@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
G40 Cyanight(Axis) vs AeV(Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Hopei to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
2 armour moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 mech_infantry moved from Hunan to Kiangsi
1 armour and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 armour and 2 mech_infantrys moved from India to Yunnan
2 fighters moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to French Indo China
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from West India to PersiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 armour placed in Malaya
2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 mech_infantry placed in West India
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,5,5,1,4,2,5,6,3,6,2,5,5,4,5,3,5,5,4,1,5,4,5,3,3,4,1,3,1,1,6,3,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
Japanese collect 47 PUs (10 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to Midway
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
2 bombers killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
3 infantry moved from Western United States to British Columbia
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Brazil to GibraltarPlace Units - Americans
3 artilleries placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 artillery moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Turn Complete - ANZAC
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You may proceed from this file.
There is no Fr turn. :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Suiyuyan to Kweichow
Germans take Kweichow from ChineseCombat - Germans
Non Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
2 armour moved from Ukraine to Caucasus
4 armour moved from Yugoslavia to Western Germany
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Denmark
7 armour, 5 artilleries and 8 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 artillery placed in Western Germany
2 fighters placed in Germany
1 battleship, 1 carrier and 1 destroyer placed in 113 Sea Zone
Germans undo move 2.
2 fighters placed in 113 Sea Zone
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 86 PUs (7 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Anhwe to KweichowCombat - Russians
Battle in Kweichow
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kweichow from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 armour moved from Kiangsi to Kiangsu
1 armour moved from Kwangsi to Kiangsu
3 mech_infantrys moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from 37 Sea Zone to Hunan
1 armour and 2 mech_infantrys moved from Persia to Trans-JordanCombat - Japanese
Battle in Kiangsu
Japanese attack with 7 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun and 4 infantry; Chinese defend with 15 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 6 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Chinese: 15 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery, 1 infantry and 1 mech_infantry
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery moved from West India to India
1 mech_infantry moved from West India to Persia
1 armour moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Malaya to Yunnan
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Kiangsu to Kwangsi
3 tactical_bombers moved from Kiangsu to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 battleships moved from 20 Sea Zone to 36 Sea Zone
4 transports moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in West India
3 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,6,4,1,4,6,6,3,1,2,6,2,4,4,3,3,1,3,2,3,5,4,3,5,3,4,1,1,3,6,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Looks like Kiangsu cost you a lot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Soviet Far East from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Battle in 19 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer and 3 transports
Americans win, taking Siberia from Germans with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer and 3 transports
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 armour
Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in OkinawaNon Combat Move - Americans
4 fighters moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 4 infantry moved from British Columbia to 1 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 1 Sea Zone to 6 Sea Zone
1 aaGun and 4 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
4 infantry moved from 82 Sea Zone to French Equatorial Africa
2 fighters moved from Gibraltar to Egypt
3 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 armour and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 artillery placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Hopei to Shensi
Chinese take Shensi from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 artillery moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Gold Coast to French West Africa
2 fighters moved from Egypt to Trans-JordanCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
Place Units - British
1 aaGun and 2 infantry placed in Egypt
4 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - ANZAC
1 fighter moved from Korea to KiangsuNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 2 bombers, 2 carriers, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
4 armour moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 artilleries moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Denmark to 112 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 bombers moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
3 armour moved from Northwest Persia to Iraq
2 armour moved from Caucasus to IraqCombat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 3 artilleries, 3 fighters and 4 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 artilleries, 3 fighters and 4 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 armour, 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Air Battle in Egypt -
Interceptors in Egypt?
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yes please, thank you.





