Please perform the German Combat Move.
G40 Cyanight(Axis) vs AeV(Allies +12)
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yes please, thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 2 bombers, 2 carriers, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
4 armour moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 artilleries moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Denmark to 112 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 bombers moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
3 armour moved from Northwest Persia to Iraq
2 armour moved from Caucasus to IraqCombat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 3 artilleries, 3 fighters and 4 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 artilleries, 3 fighters and 4 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 armour, 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
British launches 2 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 6, harbour = 3
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 submarine
Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Germans attack with 5 armour, 1 fighter and 3 infantry
British defend with 1 mech_infantry
Germans win, taking Iraq from British with 5 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Iraq to Northwest Persia
3 bombers moved from Egypt to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 armour moved from Volgograd to Northwest Persia
6 armour moved from Western Germany to Southern Italy
5 fighters moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 armour moved from Western Germany to Denmark
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Germany to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Denmark
2 fighters moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 airfield placed in Denmark
1 carrier placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
7 mech_infantrys placed in Western Germany
Germans undo move 5.
2 bombers placed in Western Germany
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 78 PUs (9 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 armour and 1 mech_infantry moved from Anhwe to Kiangsu
3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from French Indo China to Kwangsi
1 armour moved from Malaya to Yunnan
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
5 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 4 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer and 2 transports
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kiangsu to French Indo China
2 fighters moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from West India to Persia
5 fighters moved from 19 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 36 Sea Zone
2 armour placed in French Indo China
3 infantry placed in Malaya
2 mech_infantrys placed in West India
7 infantry placed in Japan
Japanese undo move 5.
3 infantry placed in India
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2,1,5,1,2,3,3,3,5,3,3,6,6,4,1,6,3,1,5,5,6,6,5,1,3,4,5,5,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to 5 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Germans
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 6 Sea Zone to 19 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 110 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Western United States
1 armour, 2 bombers, 1 fighter and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
UK turn tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 36 PUs;
British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 4 infantry
EDIT: Removing units owned by Americans from French Equatorial Africa: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 82 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 87 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to EgyptPlace Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
Congratulations to your Victory.
I hope you enjoyed our games. -
Thank you! Yes this was a fun one. You sir are very persistent. I thought you had the game when I miscalculated the assault on Italy. Good Game sir!
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Unfortunatley my logistic went bad. I put everythong on that card and thought I had it, yeah.
But it was amazing to see how well you took that punch sir!
I’m more than happy to play you anytime or even team with you sir.Sincerley AeV