G40 Cyanight(Axis) vs AeV(Allies +12)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy
                Italians undo move 1.
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - ANZAC

    Turn Complete - ANZAC


  • You may proceed from this file.
    There is no Fr turn. :-)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Suiyuyan to Kweichow
                      Germans take Kweichow from Chinese

    Combat - Germans

    Non Combat Move - Germans
                3 armour moved from Volgograd to Northwest Persia
                3 infantry moved from Caucasus to Northwest Persia
                2 armour moved from Ukraine to Caucasus
                4 armour moved from Yugoslavia to Western Germany
                1 armour and 1 infantry moved from Norway to 113 Sea Zone
                1 armour and 1 infantry moved from 113 Sea Zone to Denmark
                7 armour, 5 artilleries and 8 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 artillery placed in Western Germany
                2 fighters placed in Germany
                1 battleship, 1 carrier and 1 destroyer placed in 113 Sea Zone
                Germans undo move 2.
                2 fighters placed in 113 Sea Zone
                1 factory_minor placed in Caucasus
                3 armour placed in Volgograd
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Germans collect 86 PUs (7 lost to blockades); end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Anhwe to Kweichow

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Kweichow from Germans with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians

    Turn Complete - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Hunan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                4 armour moved from Kiangsi to Kiangsu
                1 armour moved from Kwangsi to Kiangsu
                3 mech_infantrys moved from Kiangsi to Kiangsu
                1 artillery moved from Kiangsi to Kiangsu
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Kiangsu
                3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kiangsu
                1 bomber moved from French Indo China to Kiangsu
                1 fighter moved from 37 Sea Zone to Hunan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 7 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 aaGun and 4 infantry; Chinese defend with 15 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 6 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys
                    Casualties for Russians: 1 aaGun and 4 infantry
                    Casualties for Chinese: 15 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Trans-Jordan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from West India to India
                1 mech_infantry moved from West India to Persia
                1 armour moved from India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from Malaya to Yunnan
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                2 fighters moved from Kiangsu to Kwangsi
                3 tactical_bombers moved from Kiangsu to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                2 battleships moved from 20 Sea Zone to 36 Sea Zone
                4 transports moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from Kiangsu to French Indo China

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                1 armour and 1 infantry placed in French Indo China
                1 armour and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in West India
                3 infantry placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,6,4,1,4,6,6,3,1,2,6,2,4,4,3,3,1,3,2,3,5,4,3,5,3,4,1,1,3,6,1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
                Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • Looks like Kiangsu cost you a lot.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 3 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from British Columbia to 1 Sea Zone
                2 infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                2 fighters moved from 6 Sea Zone to Soviet Far East
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    Americans win, taking Soviet Far East from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Siberia
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer and 3 transports
                    Americans win, taking Siberia from Germans with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 destroyer and 3 transports
                    Casualties for Americans: 1 submarine
                Battle in Kiangsu
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Japanese defend with 1 armour
                    Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Okinawa

    Non Combat Move - Americans
                4 fighters moved from Kiangsu to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from Soviet Far East to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 aaGun and 4 infantry moved from British Columbia to 1 Sea Zone
                1 aaGun, 4 infantry and 3 transports moved from 1 Sea Zone to 6 Sea Zone
                1 aaGun and 4 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
                4 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 fighters moved from Gibraltar to Egypt
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 harbour placed in Midway
                1 armour and 1 infantry placed in Western United States
                2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 armour and 1 artillery placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 aaGun, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Germans
                1 artillery moved from Trans-Jordan to Syria
                      British take Syria from Germans
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Gold Coast to French West Africa
                2 fighters moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - British

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                4 infantry and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - ANZAC
                1 fighter moved from Korea to Kiangsu

