tsinghai
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 2 transports
Battle in French Indo China
Japanese attack with 2 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 2 artilleries and 1 factory_minor
Japanese win, taking French Indo China from Americans with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 2 artilleries
Battle in Tsinghai
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Japanese win, taking Timguska from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yenisey to Timguska
1 bomber moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
3 mech_infantrys moved from Shantung to Kiangsu
1 tactical_bomber moved from 37 Sea Zone to Kweichow
3 fighters moved from 16 Sea Zone to Kiangsu
1 infantry moved from Amur to Korea
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
Japanese undo move 4.
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 artillery placed in Japan
Japanese undo move 6.
Japanese undo move 5.
1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,3,6,2,4,3,3,2,3,4,2,4,6,3,5
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs total