Also, a VERY important thing about WWI, that this game has a hard time reflecting is the war stopped being about winning after the first few years, and more about making the other guy lose, by fomenting revolutions and a popular rejection of the war by the citizenry. At the end of the war both the UK and France were only weeks away from crippling food shortages.
So any rules that reflect this are welcome.
The best I could come up with was the war weariness rule. Where later in the game, the economic and political collapse thresholds get lower.
I was thinking of ways to make this automatic, but that would be unfair for someone doing well to get shafted.
I also thought to make it cumulative, or permanent, but then the game would end very quickly.
I settled on the punishment system that involved actually killing enemy units. (with a nod to trying to not lose too many of your own)
I fear it may degenerate into colossal uber stacks that never attack eachother for fear of taking too tremendous of losses, but that’s kind of what happened. And also what would make tanks a much better unit, because soaking that extra hit will prevent you from being penalized in a major attack as much and politically collapsing yourself because of it.