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 1 airfield, 2 bombers, 2 carriers, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from France to Normandy Bordeaux
                3 infantry moved from France to Normandy Bordeaux
                3 infantry moved from France to Holland Belgium
                4 armour moved from France to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                3 artilleries moved from France to Normandy Bordeaux
                2 artilleries moved from France to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Holland Belgium
                2 fighters moved from 113 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Denmark to 112 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 114 Sea Zone to 112 Sea Zone
                3 bombers moved from Northwest Persia to Egypt
                1 fighter moved from Northwest Persia to Iraq
                3 infantry moved from Northwest Persia to Iraq
                3 armour moved from Northwest Persia to Iraq
                2 armour moved from Caucasus to Iraq

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 armour, 3 artilleries, 3 fighters and 4 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 4 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 armour, 3 artilleries, 3 fighters and 4 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 3 armour, 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Air Battle in Egypt

  • '14 Customizer

    Interceptors in Egypt?


  • yes please, thank you.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 1 airfield, 2 bombers, 2 carriers, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from France to Normandy Bordeaux
                3 infantry moved from France to Normandy Bordeaux
                3 infantry moved from France to Holland Belgium
                4 armour moved from France to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                3 artilleries moved from France to Normandy Bordeaux
                2 artilleries moved from France to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Holland Belgium
                2 fighters moved from 113 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Denmark to 112 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 114 Sea Zone to 112 Sea Zone
                3 bombers moved from Northwest Persia to Egypt
                1 fighter moved from Northwest Persia to Iraq
                3 infantry moved from Northwest Persia to Iraq
                3 armour moved from Northwest Persia to Iraq
                2 armour moved from Caucasus to Iraq

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 armour, 3 artilleries, 3 fighters and 4 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 4 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 armour, 3 artilleries, 3 fighters and 4 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 3 armour, 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Air Battle in Egypt
                    Germans attacks with 3 units heading to Egypt
                    British launches 2 interceptors out of Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 6,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in Egypt causes 9 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 3
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Iraq
                    Germans attack with 5 armour, 1 fighter and 3 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Iraq from British with 5 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Iraq to Northwest Persia
                3 bombers moved from Egypt to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                3 armour moved from Volgograd to Northwest Persia
                6 armour moved from Western Germany to Southern Italy
                5 fighters moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                2 armour moved from Western Germany to Denmark
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                8 infantry moved from Germany to Western Germany
                3 fighters moved from Normandy Bordeaux to Western Germany
                3 fighters moved from Holland Belgium to Denmark
                2 fighters moved from Western Germany to 112 Sea Zone
                2 tactical_bombers moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 airfield placed in Denmark
                1 carrier placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                7 mech_infantrys placed in Western Germany
                Germans undo move 5.
                2 bombers placed in Western Germany
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Germans collect 78 PUs (9 lost to blockades); end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Hunan to Anhwe
                      Japanese take Anhwe from Chinese
                1 armour and 1 mech_infantry moved from Anhwe to Kiangsu
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsu
                1 bomber moved from French Indo China to Kiangsu
                1 armour moved from French Indo China to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from French Indo China to Kwangsi
                1 armour moved from Malaya to Yunnan
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                5 fighters moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    ANZAC defend with 1 fighter; Chinese defend with 4 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 armour and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 4 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    Americans defend with 1 destroyer and 2 transports
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber moved from Kiangsu to French Indo China
                2 fighters moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Persia to Iraq
                1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                1 armour and 2 mech_infantrys moved from West India to Persia
                5 fighters moved from 19 Sea Zone to Japan

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                2 armour placed in French Indo China
                3 infantry placed in Malaya
                2 mech_infantrys placed in West India
                7 infantry placed in Japan
                Japanese undo move 5.
                3 infantry placed in India
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2,1,5,1,2,3,3,3,5,3,3,6,6,4,1,6,3,1,5,5,6,6,5,1,3,4,5,5,5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 2 bombers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siberia to 5 Sea Zone
                1 artillery moved from Soviet Far East to 5 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Germans
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win with 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kiangsu
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 105 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 armour and 2 infantry placed in Western United States
                1 armour, 2 bombers, 1 fighter and 3 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total

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