G40 Cyanight(Axis) vs AeV(Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Hunan to Anhwe
                      Japanese take Anhwe from Chinese
                1 armour and 1 mech_infantry moved from Anhwe to Kiangsu
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsu
                1 bomber moved from French Indo China to Kiangsu
                1 armour moved from French Indo China to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from French Indo China to Kwangsi
                1 armour moved from Malaya to Yunnan
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                5 fighters moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    ANZAC defend with 1 fighter; Chinese defend with 4 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 armour and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 4 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    Americans defend with 1 destroyer and 2 transports
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber moved from Kiangsu to French Indo China
                2 fighters moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Persia to Iraq
                1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                1 armour and 2 mech_infantrys moved from West India to Persia
                5 fighters moved from 19 Sea Zone to Japan

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                2 armour placed in French Indo China
                3 infantry placed in Malaya
                2 mech_infantrys placed in West India
                7 infantry placed in Japan
                Japanese undo move 5.
                3 infantry placed in India
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2,1,5,1,2,3,3,3,5,3,3,6,6,4,1,6,3,1,5,5,6,6,5,1,3,4,5,5,5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 2 bombers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siberia to 5 Sea Zone
                1 artillery moved from Soviet Far East to 5 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Germans
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win with 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kiangsu
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 105 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 armour and 2 infantry placed in Western United States
                1 armour, 2 bombers, 1 fighter and 3 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total


  • UK turn tomorrow.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 36 PUs;
                British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 4 infantry
                EDIT: Removing units owned by Americans from French Equatorial Africa: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 82 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 87 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 fighters moved from Trans-Jordan to Egypt
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from Syria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 artillery moved from Trans-Jordan to Egypt

    Place Units - British
                1 carrier and 1 fighter placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs


  • Congratulations to your Victory.
    I hope you enjoyed our games.

  • '14 Customizer

    Thank you! Yes this was a fun one. You sir are very persistent. I thought you had the game when I miscalculated the assault on Italy.  Good Game sir!


  • Unfortunatley my logistic went bad. I put everythong on that card and thought I had it, yeah.
    But it was amazing to see how well you took that punch sir!
    I’m more than happy to play you anytime or even team with you sir.

    Sincerley AeV

Suggested Topics

  • 61
  • 36
  • 84
  • 33
  • 37
  • 43
  • 584
  • 123
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.6k

Users

40.2k

Topics

1.7m

Posts