@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
G40 Cyanight(Axis) vs AeV(Allies +12)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 artillery moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Turn Complete - ANZAC
-
You may proceed from this file.
There is no Fr turn. :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Suiyuyan to Kweichow
Germans take Kweichow from ChineseCombat - Germans
Non Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
2 armour moved from Ukraine to Caucasus
4 armour moved from Yugoslavia to Western Germany
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Denmark
7 armour, 5 artilleries and 8 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 artillery placed in Western Germany
2 fighters placed in Germany
1 battleship, 1 carrier and 1 destroyer placed in 113 Sea Zone
Germans undo move 2.
2 fighters placed in 113 Sea Zone
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 86 PUs (7 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Anhwe to KweichowCombat - Russians
Battle in Kweichow
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kweichow from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 armour moved from Kiangsi to Kiangsu
1 armour moved from Kwangsi to Kiangsu
3 mech_infantrys moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from 37 Sea Zone to Hunan
1 armour and 2 mech_infantrys moved from Persia to Trans-JordanCombat - Japanese
Battle in Kiangsu
Japanese attack with 7 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun and 4 infantry; Chinese defend with 15 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 6 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Chinese: 15 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery, 1 infantry and 1 mech_infantry
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery moved from West India to India
1 mech_infantry moved from West India to Persia
1 armour moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Malaya to Yunnan
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Kiangsu to Kwangsi
3 tactical_bombers moved from Kiangsu to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 battleships moved from 20 Sea Zone to 36 Sea Zone
4 transports moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in West India
3 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,6,4,1,4,6,6,3,1,2,6,2,4,4,3,3,1,3,2,3,5,4,3,5,3,4,1,1,3,6,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Looks like Kiangsu cost you a lot.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Soviet Far East from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Battle in 19 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer and 3 transports
Americans win, taking Siberia from Germans with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer and 3 transports
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 armour
Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in OkinawaNon Combat Move - Americans
4 fighters moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 4 infantry moved from British Columbia to 1 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 1 Sea Zone to 6 Sea Zone
1 aaGun and 4 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
4 infantry moved from 82 Sea Zone to French Equatorial Africa
2 fighters moved from Gibraltar to Egypt
3 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 armour and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 artillery placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Hopei to Shensi
Chinese take Shensi from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 artillery moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Gold Coast to French West Africa
2 fighters moved from Egypt to Trans-JordanCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
Place Units - British
1 aaGun and 2 infantry placed in Egypt
4 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - ANZAC
1 fighter moved from Korea to KiangsuNon Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 2 bombers, 2 carriers, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
4 armour moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 artilleries moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Denmark to 112 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 bombers moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
3 armour moved from Northwest Persia to Iraq
2 armour moved from Caucasus to IraqCombat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 3 artilleries, 3 fighters and 4 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 artilleries, 3 fighters and 4 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 armour, 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Air Battle in Egypt -
Interceptors in Egypt?
-
yes please, thank you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 2 bombers, 2 carriers, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
4 armour moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 artilleries moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Denmark to 112 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 bombers moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
3 armour moved from Northwest Persia to Iraq
2 armour moved from Caucasus to IraqCombat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 3 artilleries, 3 fighters and 4 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 artilleries, 3 fighters and 4 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 armour, 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
British launches 2 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 6, harbour = 3
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 submarine
Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Germans attack with 5 armour, 1 fighter and 3 infantry
British defend with 1 mech_infantry
Germans win, taking Iraq from British with 5 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Iraq to Northwest Persia
3 bombers moved from Egypt to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 armour moved from Volgograd to Northwest Persia
6 armour moved from Western Germany to Southern Italy
5 fighters moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 armour moved from Western Germany to Denmark
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Germany to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Denmark
2 fighters moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 airfield placed in Denmark
1 carrier placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
7 mech_infantrys placed in Western Germany
Germans undo move 5.
2 bombers placed in Western Germany
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 78 PUs (9 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 armour and 1 mech_infantry moved from Anhwe to Kiangsu
3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from French Indo China to Kwangsi
1 armour moved from Malaya to Yunnan
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
5 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 4 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer and 2 transports
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kiangsu to French Indo China
2 fighters moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from West India to Persia
5 fighters moved from 19 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 36 Sea Zone
2 armour placed in French Indo China
3 infantry placed in Malaya
2 mech_infantrys placed in West India
7 infantry placed in Japan
Japanese undo move 5.
3 infantry placed in India
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2,1,5,1,2,3,3,3,5,3,3,6,6,4,1,6,3,1,5,5,6,6,5,1,3,4,5,5,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs





